ActionScript 3.0 :: Buttons Not Working Throughout The Timeline?
May 11, 2010
I have two buttons at the bottom of my animation which should work all the way through the timeline. They work when you click on the chrome icon in the animation, but when you click on either Firefox or any of the other browser thumbnail buttons, the links stop working and nothing happens when you click them?
Here is a link to download the FLA file - [URL]
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Feb 25, 2011
This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.
The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");
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Aug 12, 2009
im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
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Sep 14, 2009
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){ trace("b1 pressed");
[Code]....
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Aug 16, 2010
So I decided to make the jump today. I wanna learn how to use pure code only. I've been reading on how to structure the project and the packages and stuff.So I just wanna make sure I get this right.Let's say I still wanna make my project in Flash, basicaly I would only add my graphic elements (stuff I made in photoshop) to the library and export them for actionscript.Then only have one frame in the project, and script for that frame would probably be simple likeimport com.blablabla.init;And then call a init() function I would of wrote in that init class.Then within that init class would import all my other classes (would probably have something like visual classes, like navigation bar, background, etc and then structure classes with methods in them)And then everything just happens from within the init() function.
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Nov 12, 2009
This is really basic, I've got 3 buttons on the main timeline, which is 25 frames. All my actions are on frame 14. Three buttons work on frame 15. But these same 3 buttons stop working on frame 17 [URL]..
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Jun 6, 2008
I'm streaming an external SWF into another movieclip, the external SWF has a timeline animation and sound (voice speech) as well on the timeline, it also has a preloader on it which it's set up that when 30% loaded is completed to start playing the animation.But when I run the main movieclip the streaming of the external SWF works fine for the animation but the sound does not play until the preloader is 100% completed.
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Mar 23, 2011
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
Is there any easy way to jump to frame 15000 ??
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Aug 12, 2009
I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.
I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:
code: this.addEventListener(Event.ENTER_FRAME,goBack);
function goBack(e:Event):void {
MovieClip(root).gotoAndPlay("b1");
}
why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...
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Feb 23, 2010
When creating a dropdown for a button, I noticed the dropdown will stop working if the button does not run the entire length of the timeline. i.e.: if you navigate to a page that is out of that button's "range" it will stop working unless reset by returning to the root page. Nesting the problematic button in a movie, however, solves this problem...
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Aug 4, 2011
I am building a timeline with a scrubber. The handle on the scrubber is a movie clip, and it was all working fine. But I didn't like that when you clicked on it, the hand icon would be glued to the left hand side of the handle. So I changed to registration of the handle file so that it would be in the middle. Now my 'onReleaseOutside' command quit working. If I set the registration back, the release command works again.
Basically, if I drag the handle all the way to a side and have the mouse continue past the flash file and release it, it wont register it has been released until I move the mouse back over the flash, which also moves the scrubber handle to _x location of the mouse for where ever it entered the swf. Is there something obvious I am missing? Or do I have to deal with an un-centered handle?
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Feb 4, 2010
For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
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Sep 7, 2011
I am building a basic 6 page web site with each page labeled on the main timeline I have put the stop(); command on the very first frame of my timeline with the button commands below it - but when I test the movie - the whole clip just loops repeatedly - ignoring the stop
stop();
//main menu buttons
home_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
[Code]....
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Mar 23, 2011
Today I found that flash had no option to jump to unassigned frames. Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
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Apr 3, 2010
i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.
[Code].....
this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.
I wish i could just do this:
[Code].....
i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.
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May 3, 2009
I am making a site and I do not want some of the buttons to show all of the time. So for example, I have four text buttons with Actionscript Mouse_Over from frames 1-40 on the timeline. At 41, they are gone and four new buttons come into play. When I test the movie, the second set of rollovers link up to the specified labels.I keep getting this"1009 error at frame ()1" message. I initially had the same problem with the first four buttons as I had them appear on the stage at frame 3. After I moved them to frame 1, the rollovers worked again.So is there a way to hide the second set of buttons until a specified time or do they have to start on frame 1?Is there a way you could view my Fla file to see if it is something I am just overlooking? All of my Script is correct.
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Sep 30, 2009
I am creating a website in Flash CS4 Actionscript 3.0? I want to have buttons that will only exist within a "Demo_Page" section of the timeline. I have the code below which works fine for buttons that exist through out the intire timeline.
[Code]...
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Jan 22, 2010
Load an external SWF into a container on a different timeline than the buttons?
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Feb 1, 2009
I have a setinterval thats playing up i am trying to load a external swf into the timeline after .5 seconds it works fine but it just keeps recalling the function, I just cant seem to clear the interval.
This is the AS on the button:
on (release){
trace("working");
_parent.play();
_parent._parent.fadeOut(7);
_parent._parent._parent.urdMain_mc.play();
[Code] .....
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Aug 5, 2009
I have a container movieClip that is centered whenever the browser resizes. In the container, I have a preloader MC and my content MC. But for some reason I can't get the preloaderMC to work. Does the preloader have to be on the main timeline? Would somebody mind taking a look at the preloader code to let me know if there is anything I can change?
Here is the code:
Code:
//set mask
grad.setMask(percentage_mc2);
onEnterFrame = function () {
//Get bytes loaded of _root timeline and calculate percentage loaded based on total bytes
loading = _root.getBytesLoaded();
[Code] .....
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Sep 16, 2009
I've got a simple movie clip with text in, with tweening set on the timeline so it fades in and out.But in actionscript, when I modify its position _x or _y or even scale _xscale, then the movieclip text no longer fades with the playing of the timeline.I've tried everything but can't seem how to keep the movie clip so it continues to fade, but adjust the position.
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Dec 28, 2004
I`m experiencing problems with an XML menu. It works fine, but when I try to insert it into a mc other than the main timeline it stops working. I believe that I have trouble with the names of the mc (or instance name). could the "menu" in this string be a signifier for an instance (mc) ??
[Code]...
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Jun 27, 2007
I have a scroller, that is perfect. Except I need it 2 movies deep from the root, i.e. root.movieclip.movieclip2.whereiwantthescroller. When I put it there , it stops working. Can someone look at the attached file and show me what I am doing wrong?
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Mar 20, 2011
Code:
package {
import flash.display.MovieClip
import flash.events.Event
import flash.events.*
public class Main extends MovieClip{
Main is my document class, and player is a MC on the main timeline.
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Jan 7, 2010
I am building a proof-concept-interface and have followed a tutorial to a T but for some reason my version won't work. I've only scripted functionaility for the login and access buttons. This is only for a proof of concept and I've already spent to much time on it.
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Feb 6, 2010
I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.
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Apr 16, 2010
I have a three masked pictures all are movie clips on the main timeline and the mask works ok. The problem I am having is a set of buttons on the main timeline which allow you to move between the frames the three pictures are on. They allow me to do this ok but when the movie is started the first time one of the buttons is pressed the masked pictures can be seen on screen briefly before the screen displays the material properly.
This is the script I am currently using:
room_pic.setMask("mc_mask");
mc_mask.onEnterFrame=function(){
this._x=this._x+this._xmouse*0.300000;
this._y=this._y+this._ymouse*0.500000;}
I have three layers the main picture which is a bitmap; the three masked pictures are in the layer above this; and the mask object is in a layer above this and is a movieclip.
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Sep 10, 2010
Is there a way to have a button click change the main time line frame rate?
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Sep 23, 2009
I want to call on a button instance that lives two levels up in a movie clip. So, the mc lives here: Scene 1 > startMc > navMC (the navMC contains all the buttons) I thought "page1_btn.child.child.addEventListener(MouseEvent.CLICK, page1content);" would work but doesn't seem to do it. The code on main timeline is:
[Code]...
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May 19, 2011
I created a scrollpane which contains several different buttons. Each button does a simple timeline navigation, but won't function inside of the scrollpane. I just need each button to 'gotoframeandstop'. How can I make these buttons work in a scrollpane?
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