ActionScript 3.0 :: Using Frame Labels To Play Section Of Video?
Sep 1, 2010
what i want to do is embed a video into a flash time lime, then once it is one the time line use frame labels to play different sections of the video.everything i have tried up to now just plays the video from the beginning.
i have used a stop at the beginning on a blank key frame but i dont want it to play the video from the beginning i need it start playing from about half way in.the first half of the video is being used on a different section.
It there any way of displaying videos on a website that would allow me to show just a clip of a video without physically slicing the file into actual clips? Specifically, I'd like to play the clips using an open source flash player. I could make specific clips, but that is time consuming and a maintenance nightmare.youtube won't work because it is very important we be able to control who views these videos. Also, this web application is running off of a classic LAMP stack.
Flash CS4/Actionscript 3 I am trying to create a section for a site where mousing over a button will play a certain frame of a movie clip, which is sitting next to the button. Mousing over different buttons will play (and stop) different frames in the movie clip.
I'm basically creating a huge slideshow presentation for a live show. I decided to put everything into 1 huge fla/swf so that it is more manageable in the future.With AS3, I have made it so that when the user presses the right arrow key, it will seek out the requested frame label and play the next slide.This works well.However,some of the frames need to be played again in later slides.So I would prefer to reuse those frames again, instead of copying and pasting them 10 times.When I do that though,I have no way of switching to the next slide, as I've already set the nextframetoplay variable in my class.
Does anyone have a better way of doing this? Should I perhaps create the screens and just create a holder and use addChild to play them instead of jumping to the frame labels?
I'm working on a Flash file here and am having a bit of trouble getting it to do what I'd like. Basically, the file has 3 sections:1) The main content and a Play button (I've got this made and working)2) The video itself that plays when you click the play button (I've also go this taken care of)3) After the video plays, I need to to go to another frame or scene that is different from the first.Is there a way to do this? I've been Googling for a while now but I keep coming up empty.
how to have a movie play, then have the program go to the next frame? For example, start the .swf, have it play a movie or 2, then go to the main menu.
I know how to import video, I just have no clue how to code it to play the video, then go to the next frame. I'm sure there's a tutorial for it somewhere, but I haven't had much luck finding it.
Im using Flash MX (the pre-02004 version) to design a photo portfolio that will be distributed on CDs to potential clients.Its broken up into subject galleries, each of which is its own movie clip.The pages of those gallery movie clips are all separate movie clips, too, regardless of whether they contain single images or layouts of images. Frame labels with stop codes separate each gallery_mc.
Within each gallery, previous and next buttons allow page-to-page navigation.From the last page of gallery_A_mc (e.g.), I can to go to the first page of gallery_B_mc by using the following ActionScript:
on (release) { this._parent.gotoAndStop("gallery_B_FrameLabel"); }[code]....
Id think that this should make it go to frame 5 of gallery_B_mc,which is on the gallery_B_ FrameLabel, but it doesn't make it go anywhere.
on (release) { this._parent.gotoAndStop("gallery_B_mc", 5); }
main.swf has a button that when clicked activated loadMovieNum 1.swf on top of main. I need a button on 1.swf to unloadMovie back to main (works) but when the main.swf is loaded I need it to go to a specific frame. I tried this on the button in swf 1 and the first part works but how can I get the videoindex.swf 0 to play a frame?
on (release) {loadMovie("videoindex.swf",0);} on (release) { gotoAndPlay("spaces"); }
My video continues to play when I click another button, I have tried using soundMix, but that cuts off all the sound to my other videos. Iam new and have been trying to serach for this problem for over 2+ weeks.
For example if I wanted an action to occur untilt the movie hit the frame label I would ideally be able to do somethign along the lines of:
do { play (); } while (_currentFrame != "label name");
This does not seem to work, but I am hoping that this is close to something that willObviously, I can put an action to stop the clip in the labeled frame, but I only want it to stop there under certain conditions . . .
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly) So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(?) Or is there some other way I should be approaching this? like having a variable to keep track of page number instead of frame numbers?
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
I have a series of sections in the timeline and I'd like to use gotoandplay. How do I begin playback of another section of the timeline. Is there a way to detect the end of gotoandplay? For example: 3 objects and 6 frames. Each object has a animate in frame and an opposite animate out frame. At each frame the user can pick any of the three objects but if an object is already animated in then is must first play it's 2nd animate out frame. I need to detect the end of an animate out sequence to begin the first frame of the selected object.
how, because I have lets say 5 transitions and each swf has an intro and an outro, and I want to make it so if you click lets say wallpapers, theres a little loader at the bottom right of the screen that preloads the wallpaper transition, without yet playing the outro of the current transition your in (home lets say), Is it possible to script it so that when flash detects that wallpaper transition has fully preloaded it will play the "outro" part of home and than play the intro part of wallpapers to create a seamless transition
I have lets say 5 transitions and each swf has an intro and an outro, and I want to make it so if you click lets say wallpapers, theres a little loader at the bottom right of the screen that preloads the wallpaper transition, without yet playing the outro of the current transition your in (home lets say), Is it possible to script it so that when flash detects that wallpaper transition has fully preloaded it will play the "outro" part of home and than play the intro part of wallpapers to create a seamless transition
I have a flash file(attached) that contain with little movie. play two labels one after one. In attached flash file there is a button in frame 1. I want to play s1 label first when i click the button then it needs to play s2 label. I dont need to put any action script in frames. just want to put action script only on the button.
I added some actionscript 3 to an app with 5 repeated sets of animations each beginning with a different frame label. The different frame labels are at frame 1, 31, 61, 91, and 121. Here is the actionscript.
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
.. So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly)
So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(? );)Or is there some other way I should be approaching this? like haveing a variable to keep track of page number instead of frame numbers? Use frame labels instead of frame numbers?
I use scrollbar at the bottom of the timeline to go to different frames. This is slow if I have thousands of frames. I wonder if there is a similar interface like the Actions window for labels on timeline. I mean you can see all the scripts at left pane and be able to go there directly by clicking on anyone on the list. I would be nice if you can see all your labels in a menu and click to go there directly (I believe Director has that). Maybe I can put some dummy script in different label and then I can use Action window to travel to there.
I have a button on the main stage, and a movieclip "qccontent". When the user presses the button, I am trying to check if the MC is on a specific frame label. The MC starts on a stopped frame labeled "closed".
Right now, each time the button is pressed, it currently goes and plays the label "closemenohit". It is not reading the first part.
[AS] on (release) { if (_root.qccontent._currentframe("closed")) { _root.qccontent.gotoAndPlay("openme");
When you go to each different section the content frame slides to the left regardless of what button you click.. We learned recently about buttonmode etc. and I can go to different Frames on a click.. but here it doesnt seem to go to a new frame it just loads each new clip with the same tiny effect? Is is pure scripting or how did they manage this??
I have a Flash project with several labeled frames. The user will be doing a lot of moving about those frames, so I wanted to simplify my navigational interface code-wise. There are six buttons, I have attached functions to them like so:
...instead, I get "TypeError: Error #1034: Type Coercion failed: cannot convert "skylights" to flash.display.FrameLabel."
I can't seem to wrap my head around what these errors are saying, but I'm sure there's a simple solution I'm missing. I think I just don't know how to define the frame label correctly.
I've got a preloader file for a website which loads my main movie into an empty movie clip. I need to create different versions of the loader which load the same main movie but at different frame labels (each frame label is a section my site- about, contact etc.) Here is the relevent part of the actionscript for my preloader. I can't seem to get it to load to, for example, frame 3 which is a label called "credits"
I have a mainMovie clip that consist of different movie clips. Inside of my mainMovi I have another movie clip that is called "Menus" this where all my navigation is but the frame labels are inside the mainMovie.
I'm currently designing a website (Flash, Actionscript 2) using Frame Labels.The main nav bar has 4 link buttons, each one linking to a certain Frame Label e.g. 'Home', 'Gallery' etc. When you click on a link it will bring you to the frame label, play small animation and stop. The problem I am having is, when I click on a new link I would like the current scene to animate out and then go to the next chosen frame label. I basically want a smooth IN/OUT transition between links.
I have a game I am working on currently, and say I have an animation that plays (this is in a seperate mc) when you click. So it's basically a function. Anyway, one the animation plays through inside the mc, the last frame I put:
ActionScript Code: stop(); gotoAndStop(1)
After this, I added five or so frames on a seperate layer with another animation on it, put the same code on the last frame, and gave the first keyframe of this second animation the label name "reload".If I then go back to the main stage, how would I code it so that if, for example, I press the down key, it would play that particular frame label?