ActionScript 3.0 :: How To Working Without Timeline
Aug 16, 2010
So I decided to make the jump today. I wanna learn how to use pure code only. I've been reading on how to structure the project and the packages and stuff.So I just wanna make sure I get this right.Let's say I still wanna make my project in Flash, basicaly I would only add my graphic elements (stuff I made in photoshop) to the library and export them for actionscript.Then only have one frame in the project, and script for that frame would probably be simple likeimport com.blablabla.init;And then call a init() function I would of wrote in that init class.Then within that init class would import all my other classes (would probably have something like visual classes, like navigation bar, background, etc and then structure classes with methods in them)And then everything just happens from within the init() function.
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Jun 6, 2008
I'm streaming an external SWF into another movieclip, the external SWF has a timeline animation and sound (voice speech) as well on the timeline, it also has a preloader on it which it's set up that when 30% loaded is completed to start playing the animation.But when I run the main movieclip the streaming of the external SWF works fine for the animation but the sound does not play until the preloader is 100% completed.
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May 11, 2010
I have two buttons at the bottom of my animation which should work all the way through the timeline. They work when you click on the chrome icon in the animation, but when you click on either Firefox or any of the other browser thumbnail buttons, the links stop working and nothing happens when you click them?
Here is a link to download the FLA file - [URL]
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Mar 23, 2011
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
Is there any easy way to jump to frame 15000 ??
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Aug 12, 2009
I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.
I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:
code: this.addEventListener(Event.ENTER_FRAME,goBack);
function goBack(e:Event):void {
MovieClip(root).gotoAndPlay("b1");
}
why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...
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Feb 23, 2010
When creating a dropdown for a button, I noticed the dropdown will stop working if the button does not run the entire length of the timeline. i.e.: if you navigate to a page that is out of that button's "range" it will stop working unless reset by returning to the root page. Nesting the problematic button in a movie, however, solves this problem...
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Aug 4, 2011
I am building a timeline with a scrubber. The handle on the scrubber is a movie clip, and it was all working fine. But I didn't like that when you clicked on it, the hand icon would be glued to the left hand side of the handle. So I changed to registration of the handle file so that it would be in the middle. Now my 'onReleaseOutside' command quit working. If I set the registration back, the release command works again.
Basically, if I drag the handle all the way to a side and have the mouse continue past the flash file and release it, it wont register it has been released until I move the mouse back over the flash, which also moves the scrubber handle to _x location of the mouse for where ever it entered the swf. Is there something obvious I am missing? Or do I have to deal with an un-centered handle?
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Feb 4, 2010
For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
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Sep 7, 2011
I am building a basic 6 page web site with each page labeled on the main timeline I have put the stop(); command on the very first frame of my timeline with the button commands below it - but when I test the movie - the whole clip just loops repeatedly - ignoring the stop
stop();
//main menu buttons
home_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
[Code]....
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Mar 23, 2011
Today I found that flash had no option to jump to unassigned frames. Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
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Feb 1, 2009
I have a setinterval thats playing up i am trying to load a external swf into the timeline after .5 seconds it works fine but it just keeps recalling the function, I just cant seem to clear the interval.
This is the AS on the button:
on (release){
trace("working");
_parent.play();
_parent._parent.fadeOut(7);
_parent._parent._parent.urdMain_mc.play();
[Code] .....
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Feb 25, 2011
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
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Aug 5, 2009
I have a container movieClip that is centered whenever the browser resizes. In the container, I have a preloader MC and my content MC. But for some reason I can't get the preloaderMC to work. Does the preloader have to be on the main timeline? Would somebody mind taking a look at the preloader code to let me know if there is anything I can change?
Here is the code:
Code:
//set mask
grad.setMask(percentage_mc2);
onEnterFrame = function () {
//Get bytes loaded of _root timeline and calculate percentage loaded based on total bytes
loading = _root.getBytesLoaded();
[Code] .....
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Sep 16, 2009
I've got a simple movie clip with text in, with tweening set on the timeline so it fades in and out.But in actionscript, when I modify its position _x or _y or even scale _xscale, then the movieclip text no longer fades with the playing of the timeline.I've tried everything but can't seem how to keep the movie clip so it continues to fade, but adjust the position.
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Dec 28, 2004
I`m experiencing problems with an XML menu. It works fine, but when I try to insert it into a mc other than the main timeline it stops working. I believe that I have trouble with the names of the mc (or instance name). could the "menu" in this string be a signifier for an instance (mc) ??
[Code]...
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Jun 27, 2007
I have a scroller, that is perfect. Except I need it 2 movies deep from the root, i.e. root.movieclip.movieclip2.whereiwantthescroller. When I put it there , it stops working. Can someone look at the attached file and show me what I am doing wrong?
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Mar 20, 2011
Code:
package {
import flash.display.MovieClip
import flash.events.Event
import flash.events.*
public class Main extends MovieClip{
Main is my document class, and player is a MC on the main timeline.
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Mar 15, 2012
I am new to actionscript. I was trying to make a slide show frame by frame. I have my main timeline with the following code in first frame.
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
function fl_changeSlide(evt:KeyboardEvent):void{
if (evt.keyCode = 37) // LEFT{
gotoAndStop(this.currentFrame-1);
}else if (evt.keyCode == 39 || evt.keyCode == 32){
gotoAndStop(this.currentFrame+1);
}}
In the third frame I am trying to load an external swf by clicking a button 'rrbutton' and unload the same when the user clicks left arrow.
var loadit = new Loader();
function ack(evt.keyboardEvent):void {
if(evt.keyCode == 37){
loadit.unloadAndStop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
[Code] .....
The external swf loads on clicking the button and unloads when left arrow is pressed and the main time line frame appears. But thereafter the keyboard navigation in the main timeline(through function fl_changeSlide) is not working properly.
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Apr 6, 2011
Either the search function isn't working or no one has asked this but in all of my googling and section, I cannot find an answer to what seems to be an easy question. I have a nested movie clip. In the last frame of this movie clip I have a button that I want to gotoAndStop(21); to the main timeline but cannot figure it out. I have read this question asked several times while googling and not one answer surprisingly.
I have tried xxxx.gotoAndStop(21); with xxxx being parent, _parent, _main etc but there must be some way to do this I would think. If not via button then even just an action at the last frame that says to mainTimeline.gotoAndStop(21); Obviously mainTimeline is not correct but to give another example.
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Nov 20, 2005
Does using actionscript descrease the size of a file as compared to working with the timeline? For example, would using AS to cause a graphic to fade away be more effecient (as far as file size and performance) than using a symbol effect or even changing the alpha frame by frame? I've been using flash for a year now. I've never learned AS because I thought I could do everything from the timeline. But my files always seem so large. And most animation effects seem choppy in comparison with what I see online. Is AS the key to changing that?
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Jan 13, 2009
I have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?
on(release){
_root.insMcWorkNav.gotoAndPlay("lbWork04");
insMcWorkNav is the movie clip, lbWork04 is the frame to play
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Jun 10, 2010
I am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying
[Code]...
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Dec 27, 2010
Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Aug 20, 2011
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
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Apr 30, 2009
I am just trying to use actionscript 3.0 (Flash CS4) to change the 'Parent' timeline from a button in the 'Child' timeline
[Code]...
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Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
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Mar 13, 2011
I have researched the subject for some time now and still haven't figure it out.I use midas3 library (Midi-actionscript3) to import midi to flash. I get each note-item on a timeline. I get the divisions value (192) and all of the "GET-TEMPO" elements are equal to 81.I tried a lot of combinations to get the actual time of the midi but still no good (timeline*192/60 for example).The reason I know it is not synchronized to the actual time is that when I visualize the notes as simple rectangles in flash - I check if they appear exactly to what the mp3 file plays (I have converted the midi file to this mp3 using simple conversion program)I have read a lot about how all is calculated but still haven't figure out the number I need to use to get it right (timeline * MysteriusConstant = ReaTIME, what is the value of MysteriusConstant? is it really constant? and if not how do I calculate how it is changed?)
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