I'm looking at some requirements for an upcoming flash project. One requirement is for the browser url in the address bar to change as a user clicks around in the flash movie so that a user might copy/paste said address into an email and another visitor will be brought to the same location. Is this possible?
I have a Flash AS 3.0 swf-based browser game. It's hosted on my site and communicates with a MySQL database via PHP using Flash's URLVariables. Everything works fine. The problem is, I want to be able to save the player's game after he leaves the webpage or closes his browser. How is this usually handled?
Is there a reliable event that fires when a swf is terminated? Is so, what is it? If not, what's the solution? Should I simply save the player's data every x seconds? That seems like it will bog down my server. I could have 10,000 people playing and I don't want to save each of their games every x seconds.
I'm trying to use some buttons to navigate through an FLV with cue points. Here is an example of the code I'm using so far, but I'm getting an Invail Seek error in my output.
I have a site for my portfolio, and I want to show several different images. I want to just have a left arrow and right arrow to toggle through the pictures, so how do I code the same button to go to different pictures. Also should each of these photos be on separate keyframes?
positionSelectedAirspeedBug.as: Line 20: ActionScript 2.0 class scripts may only define class or interface constructs. };
and
initializeAirspeed.as: Line 45: ActionScript 2.0 class scripts may only define class or interface constructs. }; Both lines refer to the last line of code which is a };
Background:I have an .fla that has only one line of code:
This function is NOT in the .fla. This function does exists in an actionscript file 'initializeAirspeed.as' file which is in the same directory as the originial .fla.I had previously called this actionscript file with an #include statement. During debugging I removed the #include statement and all other code except the initializeAirspeed(currentAirspeed, buggedAirspeed); but the initializeAirspeed.as file is still called. I know because the initializeAirspeed.as file calls another asfile. My error statements include both the initializeAirspeed.as file and the other asfile.
I can comment out the 'initializeAirspeed(currentAirspeed, buggedAirspeed);' and all errors go away.I can create a new .fla with only the 'initializeAirspeed(currentAirspeed, buggedAirspeed); included and there are no errors. It appears the .fla has a memory for #include statements because if I use the #include statement then remove it I have problems..
i want to put some effect to my screen, when it navigates to other page. When i click a button in the first page it should navigate to second page. i want some effect when navigate to second page, can anyone tell me how to do this?
I have this site I am updating and I have a little issue. I made a button that navigates to a URL with a _self target. Well, in the script, i have it like this:
the "_self" isn't working on the page, but when i take out the target, it works just find, it opens in a new page which i don't want. You can check it out here Code: Select [URL] and watch that flash header for about 30 seconds, theres a button at the end that reads "Click Here" try clicking on that and it wont take you to the URL.
I made a button that navigates to a URL with a _self target. Well, in the script, i have it like this:
Code: clickhere2Btn.addEventListener(MouseEvent.MOUSE_DOWN, myHandler); function myHandler(event:MouseEvent):void { navigateToURL(new URLRequest("https://app.playmakercrm.com/register/eNortjK0UjJWsgZcMAkeAcs!"), "_self"); }
the "_self" isn't working on the page, but when i take out the target, it works just find, it opens in a new page which i don't want.You can check it out here
Code: dev.myhomecaresalescoach.com
and watch that flash header for about 30 seconds, theres a button at the end that reads "Click Here" try clicking on that and it wont take you to the URL.
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
What does the code look like if I want the user to click two specific buttons then go to a new frame. I've been trying different methods, but I am honestly not brilliant with conditional statements. This is what I've got so far...
about_btn.addEventListener(MouseEvent.CLICK, clickAbout); home_btn.addEventListener(MouseEvent.CLICK, clickMain); if (function clickMain(event) && function clickAbout(event))
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
I am testing a FLASH animation ad that has links to a website.When I click on the links, it opens firefox but it doesn't go to the link!I have added the links and the file names in the Adobe Flash Settings Manager, restarted several times, restarted in Safe Mode and it still does not work!I cannot find any information on this. My coworker also tried it and it does not work for him on IE on Windows.HOWEVER, If I have SAFARI open it works fine, and If I drag and drop the .swf file into either browser and then click on the links it goes to the web page.
I want to add an OnRelease get URL to each thumbnail. The flash gets the URL from the XML file. How to link a URL to each thumbnail when clicked? This is an example that I've been following, but I also need to get the URL from the XML file and open it in a new window when the thumbnail is click: [URL]. Any ideas to adding actionscript or code to the existing flash and xml files?
I am making a game for the university I attend. I am having students choose between college and high school by two buttons to see if they choose the correct answer. Then I want it to display the number correct on a result page I will have them print out for the instructor of their freshman seminar class.Can flash remember if a specific button was clicked? I have each button with a unique name and could it tell which one was clicked to help me figure out results?
Otherwise, I was wondering if there was a way I could have flash keep track of "points" so I can display the number correct. Would it be possible if I gave each button a numeric value and somehow added up the numbers from each button to put over a total score of 12 (that's how many questions there are)? Could it be done in a dynamic text field?
what i want is that if we check on say product A then on product C in flash menu then when in product C page ,product A should be highlighted with different color
I used the tutorial here: [URL] to achieve the above, which I did. Then I tried putting AS on the buttons I made to import external clips and they stopped working completely. I've tried putting the AS on the main time line as well as on the btn itself, I've even tried recoding the script from the tutorial. I've attached the file which should work to me. if the btn code is deleted from the main timeline the menu acts as it should but doesn't link any where.
[URL]there are 5 links on the right side homepage, about us, our coffee, services, contacts my question is about the sliding effect when any of these 5 links are clicked. when any of these links are clicked whatever page content is currently visible, that content slides away to the right and then the content of the link that has been clicked slides from the left and this page content appears, how is this created.
i am guessing that the rectangular area where the content for all the 5 pages appears can be a containing movie clip, and when any of the 5 links are clicked on each of those links in the action script code for on release code will be written to display the appropriate page however how can i get that sliding effect of pushing the existing content away to the right and display the links content which would slide from the left, how to go about doing this i am guessing it would be an action script code.
I've set up a function to pause the sound in an mp3 player whenever certain things are clicked on the page, using ExternalInterface, but I'm having a problem in IE.The setup is this: I have a video page that calls up a list of YouTube videos using RSS.he most recent video is displayed on the page in a div called "display". Then all the rest of the videos in the feed are displayed as thumbnails and links...If you click one of them, then the main 'display' video is replaced and it starts playing. All of that works fine.hat I want is for the mp3 player on the page to pause the music whenever a video is started.The ExternalInterface function works properly. Whenever one of the LINKS is clicked, the mp3 player stops and the video starts, etc.
The problem is that I also want it to stop when the MAIN video is clicked. Obviously, since this is an external video loaded from YouTube, I can't access the FLA to add its own ExternalAccess code.I've tried adding an ID to the video object and then using it as the selector in jQuery to call the stopMovie function...no go. I've tried adding a class to it, and then calling the stopMovie function when the class is clicked. I've tried putting the click function on the div that the video loads into...nothing works. If I remove the main video and just have an empty div, then click the div, the mp3 player stops...but if I load the video into the div and click it, nothing happens (in IE...it DOES work in FF).The Actionscript:
import flash.external.ExternalInterface; ExternalInterface.addCallback("stopMovie", pauseSound); function pauseSound(str:String):void {
Environment: Windows 7, Internet Explorer 8, Flash ActiveX 10.1.53.64, wmode=transparent
Just wrote a small test page that you can load in IE and Firefox or any other Browser.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">
[Code].....
So clicking any colored shape should produce an alert (except for the green one in IE, not sure why but I hope that's off topic and not related to my issue).
Clicking the Flash container in Firefox will work Perfectly fine. You should get alert boxes in this order containing: span, div and body. Flash bubbles the event to the HTML. But this is not happening in IE.
So why is Flash in IE not bubbling events to HTML?
Edit: As mentioned by Andy E this behavior can also bee seen in Google Chrome which to my knowledge is not using ActiveX to embed the flash movie into the page.
Sorry if this is a little n00b-ish. I'm working in AS3. I've got an array of 8 buttons. I'm currently hiding the button that is clicked using e.currentTarget. How can I tell flash to make all the buttons that aren't the currentTarget to become visible (i.e. if a button has been hidden by previously being clicked, how do I tell it to become visible again when another button is clicked?)
I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void { bottle.mouseEnabled = false; collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.