ActionScript 3.0 :: How To Working Without Timeline

Aug 16, 2010

So I decided to make the jump today. I wanna learn how to use pure code only. I've been reading on how to structure the project and the packages and stuff.So I just wanna make sure I get this right.Let's say I still wanna make my project in Flash, basicaly I would only add my graphic elements (stuff I made in photoshop) to the library and export them for actionscript.Then only have one frame in the project, and script for that frame would probably be simple likeimport com.blablabla.init;And then call a init() function I would of wrote in that init class.Then within that init class would import all my other classes (would probably have something like visual classes, like navigation bar, background, etc and then structure classes with methods in them)And then everything just happens from within the init() function.

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ActionScript 3.0 :: Buttons Not Working Throughout The Timeline?

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I have two buttons at the bottom of my animation which should work all the way through the timeline. They work when you click on the chrome icon in the animation, but when you click on either Firefox or any of the other browser thumbnail buttons, the links stop working and nothing happens when you click them?

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Today I found that flash had no option to jump to unassigned frames.

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ActionScript 2.0 :: GotoAndPlay() Not Working In Main Timeline?

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code: this.addEventListener(Event.ENTER_FRAME,goBack);
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[Code]....

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Code:
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[Code]...

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Code:
package {
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[Code] .....

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on(release){
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[Code]...

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why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

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[Code]...

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[Code]...

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[Code]...

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