ActionScript 3.0 :: Load SWF On Different Timeline Than Buttons?

Jan 22, 2010

Load an external SWF into a container on a different timeline than the buttons?

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Flash 8: Assign To The Buttons What News.swf To Load Into The Other Movieclip On The Main Timeline

Feb 20, 2006

I got one movieclip with several buttons and another movieclip where i use: this.loadMovie("news1.swf"); What Id like to do is, if its possible, to do, on the main timeline, assign, to the buttons what news.swf to load into the other movieclip where i load it. So i can assign one button to load news1.swf and another load news2.swf.

View 5 Replies

Using Same Buttons On Timeline?

Nov 12, 2009

This is really basic, I've got 3 buttons on the main timeline, which is 25 frames. All my actions are on frame 14. Three buttons work on frame 15. But these same 3 buttons stop working on frame 17  [URL]..

View 13 Replies

ActionScript 3.0 :: Controlling Timeline With Buttons?

Apr 3, 2010

i have forward/back buttons to control the timeline. what happens in the following code is that if the button is clicked while in the < or > range of frames, it gets buggy. heres the code.

[Code].....

this doesnt seem to go to the exact frame i need if i click while the current sample is still animating in. It would be much better if i could tell flash to a specific frame instead of asking flash to determine a range. that way, if a button is pressed during an animation it wont just advance one frame, it would jump to a specific frame.

I wish i could just do this:

[Code].....

i thought about creating a var that would be a string. i could then add a number to the name of that string each time the button is clicked. then i could make frame labels the name of the string. but i couldnt get my head around it. also, i didnt know how to make the button stop adding to the string name once it reach a certain value (6 in this case). or how to make it play the last sample animation if the user kept clicking the advance button at the end of the samples.

View 1 Replies

ActionScript 3.0 :: Buttons Not Working Throughout The Timeline?

May 11, 2010

I have two buttons at the bottom of my animation which should work all the way through the timeline. They work when you click on the chrome icon in the animation, but when you click on either Firefox or any of the other browser thumbnail buttons, the links stop working and nothing happens when you click them?

Here is a link to download the FLA file - [URL]

View 4 Replies

ActionScript 3.0 :: Does It Matter Where On Timeline Your Buttons Are

May 3, 2009

I am making a site and I do not want some of the buttons to show all of the time. So for example, I have four text buttons with Actionscript Mouse_Over from frames 1-40 on the timeline. At 41, they are gone and four new buttons come into play. When I test the movie, the second set of rollovers link up to the specified labels.I keep getting this"1009 error at frame ()1" message. I initially had the same problem with the first four buttons as I had them appear on the stage at frame 3. After I moved them to frame 1, the rollovers worked again.So is there a way to hide the second set of buttons until a specified time or do they have to start on frame 1?Is there a way you could view my Fla file to see if it is something I am just overlooking? All of my Script is correct.

View 4 Replies

Buttons Existing Within A Segment In A Timeline

Sep 30, 2009

I am creating a website in Flash CS4 Actionscript 3.0? I want to have buttons that will only exist within a "Demo_Page" section of the timeline. I have the code below which works fine for buttons that exist through out the intire timeline.

[Code]...

View 3 Replies

ActionScript 3.0 :: CS3 Stuck - Get Buttons To Navigate Timeline ?

Jan 7, 2010

I am building a proof-concept-interface and have followed a tutorial to a T but for some reason my version won't work. I've only scripted functionaility for the login and access buttons. This is only for a proof of concept and I've already spent to much time on it.

View 3 Replies

ActionScript 2.0 :: Using Buttons To Control Timeline Of MovieClip?

Feb 6, 2010

I do have a movie clip and inside that movie clip I have used a button in order to control the time line of the MC. I have divided the MC time line in to 4 parts. and according to the roll ove and role out the movie clip works. I want to change the scene when user click the MC clip. How can i do that? I have attached the FLA file to this one.

View 1 Replies

Flash 8 :: Masked Pictures And Set Of Buttons On Timeline

Apr 16, 2010

I have a three masked pictures all are movie clips on the main timeline and the mask works ok. The problem I am having is a set of buttons on the main timeline which allow you to move between the frames the three pictures are on. They allow me to do this ok but when the movie is started the first time one of the buttons is pressed the masked pictures can be seen on screen briefly before the screen displays the material properly.

This is the script I am currently using:
room_pic.setMask("mc_mask");
mc_mask.onEnterFrame=function(){
this._x=this._x+this._xmouse*0.300000;
this._y=this._y+this._ymouse*0.500000;}

I have three layers the main picture which is a bitmap; the three masked pictures are in the layer above this; and the mask object is in a layer above this and is a movieclip.

View 1 Replies

CS3 :: Buttons Controlling Timeline Frame Rate?

Sep 10, 2010

Is there a way to have a button click change the main time line frame rate?

View 4 Replies

ActionScript 3.0 :: Call On Buttons Above Main Timeline

Sep 23, 2009

I want to call on a button instance that lives two levels up in a movie clip. So, the mc lives here: Scene 1 > startMc > navMC (the navMC contains all the buttons) I thought "page1_btn.child.child.addEventListener(MouseEvent.CLICK, page1content);" would work but doesn't seem to do it. The code on main timeline is:

[Code]...

View 6 Replies

Professional :: Timeline Buttons Inside Of ScrollPane

May 19, 2011

I created a scrollpane which contains several different buttons. Each button does a simple timeline navigation, but won't function inside of the scrollpane. I just need each button to 'gotoframeandstop'. How can I make these buttons work in a scrollpane?

View 3 Replies

Professional :: Use Buttons To Go To A Specific Spot In The Timeline?

Sep 7, 2011

I have a flash document that publishes to an swf I embedd into an html page. The flass is made up of three movie clips that I have managed to program to run in succession and then loop. Each movie clip (frame 1, frame 2 and frame 3) drill down into their own animation. I set the movie up this way so that each of the animations could be linked to a different web page. Now I want to add navigation within the flash itself by creating three dots that when clicked will send the movie to frame 1, 2 or 3. I can't seem to find an example of this and am just not well versed enough in script to figure this out.

View 2 Replies

ActionScript 3.0 :: Website Timeline And Buttons Navigation

Sep 28, 2009

I'm having an issue with my website design and as I'm relatively new to flash I can't seem to fix it on my own. I know what I'm supposed to do, technically, but not sure how to actually implement it. Below is a picture of my timeline: What my problem is that the buttons for navigating my pages (bio, news, projects, links, etc.) are nested inside of my Navigation MC (on the Navigation layer) and so they appear in the timeline (at frame 20) before my content does (frame 70). Because of this, the buttons can't be aimed at the content because their code is run before the content even exists.

I'm guessing that what I need to do is to instantiate my content at a point in the timeline before the navigation/buttons occur... but as the content is the last part of my loading animation, I'm not sure how to do that. I read something about adding the MC's but keeping them invisible, then making them visible again at teh appropriate time, but I don't know how to do that or if it would somehow mess with my animation (everything fades in one item after the other, with the content being the last part).

View 0 Replies

ActionScript 3.0 :: Multiple Buttons To Move Around Timeline?

Feb 8, 2010

I am creating a point and click game using buttons to move through the timeline. I am using AS3 and am not used to it because I used to use AS2.

Here is my script:

intro.addEventListener(MouseEvent.CLICK,clickHandl er1);
function clickHandler1 (event:MouseEvent):void {
gotoAndStop("one");

[Code].....

It works for the first button, but an error comes up for the next button:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()

View 4 Replies

ActionScript 3.0 :: Get Buttons To Link To Main Timeline

May 10, 2011

I have a scrollPane on my Stage and I have it linked to a movieClip containing a series of images that have been converted to buttons. Everything works fine, except I can't seem to figure out how to get the buttons to link to the main timeline. All I want is them to gotoAndPlay ("frameLableOnTheMainTimeline"). (I am using AS3)I tried a standard on Click eventListener, but am unsure of the syntax to make it go back to a specific frame on the main timeline.

View 6 Replies

ActionScript 2.0 :: Complex Buttons And Timeline Control?

Sep 1, 2006

I'm dealing with this line of action-sript (which I'm new to) for a complex rollover:

--------------
//stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();

[code]....

In the last line, I want the function to go to a frame in the timeline, not to an outside URL. Shouldn't I just be able to change it to this? (85 is the frame number)

this.onRelease = function(){
gotoAndPlay(85);
}

It's not working?

View 2 Replies

ActionScript 3.0 :: Controlling A Timeline From Nested Buttons?

Oct 5, 2009

I have a straight forward flash document where the play head plays from start to finish. The client wants a way to stop and start the animation if time is needed to discuss what is happening on screen. Simple buttons can easily do this if those buttons are not nested.

Code:
stopBtn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
stopBtn.buttonMode = true;

[Code]....

However, if I make a mouse over pop up movie clip button and place those button inside it, they do not work. I can not find the piece of code that will link these nested buttons back to the main time line.

View 5 Replies

ActionScript 3.0 :: Buttons - Use Later In Timeline Without Getting Error 1009?

Mar 14, 2012

I have a button symbol in the Library that I want to use *later* in the movie (i.e. not on frame 1!). When I get to frame 50 in my movie I want to stop the timeline and have the button appear at that point but not before. At the moment there is nothing else in my movie apart from an instance of the button named 'button01' placed at frame 50 on its own layer, a stop action on the timeline at frame 50 and the following code on frame 1[code]...

Is there something I must do to instantiate the button before I can use it later in the movie? I don't want to have to put it on the stage at frame 1 and make it alpha=0 as I saw suggested somewhere else I'd like the button to appear only when I need it.

View 14 Replies

ActionScript 3.0 :: Buttons Unable To Control A Movieclip's Timeline

Aug 13, 2009

I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"

but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...

View 2 Replies

Movie.stop(); Makes Timeline Buttons Not Work?

Jul 8, 2009

I use eventListeners to jump between frames.One of my frames displays a video. I imported the video as a component using the 'import video' function.It plays fine.When navigating away from the video I use the myVideo.stop(); command in AS3 to stop the video from continuing to play.or some reason, when I do this the buttons on my main page stop working.The code I use on the movie frame is:

cr_back_btn.addEventListener(MouseEvent.CLICK, onCRBackClick);
function onCRBackClick(e:MouseEvent):void
{

[code].....

View 5 Replies

ActionScript 3.0 :: MovieClip Buttons Referring To Main Timeline?

Sep 1, 2009

I've got what I think isn't a real tough one however I can't seem to get this working.
 
I have a MovieClip. This movie clip has 21 buttons. These 21 buttons should be forwarding the user to frames 60-81 on the maintime line.
 
The actionscript I've added is not providing any errors however it's working either as these buttons don't do anything unfortuanlty.
 
Below is a sample of the code i've placed within the MovieClip itself, as the buttons and the button names are contained in the movieClip.
 
AS3 Code Being Used

button1_btn.addEventListener(MouseEvent.CLICK, button1Click);function button1Click(e:MouseEvent):void{    gotoAndStop(55)}
 
This code is listed for each button instance and to forward the user to a frame on the main timeline (NOT the timeline in the MovieClip itself).
 
Again, this code is contained in the MovieClip itself and not on the main timeline, as the buttons exist in the movieClip I.E. button1_btn to button21_btn
 
Lastly, to provide a visual idea of what i'm expereincing, please refer to screenshot embeeded in this message or the attachment (same thing).

View 4 Replies

ActionScript 3.0 :: Link Buttons To A Point In A Timeline In Flash CS4

Oct 4, 2009

I am working on creating a photo gallery and I am having an issue trying to figure out how to add AS3 code to link buttons to a point in a timeline. I have 5 buttons each with an alpha transparency change that works fine and now I want to establish an action on each button that on CLICK will bring up a particular photo in my timeline.

View 1 Replies

ActionScript 1/2 :: Buttons / MC On Timeline Don't Appear Until Mouse Roll Over In Browser

Jun 12, 2010

I am experiencing some weird behavior with some moveclips and buttons on my video player; (as2)URL...I have created a video player that has the scrubber/playpause button actually move with the position in the video. There are other links that appear when the main video is at a certain point. There seems to be 2 problems with it which I cant figure out what is going on...

-1st is that the scrubber is actually linked to the timeline (where the buttons are on) with the follwing code;MovieClip.prototype.scrubbb2 = function (x){var f2:Number = Math.round (this._totalframes * x);this.gotoAndStop (f2);}For some reason the timeline starts from when the video is buffering, so its all out of sync with certain points in the video. But when you move the scrubber, the timeline seems to 'snap' into place and then all the videos line up.

-2nd is that the link buttons will not appear unless the mouse is over the flash video player on the webpage. If your mouse is out of the video player nothing appears when its meant to. as soon as you put the mouse cursor into the flash player the links (that are meant to be visible) appear instantly. Is there a way to make them always appear on time?!

View 5 Replies

AS3 :: Buttons Controlling Timeline Not Working Inside MovieClip?

Feb 25, 2011

This is my first time coding a website using ActionScript. So far everything has went very well, I designed the website in Photoshop, and imported to Flash CS5. Then I cleaned everything up, and started adding navigation to the various pages using buttons.The website is constructed in a very simple manner, there are five main pages and they are connected by buttons on a static navigation bar (the first page, home, doesn't have a corresponding button). Then there are nine sub pages, that each contain information on a character of the game, and are connected to corresponding buttons in the 'Character' layer/MovieClip. My four menu buttons (Story, The World, Characters, Extras) all navigate correctly without problems.

The problem arises because inside my Characters page (a movie clip) are nine buttons, each linking to a different page. These buttons should bring the timeline to the frame specified, but when the buttons are clicked nothing happens. I've spent hours searching for a solution to this, but with no avail, and I have a feeling the answer is prettysimple.gotoAndStop("gowang", "Scene 1");line in the Gowang character button function with:MovieClip(root).gotoAndStop("gowang");

View 3 Replies

Actionscript 3 :: Timeline Navigation Buttons Inside Movieclips?

Apr 27, 2011

I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.

My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.

But the buttons aren't working.

Here's the button code inside the MC:

on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop("on1");
}

Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.

View 1 Replies

ActionScript 2.0 :: Controlling Buttons Inside MC's From Root Timeline?

May 8, 2008

I have a Nav Bar on my _root timeline. Inside of which I have buttons and MC's. I want to have all the code for my buttons on the _root timeline. So, I can adjust from there.

Below is an example of what I'm trying to do from the _root timeline Actions Layer:

Code:
// ------ NAV BAR ON MAIN STAGE -----------------------------------
// ------ Instance Name = NavBar ------------------------------------
// ------ Button inside of "NavBar" = MyButton ----------------------

[Code].....

View 8 Replies

ActionScript 2.0 :: MovieClips Playback Buttons On Main Timeline

Apr 21, 2010

I have a movie clip - it is a slideshow style mc, but instead of pictures, each frame is layers that include bulleted text, images, etc. - and it advances frames automatically with this code:
Code:
stop();
function wait() {
nextFrame();
}setTimeout(wait, 4500);

I need to set up a pause button that will stop the mc from advancing (i.e. ignore the wait function code above) and a PLAY button that will resume the auto-advancing of my movieclip. In my main timeline, I already have forward and backward buttons that work to advance/rewind frame by frame using this code:
Code:
stop();
//next button
next_btn.onPress=function(){
if(mc_content._currentframe==mc_content._totalframes){
mc_content.gotoAndStop(1)
[Code] .....
How to set up PLAY/PAUSE buttons that will stop/start all actions that are running in my MC?

View 4 Replies

ActionScript 2.0 :: SWF Timeline Animation Player With Control Buttons?

Sep 16, 2010

I have few .swf files (presentation with narration) with timeline animation. Now, what i need is to load them into a player control with play/pause, seek bar, audo control and next / prev slide buttons. Is there any free players (components) are available?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved