Load A Movie To The Cache Without Playing It?

Aug 8, 2009

one question, can I load a movie in any giving time of the main swf without playing it and play it when I choose to? Or, can I load to the cache a movie so I can play it later?

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ActionScript 2.0 :: Clean Cache When Load A Movie

Feb 22, 2006

I have read this tutorial but Im new to flash so I would be nice if someone could explain it a little bit more. Here is the AS:

myIdentifier=Math.round(Math.random()*10000);
loadMovie("myAnim.swf?uniq="+myIdentifier,1);

How do I use it? Lets say I have a movie with the name "movie1" and another movie with the name "movie2". Now I want to load "movie2" into "movie1" in an empty MC with the name "content" when I press a button.

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Load A Movie While Another Is Playing?

Aug 7, 2009

I'm almost desperate because I'm looking everywhere for this simple (I think) task. I have an intro.swf and a content.swf. What I want is how can I play the intro.swf and while that is playing the other one (content.swf) is loading so when the intro finish the content.swf is already load and doesn't start a loading bar.

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ActionScript 2.0 :: Preloading Multiple SWFs Into Cache And Playing Them Sequentially?

May 17, 2008

I've tried endlessly to make sense of the solutions that other people have posted. But I cannot seem to get any code to work my my purposes, so I decided to post my own thread.I have a main parent Flash movie that I need to load 7 exteral SWFs into. Each of the SWFs is like its own scene in a longer movie. The external files are called:

mc1.swf
mc2.swf
mc3.swf
mc4.swf
mc5.swf
mc6.swf
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The final parent movie should play each external SWF movie sequentially so that it appears as one combined movie (so none of the loaded SWFs are actually playing at the same time - they should only play one at a time, one after another).I want to preload mc1.swf, mc2. swf and mc3.swf into the cache before the parent movie starts playing(and I would like to include a progress bar to indicate loading status). Once those SWFs are preloaded, I would like them to start playing sequentially while the rest of the SWFs load in the background.

Basically,I have a long Flash animation that I decided to split up into several individual movies.I've using the parent movie to seamlessly string together my individual movies to give the appearance of cohesion.I have determined that I should use the MovieClipLoader Class and loadClip() to accomplish what I am trying to do.However, I have a very limited knowledge of actionscripting, so this has been a major challenge for me.

I am optimizing the parent SWF for the web, and it's important that the video plays seamlessly, so I cannot put individual preloaders onto each external SWF. They have to preload at the beginning so that when each individual SWF is called, it's already loaded and no preloader is required.

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ActionScript 2.0 :: Load All Images Before Playing The Movie?

Mar 11, 2009

A simple question but, despite plenty of searching and much trial-and-error (well, mostly error) testing, one to which I have not yet found the answer: I have a movie that uses MovieClipLoader to load several images. I'm creating an empty movie clip as a holder for each image that I want to load, and using a loop to load each image into its repective holder simultaneously (or at least that's the intention), with loadClip.

What I'm trying to achieve is to monitor the loading progress of the images and when they're all loaded, start the main movie. I'm trying to use an onLoadProgress function to get the bytesTotal of each image, add these up and compare the running total to the overall total. The trouble with this is that onLoadProgress fires repeatedly (as one would expect), giving me the bytesTotal value over and over again, when i only need it once.

There must be a relatively straightforward means of identifying the size of all the images the need to be loaded into a movie, then comparing this with the progressing total.

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ActionScript 2.0 :: Dynamically Load Jpegs Completely Before The Movie Starts Playing?

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Basically my code at the beginning of the movie queries the server for the file names of jpeg files that are to be loaded into sequential frames. The reason is that the user can enter file names into a database and the application plays them back without the user having to do any flash programming. Currently, my code is using a preloader in each frame along with some additional code to center the picture etc.

This is fine *but* I need all of the jpegs to load before the movie starts, not when the play head gets to each frame. I can't have any delay from one frame to the next. Delay in the beginning of the movie is ok. Can anyone help me with a method to dynamically load these jpegs completely before the movie starts playing?...once loaded they must be available for any frame to call immediately.

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ActionScript 2.0 :: Load Swf In Browser Cache?

Oct 20, 2008

i have around 50 swf files , example. main.swf,about.swf, services.swf, products.swf...... etc

main.swf is my 1st file which i embedded in index.html by using actionscript 2.0 dynamically i am loading the external files ( which is about.swf, sevices.swf.. ) whenever i click a specific button it loads a specific swf file. which works perfectly fine with me. but it gets really annoying each time i have to load the files and wait for the files to get loaded. i wanted a javascript or actionscript code which will load all my external swf files invisibly in the cache of the browser while browsing the website. So that whenever i click a button its load instantly without waiting to load again.

for further reference i have seen this kind of work in [URL]

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[Code]...

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I'm trying to get a movie clip to automatically load up another external clip, after playing an embedded flv.

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I have a Flash game that runs fine, and if the player loses he can retry by clicking the retry button. For some reason I have listeners from previous scenes that won't go away, or are malfunctioning, when the user hits retry and the game and starts back at frame one in the first scene (the actual game is at scene 2 but the retry takes them to scene 1). Is there a way that I can reload the whole movie so previous data won't show up when the player restarts the game? I am kind of looking for a "refresh movie" script for the .swf file.

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ActionScript 2.0 :: Preload Movie Into Browser Cache?

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[Code]....
 
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ActionScript 3.0 :: Mark The Option "cache As Bitmap" In The Movie Clip

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[Code]...

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