Event Only Works Once?

May 22, 2009

The problem is that the buttons only work once, after that the event listener isn'ttriggered (I think) I have no removeEventListener in my code for those events so I'm totally lost as to why is this happening.

stop();var correr:Boolean = true;Globals.vars.videoP = CM_player;SnowManInst.addEventListener(MouseEvent.MOUSE_DOWN, mudarVideo_SM);bananaKingInst.addEventListener(MouseEvent.MOUSE_DOWN,

[code].....

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Key Event Only Works With Stage?

Aug 4, 2010

I'm just curious why I the key event script works when I do stage.addEventListener but doesnt when I try mc1.addEventListener mc1 being a mc on stage

View 2 Replies

ActionScript 3.0 :: Event.COMPLETE Works Some Times And Sometimes Not?

Apr 7, 2009

[Resolved 13/may/2009][Summary]I can't understand why Event.COMPLETE works some times and sometimes not, wihout changing anything on the script!

[AS]
var total:Number = xml.image.length();
var i:int = 0;

[code].....

View 6 Replies

Flex :: Mouse Event Works Only For Popup Component?

Jun 17, 2011

I have a component that extends UIComponent of Flex, I want to add it a FlexMouseEvent.MOUSE_DOWN_OUTSIDE listener but it does not works. that means I can not capture the event. But when I use PopUpManager to add this component, and then add a FlexMouseEvent.MOUSE_DOWN_OUTSIDE listener, it works fine. Is FlexMouseEvent.MOUSE_DOWN_OUTSIDE only works for pop-up components?

View 1 Replies

ActionScript 2.0 :: Use OnSoundComplete Event It Normally Works At Flash Player 6?

Jan 6, 2007

I have a problem with flash player versions. When I use onSoundComplete event it normally works at Flash Player 6 but it's broken at Flash Player 8. How can I call a function when my sound is finished?

Code:
s.onSoundComplete = playSong;
s.onSoundComplete = songName;

View 4 Replies

ActionScript 3.0 :: Event Listener Removal - Button No Longer Works

May 31, 2009

Whenever I remove an event listener to a button then that button no longer works. Does it cause memory leaks to not remove these listeners.....come to think of it I have about 30 eventListeners that I cannot remove otherwise the application ceases to function correctly. Is my application a memory black hole? How should i proceed with garbage collection?

View 3 Replies

ActionScript 3.0 :: Stage.invalidate() Function And Event.RENDER Works?

Jun 20, 2011

How stage.invalidate() function and Event.RENDER works?

View 6 Replies

ActionScript 3.0 :: Loaderinfo Event - Works Fine Locally And In IE But In Firefox It Fails?

May 4, 2010

I've createa simple flash banner (FL10, CS4) that is used stored in multiple locations on a server, which is sent a relative path to an XML file via FlashVars. relative path images are then loaded from this xml file.the base class for the banner is.Thins all works fine locally and in IE but in Firefox it fails about half the time to trigger the loaderinfo Event.COMPLETE  call.(essence of the Base class below:)

public class Banner extends MovieClip {
public function Banner() [code]....

View 3 Replies

ActionScript 3.0 :: When Load Swf Into Another SWF / Click Event Works / MouseOver Doesnt Glow

Apr 27, 2010

I have an swf with a few images on it, the images glow on mouseOver, and trigger an event when clicked.However, when I load that swf into another SWF, the click event works but the mouseOver doesnt glow.

View 5 Replies

ActionScript 2.0 :: Text Scroll Control - Scroll Works On Mouse Over Event?

Apr 12, 2011

I have one more script in that only mouse drag works i want also scroll works on mouse over event.

onClipEvent(load)
{
buttonSize = 0;[code]..........

View 1 Replies

ActionScript 3.0 :: Movie Clip ROLL_OVER Only Works Once But MOUSE_OUT Works Infinitely

Apr 11, 2011

I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.

[Code]...

View 1 Replies

Flex :: Event Like ItemEditEnding Or Any Other Way To Stop Event Before ItemEditEnd Event In Datagrids?

Apr 12, 2011

I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.

View 1 Replies

Flex :: Event Flows For Built-in Event And Custom Event

Aug 22, 2011

I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.

In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?

In component.

icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{

[Code].....

View 1 Replies

ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

View 3 Replies

Flex Custom Event - Dispatch An Event From Inside Two Nested Components And Receive

Apr 12, 2009

I am having trouble using a custom event in flex. I need to dispatch an event from inside two nested components and receive it in the main application file. The basic set up is a main application file importing a custom "gallery" component.

[Code]..

View 1 Replies

ActionScript 3.0 :: Global Variable Event - Create An Event Detected To See If It Reaches A Certain Number?

Oct 26, 2010

If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
 
[code]...

View 3 Replies

ActionScript 3.0 :: Event Handling & Architecture Design - Event Dispatched Automatically At The End Of An Animation?

Jan 3, 2010

The app I want to build is an interactive map for a site I'm designing. In a nut shell, students looking to enter an exchange program should be able to use the map-image (as in, an actual 'map of the world') to preview possible destinations (I've attached an image of the two basic states to clarify).

After an introductory animation, I want a mouse-over to trigger a function that populates the map-image with a series of buttons. I need the buttons to be distributed according to information in an XML file (ie. x/y coords, some information text, and an animation to load upon being clicked). I want each button to call a mouse-over function that loads info data from an XML field and place it in a dynamic text field at the top. Then, I want each button, when clicked, to call a function that animates replacing the map-image with an image of the corresponding travel destination. Finally, I want a button on each image that will clear that image from the stage and call the function that populates the map so the process can start again.

I'm working out of a couple of books on AS3, but I'm a little hazy on how I ought to be constructing this thing. So here's the first place I've run aground: After the intro animation, I want the user to mouse-over the stage and have a second animation play (clearing away the introductory text), and I want the conclusion of the clearing animation to immediately call the map-populate function; but I don't want a mouse-over to have any effect until the introductory animation is finished. Is there an event dispatched automatically at the end of an animation? What is the event listener class?

I'm not sure if I should be storing each of these animations in an independent .fla file or if I should create them on all one timeline and have the program redirect to specific frames.

View 1 Replies

ActionScript 3.0 :: Event Bubbling Vs Capture - Listen To An Event From A Deeply Nested Children

Mar 10, 2012

I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?

View 5 Replies

ActionScript 3.0 :: Asynchronous Keyboard Controls - Stop Listening To An Event As Soon As Another Event Has Been Dispatched?

Nov 1, 2009

i have a question to ask about asynchronous key controls This was what i did

[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

View 1 Replies

ActionScript 3.0 :: Detect The Finished Event Listener And Fire Out Another Sets Of Event

Nov 17, 2011

if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
 
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?

View 3 Replies

Actionscript 3 :: Why Are Event Types Typically Stored Within An Event's Class Definition

Dec 16, 2010

In all the ActionScript examples I come across, people write custom events with the types defined inside the custom event's class definition. But, in my experience, it makes more sense for the object dispatching an event to own its own definition of that event (which, in ActionScript 3, is a String).

[EDIT: After writing this question, I've found there to be cases for both positions -- in some situations, event types should be stored on the event object, and, in others, they should be stored on the object dispatching the event.]

View 2 Replies

Actionscript 3 :: Dispatch A Custom Event Inside Httpservice Result Event?

Dec 8, 2011

In my AIR application, I try to dispatch a custom event from a class to main window.This class is use to call httpservice. My goal is to send a custom window when the httpservice result is send.[code]...

View 1 Replies

Actionscript 3 :: Extends Event Class Without Keeping Any Existing Event Types?

Dec 20, 2011

I would like to extends the Event class to add some events I am using in game. But I don't want the new Event Class to have the old public static types. For instance I don't want to have:

NewEventClass.ENTER_FRAME

How do you go about extending the Event class without getting the old types mixed in?

Is there any way to outsmart AS3 to leave out the uneeded types?

Or should I avoid creating a new Event type altogether and just add the new strings?

View 1 Replies

ActionScript 3.0 :: Proper Listener On Tween Event Inside Mouse Event

Feb 23, 2011

My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.

View 3 Replies

ActionScript 3.0 :: Click Event Model - Make A Function And Add It As An Event Listener?

Feb 27, 2007

I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.

View 1 Replies

Actionscript 3 :: Trigger Custom JQuery Event From Flash Passing Some Data Through Event Object?

Dec 2, 2010

How to trigger a custom jQuery event from Flash, passing some data through event object?

View 2 Replies

ActionScript 3.0 :: Enter_Frame Event - 1046: Type Was Not Found Or Was Not A Compile-time Constant: Event

Nov 23, 2009

I was having a go at a tutorial which worked fine but then I started seeing how it would work in an external file. Object Oriented Flash. On line 27 it picks up the following error... 1046: Type was not found or was not a compile-time constant: Event. //function enterFrames(e:Event) I've tried this for myself but what are the function parameters I need to mimic the same motion of the bouncing ball?

[Code]...

View 1 Replies

ActionScript 2.0 :: MovieClipLoader Event - Getting OnloadComplete Event To Call A Method In The Main Body Of The Class

Apr 17, 2007

I'm newish to OOP AS... trying to build a image loader that wipes between loads. having trouble getting my onloadComplete event to call a method in the main body of the class. what am I missing?

[Code]...

View 1 Replies

Actionscript 3 :: Removing Event Listeners Not Working - Error #2094: Event Dispatch Recursion Overflow

Nov 24, 2011

I have this in my constructor:

[Code]..

The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?

View 1 Replies

ActionScript 3.0 :: Event Dispatcher - Catch The Event And Trace Some Phrase?

Jun 20, 2010

I'm programming a little tank game (Check the attachment). The main class for tank is game.serovkonstantin.tanks.Tank.as and there are also 2 subclasses for now: Abrams and T90 which extend Tank. In my game.serovkonstantin folder I have a custom event (TankEvent), and the only event type inside of it which is TANK_INACTIVE.

I've added an event listener for MouseEvent.CLICK to each of the tank instances (inside Tank.as) which works just fine. When I add any of the tank instance onto the stage and click it, it traces the tank's name just like I wanted whether it's Abrams or T-90 depending on what tank I clicked. But the problem is that when I click a tank I also want it to dispatch my TankEvent.TANK_INACTIVE. The main stage has a listener for this event, so I expected it to catch the event and trace some phrase, but nothing happens I don't know whether it doesn't dispatch my event or doesn't catch it.

========
if you're interested why I need to dispatch this event, well,I suppose it will help my game know what tank to move when I click somewhere on the stage, and what tank(s) should be inactive,event it they all of the same type. I mean if I click one of the tanks it accepts all the controls while the other should be inactive

View 21 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved