ActionScript 3.0 :: Unable To Set Default Image On Io_error?
Jul 20, 2011package {
import flash.display.*;
import flash.events.*;
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package {
import flash.display.*;
import flash.events.*;
[code].....
I have an interesting issue I'm trying to solve. I have a url that will give me back either a 403 or a 500, depending upon certain criteria that I control. When I put the url directly into the address bar, I get the error, but I also get the Response XML as I'm expecting. However, when I use myLoader.load(new URLRequest("[my_url]")), my IOErrorEvent.IO_ERROR eventHandler fires off and I also don't get the Response XML. Is there a way I can get that Response XML by modifying the params I'm using for load? If not, what is the best way to accomplish my goal?
View 0 RepliesDoes IO_ERROR events works in this case?
var file:File = File.applicationDirectory;
file = file.resolvePath("settings.cfg");
file.addEventListener(IOErrorEvent.IO_ERROR, ioErrorFileHandler);
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?Why does the load method of the URLStream class dispatch Event.OPEN instead of IOErrorEvent.IO_ERROR when the SWF is on a webserver and when trying to load an invalid URL?
The same doesn't apply when running the SWF locally.
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I am unable to get the exact look when i replace the image with new image.I took one sample program. In this one image will be rotating. I tried replacing this image with new one, but it's not working as old animation.(Actual Old animation is some thing like Moving a needle, after replacing the image with new one needle is rotating some thing like along the boundary of circle. I am unable to find the root cause and solution.I didn't changed any thing in the code.)How to get the smooth rotation?
View 2 RepliesI have created a gallery that pulls from an php file. standard stuff:
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If for some reason (nice way of saying the people maintaining this are not computer peeps and prolly will name things poorly, or forget to upload or something). if for some reason it cannot find a thumbnail, is there anyway to make flash use a default thumbnail image in its place?
I've got a slideshow which runs from an XML file, and at the moment, if the image specified in the XML file isn't there, I get an errorError #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.and here is the function which loads the image:
Code:
private function Load_thumbnail():void
{
[code]......
I've got a slideshow which runs from an XML file and what I want to do is load a default .jpg if the URL is not found.
Here's what I have so far:
Code:
private function Load_thumbnail():void
{
for (var i:uint = 0; i<numphot; i++)
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The bar of the pre-loader stops before it reaches 100%, so I'm guessing the Event.COMPLETE listener isn't being triggered...
So for the splash screen at the beginning of an iPhone app, usually a Default.png is created and added to resources folder to add it. In Flash CS5 IOS development there is no resources folder so I was wondering if anyone had any experience how to get this to work.
View 1 RepliesI have a script which dictates alpha on rollout and onroll but I want to set a default alpha setting for images which are loaded via xml. Here's a tidbit:
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I've tried combinations of tn_group["tn"+i].tn_button.tn_pic._alpha = 85; and such but I'm still a big newbie
I wanted to create a flash application like this [URL] but the only difference is I want to save my image into the default folder with different names. I don't need for prompting to save the image but instead it will automatically saved in the default folder when you click the save icon. Here's the link I followed for the sample link above [URL]
View 4 RepliesI have a photo gallery on my site that is generated using AS3 and XML. Everything works great but I'd like to have the images that relate to the first thumbnail appear automatically when the movie loads.
Here's my code:
Code: Select all//DEFINE ARRAYS
var thumbnailsArray:Array = new Array();
var productDescriptionArray:Array = new Array();
var magazineArray:Array = new Array();
var mediumArray:Array = new Array();
var largeArray:Array = new Array();
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My application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?
View 1 RepliesIs there a way to set a default extension when saving an image using FileReference save method?
Code:
var fileReference:FileReference = new FileReference();
fileReference.save( pngData, "image.png" );
If windows is set to "hide known file extensions", only image without extension will be displayed in save dialog. File type is "*.*". Some of my users hat the great idea to add .jpg extension in filename, because they couldn't see one. So file was saved broken as image.jpg.
I'm importing an external image, but by default the anchor point (coordinates 0,0) for the movieclip it loads into is the top left,this is obviously an issue if I want to rotate, as I need coordinates (0,0) to be the centre of the image, not the top left?
View 2 RepliesHave had a flash site created for a disc that works perfectly. Every component of the site works just as it is expected to.
But when I upload the site to a server on the Internet, one component does not work. When you click on the link an image should open in a popup window. The popup window opens but the image does not appear.
Unfortunately, we have not been able to figure out why it works on the disc and not on the server.
out how to do this but I just can't find anywhere on the internet that has a guide for what I want, probably because of they way I'm wording what I want to do.and allow the user to navigate around it with their mouse, so you move left it goes left, you go up it goes up, etc. On top of the mouse moving bit I want it so that the black area in the image is never shown, so it's as if you are just looking at the image and moving around it.
View 7 RepliesI have a Flash file someone made for me 6 months ago. Currently, I needed to update an image in Flash and when I run a test, the old image always shows up. I ran F9 to see if there is an embedded call for it in an action script and there is none. Then I looked at the entire Library for an Old Image. I still could not find it. Lastly, I went through the timeline and got nothing too
View 6 RepliesThis is my code to impot an image + some data from a db. I'm unable to pull the data or the image (nothing appears).[code]
1. What am I doing wrong here? or is the issue is elseware? (I'm PUBLISHING this to Flash Player 9 and AS2.0
2. How can I code this without using the XMLParser?
I ran into some trouble trying to load a new image from the class other than the "document" class. Attach is a sample of what I'm dealing with. Loader.as is the document class. I can create an image fine from there but not from GamePanel.as.
View 2 RepliesI seem unable to get the AS to work in loading the first image.The main script runs after a button has been pressed, but how do I get the following script to execute after the XML file (called pictures) has been loaded. I have tried lots of different ways - onenterframe, frame loaded etcbut none seem to work.[code]
View 2 Repliesuploading a byte array to my database.
this is my codes.
Code:
var ba:ByteArray = PNGEncoder.encode(bmd);
var _request:URLRequest = new URLRequest ("http://localhost/image/readimage.php");
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i am able to upload some data, but its not the image of data. is more like some junk data.
I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
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I'm not sure how to handle IOErrorEvents when I don't have access to the loader. I have a textfield to which I assign htmltext containing an img link:
ActionScript Code:
try {
displayBox.htmlText = htmlwithimages;
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I have an app wer i drag and drop images onto a canvas and then move them on the canvas to arrange them appropriately. After that i shud be able to click on those images and draw connectors between them as the user seems required. But after dragging and dropping the images on the canvas and arranging them, when i click on the image i am getting a typeerror 1009 error, i.e, "cannot access a property or method of a null object reference".
Actually after arranging the images, i add an event listener to the image(proxy) on the canvas:
image.addEventListener(MouseEvent.CLICK, mouseClickk);
image.addEventListener(MouseEvent.DOUBLE_CLICK, mouseUpp);
MouseClickk Function:
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This should be rather simple, but for some reason i'm only able to find methods to just diplay a random image, but i want the image to change once a day not every time you load the page.
All i have atm are a empty movieclip to load the photos, an upload system in flash that uploads photos to a specified directory, but now i have to figure out the AS to make the movieclip load a random photo from a specified directory once a day.
To load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip
View 2 Repliesi m using flash on a module of Joomla to display images, i embed flash player code into javascript , it fetch images from an XML files wher images are predefined and it works fine, now i have a problem that i m collecting images from database, means images are dynamically, so i m unable to fetch that images an display on flash, i just want to knoe how to add dynamic image array into flash. do i need to create xml??
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I've been trying to tweak the "image gallery + Bokel loader class" found on the laco web site. The image preloader is pretty nifty:
http:[url]....
I've added Previous/Next buttons which clients always seem to demand, and I've given the thumbnail buttons a static position (something I need to do). I'm having problems getting the buttons to stack in rows/columns though. I can't work with one long column or row of buttons - they need to be stacked in rows, say 6 buttons per row and 6 columns across so that there is a nice box arrangement to the buttons. But the way the functions are written its hard to make adjustments to the placement of clips.
I am trying to change the default "Play" image in FlowPlayer which comes up when the player loads and is ready to play the clip.
View 1 Replies