Actionscript 3.0 :: ReplaceChild In Loader Object

Jan 9, 2011

I'm having some 'Loader-Object'-issues. I have this sub-menu, with three buttons, each fetching an external .swf. But after fetching the first swf, and trying to load the second, the old one stays on the stage with the new one on top. Is there any way of re-using the loader object and just replace the mc? Or a way of checking whether the other Loader-Objects have been 'filled'? My code is as follows:

[Code]...

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[Code].....

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ActionScript Code:
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[Code]...

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ActionScript Code:
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[Code]....

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[Code]...

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[code].....

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[Code]...

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Flash :: Pass The Dimension Of A Loader Object To Another Class?

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I have a class (ImageLoader) that extends Sprite container and loads an external image to its instance. When i instantiate an object of this class from another (Main) class i want to have the dimensions (width, height) of the loaded image being known to this (Main) class. It seems that is difficult for me as the dimensions are known after the image compete loaded. But i don't know how to pass this information from completeHandler event handler to the Main class.

package
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[Code].....

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I want to load some .swf files using the Loader class. I'm all set with that and got the image on screen but I wish to have multiple instances of it. Do I have to reload one for each that I intent on using?

For example say I'm attempting to load a power up's graphic from an .swf (i'll call it ex.swf). I load it and then put the image I loaded into the power up. But then I also want to have another power up of the same type somewhere else, and I want to use that same graphic. Neither adding the loaded ex.swf's contents or simply assigning the contents to a child of the power up will work obviously. So do I have to load a new copy every single time i want a new one, or can I just clone/duplicate the contents?

I mean I know it must be common for games to have 100's of copies of the same graphic being used by different things, yet If I try to preload the amount I'd need it's not exactly flexibly and if I load them as I need them it seems bad practice..

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ActionScript 3.0 :: Efficiently Adding A Loader Object To 2 Movieclips?

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My code:

ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
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Works fine (it's in a for loop, ...after the main XML object is loaded)... but this:

ActionScript Code:
var request:URLRequest = new URLRequest(XMLslides.item.thumbnail[i]);
var tloader:Loader = new Loader();[code].....

Causes those thumbnails to be attached to the masked buttons, but not the new ones.Is there a way to do this without creating another loader object? I want to keep it efficient.

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I'm currently trying to load images and a few other nodes from an xml file.Once the xml file is loaded i determine the number of nodes in the file...create a loop which assigns each node into an array. My intentions are to create a image gallery which loads a dynamic amount of images. My problem now is i cannot figure out how to loop the loader component. Heres my code so far - (i'm thinking an object might work but not sure how to implement it)

Code:

var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
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[code]....

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