how can I reference a namless clip in as3? In the debugger I only can see my named clips but I don't see where the other clips are. I try work without names to easily copy them without creating a new name for every new clip.
Is it possible for me to have 1 movieclip consisting of multiple movie clips, in a .fla file, and reference specific frames of clips within a frame of the movie clip, from an outside .as file?
In a .fla file I have a movie clip that consists of several frames, each containing a different movie clip to perform different actions of a character I am attempting to animate.The basics of the code work fine, but now I'm trying to get into more detailed aspects of the characters actions and interactions and all the tutorials that I've come across thus far direct me to add various aspects of code throughout my animation which I feel would litter my program as this project grows.My basic code is as follows
class hero extends MovieClip{ variable definitions up here [code]...........
This works fine.Beyond this,I have a frame with the anchor lable "Punch" which contains a movie clip consisting of 5 frames.Is it possible for me to reference specific frames within the movie clip within this frame of the big movie clip?
Currently i am working on a project and i need the gallery to appear when a movieclip boxp_mc gets to frame 11 i have this in a function that i call onRelease of a button. However it donsnt seem to read this write. As soon as i click portfolio_btn it traces "dosnt work" i feel its reading it right away. I want it to wait till it gets to frame 11 then to this.
I normally write javascript code, so I wonder how to do this. In JS "Microsoft IS" you'll write code like this:
document.onclick = func; function func() { var obj = event.srcElement; //And there I have reference to the object; }
The graphic designer creates flash drawings and then converts whatever objects to movieclips. Then passes them over to me. All these "mc" need the same action applied to them. So I don't need to know how many they are or their names.
In AS2 I used to be able to reference a movie clip using a variable like this: Code: var target = nameofmovieclip; I've been looking for an answer on how to do the same thing AS3 but with no luck. I'm trying to create a dynamic homing missle, but unfortunately everything I've tried just generates errors.
This _seems_ to work, except the removeChild is not working - the detail clip is faded, and killDetail is called, but the clip remains. If I remove the TweenLite fade and do the removeChild right in removeDetail() the clip is fully removed from the display list. I've tried doing a TweenLite.killTweensOf(detail) within the killDetail(), before removing child on it, but that doesn't help.
I'm using bulkLoader to load my mp3 and flv files (thanks to dawsonk for hooking me up with the answer there), and now I need to be able to play/pause and jump ahead and back in the movie that I loaded, but I can't figure out how to reference it?Also, when I go to load another movie/audio from a button click, do I need to do anything with the old instance, or will flash take care of that??
I have been struggling with what I suppose is a very simple issue: I am importing content into my application via a text file, this all works fine. I have about 10 different movie clips on the parent timeline that I have hidden (dc_mc.visible = false.So what I need to do is take one of the variable names that I've got from my text file and use its value to "turn on" one of these hidden movie clips.So I'm trying stuff like:
var directory = e.target.data.directory; // Grabs the data, sets var var raceNameButton:String = directory+"_mc"; // Set data into new var raceNamesButton.visible = true; // display movie clip with var name
I send to the function a movie clip that I use for drag and drop, so when I drop this function is called. The problem is that of the three rectangles that I use for contain the others, only the last senses the drop target.
I'd like to invoke a function inside a mc from it's parent, but I want to have the reference to the clip be dynamic. When I path the mc directly and invoke the function it works, how would I make that same reference work dynamically.
Here's a sample of what I'm trying to do:
Code: var myArr:Array = new Array(); myArr[0] = "galleryContainer_mc.eventGallery1_mc.imgContainer_mc"; trace(myArr[0]);
I'm creating a movie clip button and for the out state I have this:
web_btn.addEventListener(MouseEvent.MOUSE_OUT, at_out); function at_out(event:MouseEvent):void { web_btn.gotoAndPlay(30-(web_btn.currentFrame-11)); }
It gives me this error when I click the button: TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::web_mc_37/at_out() I know the error is in this statement: web_btn.gotoAndPlay(30-(web_btn.currentFrame-11));
PBar contains two SimpleButtons (pBarProgress and pBarLoaded) and a MovieClip (pBarBg).I import pBar from the library like this:private var pBar:PBar = new PBar();and add it to a container MC on the stage like this:containerMC.addChild(pBar);Up to this point, everything works great. I can see pBar and its children on the stage when I run my movie. But then I want to start referencing and manipulating pBar's child objects, but nothing I do works. Ive tried ...pBar.pBarProgress.scaleX = 0;var pBarProgress:SimpleButton = Bar.getChildByName("pBarProgress") as SimpleButton; pBarProgress.scaleX
I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
Basically, I want a speaker (movie clip) to turn off if an answer is correct. I have several text boxes and don't want to write a separate function for each one.Here's what I have so far:
ActionScript Code: function textHandler(event:KeyboardEvent):void{ var myTargetName = "txt" + event.target.text; if(event.keyCode == 13) {//check if enter is pressed
[code]....
obviously it doesn't work. It sees speakerName as a string value.
which works fine when that clip is compiled. It throws an error: "Cannot access a property or method of a null object reference." When loaded into another clip.
I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong. First, here's my ILode interface:
So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?
My code is an external .as file. Google provides this code on their demo, which contains the this keyword:
[Code]...
Notice that I have 4 calls to console.log. The first 3 fire, but after the new GATracker statement, the 4th does not fire. I have a feeling that I'm overriding the entire package with the object created from new GATracker when I should be passing a different context. I believe the correct context I should pass is whatever this defaults to when not inside of a package/external file, I assume it references the main stage object.
I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
I'm trying to set up an expandable clip that resizes with the browser window with a main clip centered over the top. I know it has something to do with a stageListener.
I created a swf which loads multiple external swfs to 100% before playing. Which works fine. If I stop a clip while it's loading, I call loader.close() and I'm able to resume from where I left off at a later time. The problem I'm having is when I added the functionality to load the next clip while the current clip is playing. To be clear, I'll refer to the normal preloader as preloader, and the preloader which loads the next clip as pre-preloader. If the pre-preloader loads to 100%, everything is good. The next clip will play immediately without having to wait. If, however, the pre-preloader for the next clip is stopped at any point before 100%, the preloader will start loading at 0%.
With that being said, If I go back to the previous clip (which was previously already playing), the pre-preloader will pick back up where it left off, then if I go forward again, the preloader will pick up where IT left off.
So I have an array of eight mcs arranged in a circle around a larger mc and I want to make it so the user can click and drag any one of the mcs in the array and it will cause them all to rotate around the larger center mc. I can rotate one clip around using an ENTER_FRAME listener but since I want them all to rotate and not until the user clicks and drags.