I'm almost desperate because I'm looking everywhere for this simple (I think) task. I have an intro.swf and a content.swf. What I want is how can I play the intro.swf and while that is playing the other one (content.swf) is loading so when the intro finish the content.swf is already load and doesn't start a loading bar.
one question, can I load a movie in any giving time of the main swf without playing it and play it when I choose to? Or, can I load to the cache a movie so I can play it later?
A simple question but, despite plenty of searching and much trial-and-error (well, mostly error) testing, one to which I have not yet found the answer: I have a movie that uses MovieClipLoader to load several images. I'm creating an empty movie clip as a holder for each image that I want to load, and using a loop to load each image into its repective holder simultaneously (or at least that's the intention), with loadClip.
What I'm trying to achieve is to monitor the loading progress of the images and when they're all loaded, start the main movie. I'm trying to use an onLoadProgress function to get the bytesTotal of each image, add these up and compare the running total to the overall total. The trouble with this is that onLoadProgress fires repeatedly (as one would expect), giving me the bytesTotal value over and over again, when i only need it once.
There must be a relatively straightforward means of identifying the size of all the images the need to be loaded into a movie, then comparing this with the progressing total.
Basically my code at the beginning of the movie queries the server for the file names of jpeg files that are to be loaded into sequential frames. The reason is that the user can enter file names into a database and the application plays them back without the user having to do any flash programming. Currently, my code is using a preloader in each frame along with some additional code to center the picture etc.
This is fine *but* I need all of the jpegs to load before the movie starts, not when the play head gets to each frame. I can't have any delay from one frame to the next. Delay in the beginning of the movie is ok. Can anyone help me with a method to dynamically load these jpegs completely before the movie starts playing?...once loaded they must be available for any frame to call immediately.
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
Is it possible for action script to import audio files into the flash movie while the movie is playing. (Instead of manually importing a file from within the flash application) Or some way to load an audio file located at a remote url, that is not preloaded, and play it.I've searched through the action script reference guide, but have found nothing to do the job.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
i'm having this weird pb i don't understand, could someone help me? i'm driving crazy here..what i do is load a movie from a movie but the 2nd movie load a variable. when i test the 2nd movie, it loads its variable and displays it as wanted, but when i load it from the 1st movie, the 2nd movie loads but seem not to load anymore its variable..
I just upload a new flash site to the air and i have one problem.My site have 9 different gallerys, so i made a main swf file and 9 more. the main file is "calling" to the others.my problem is that it takes forever to play the gallerys.
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
I am trying to load an image sequence separate movieclips and then play the image sequence by changing the alpha in sequential order. (If there is a better way of doing this loading external images using a method similar to loadMovie then please feel free to share.).
I have accomplished loading the images and changing their alphas to 0 so they are not visible. Now I am trying to animate them using onEnterFrame to change their alpha in sequential order. Here is code I am attempting to use. I don't get any errors but I don't get any image changes either.[code]...
Then on each but the appropriate code - this is for button 3:
Code: on (release) { if (_root.currMovie == undefined) { _root.currMovie = "work3";
[Code]....
When the flash is loaded it loads in the SWF randomly fine. BUT!... when I go to select another item from the menu, I need to select the button for work1.swf first before I can then go select button for work2.swf load...
I'm trying to preload a movie so that it doesn't stutter when it plays. So i thought preload the whole flv and then let it automatically play. I followed Adobe's tutorial [URL] on 'Controlling web video with ActionScript 3 FLVPlayback programming' and added a progress bar all using components. But I just can't get it to work, the progress bar disappears when it loads and the movie starts playing before its preloaded. Here's the online version; [URL] and I've attached the .fla too.
I want to play an f4v file in flash, however when I play it I want it to already be loaded and buffered before I send the commands to play it.
my purpose is to have some events going on in the SWF movie then it immediately switches to playing a video but it has to be very synchronised. I dont want to play the video and have the person waiting ont he video to load.. I want to load the video in the background beforehand... then when it's time for the video sequence I send the commands to play it and everything is good to go.
i want to load 4 different .swf at the time while my Intro is playing on the index page. yes now thats the catch. i am working with html. NOT the whole website is in flash. everything is fragmented and separate.[code]this is the website (lets consider so) and while my intro finishes loading and starts playing, i would like all the other 4 "SF*.swf" should be downloaded in the temp files of user comp, if done so successfully, while browsing through the individual html pages, they will not face the loading bar again n again (which becomes irrirtating for the user if they have to wait for each page and look at the % of bytes being downloaded )
1. is it possible to download all these individual swf files in the temp folder of the user comp?
How do I pause not play the external FLV video until I hit the "Play" button? I don't want my video to play immediately Couldn't figure out which code to edit or add in my AS.Below are my codes
Code: Select allvar nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc);
I would like to load a different image inside a flash movie depending upon what .html filename my wesite is displaying. So, for example if im on index.html I would like an index image to load in a movieclip and when I'm on a (anything).html i want (anything).jpg to load. I know I can do this with loadmovie and however is there a way to detect what .html page the user is on or is there a better way of going about this?
I have about 30 very simple external swfs--each contain an image with tweened fades and rollover-to-pause/rollout-to-resume actions. They're loaded onto the main timeline one after another as a slideshow. It's an auto-play and loop: each image swf loads the next one on to the empty movie clip after it is done playing. (i.e., swf1's last frame loads swf2, and so on.)
This set up was fine until I realized that I should have a place-marker--something that indicates where you are in the slideshow. No other functions (go to next/previous) for the marker. I just need to show graphically that you're seeing the 5th of 30 images. The graphic is 30 dark dots that get filled in as you progress.
To do this, I figured it would be easiest if I designate 1 frame per image (=one swf) on the main timeline. So, frame 1 will load 1.swf and when 1.swf finishes, frame 2 will load 2.swf. This will make it easy for me to color in the appropriate dots according to where we are in the slideshow.
What I think I need to figure out is to "pause" at each of the frames on the main timeline until the loaded swf is done playing. They're all different in length--some are 50 frames and some are 90 frames long.
I almost had it figured out from massive googling, but I honestly don't understand it well enough to tweak what I've found to do what I want it to do.
Also, if there is a way that I can easily make the "place marker" work without changing the way it is currently set up (1 frame in main time line; 30 swfs that load one another), that would be even more awesome!
I would like to load a different image inside a flash movie depending upon what .html filename my wesite is displaying. So, for example if im on index.html I would like an index image to load in a movieclip and when I'm on a (anything).html i want (anything).jpg to load. I know I can do this with loadmovie and however is there a way to detect what .html page the user is on or is there a better way of going about this?
I'm creating a movie player on a website of mine.. similar to YouTube. I would like people to be able to upload their movies on to my site. So my question(s) are regarding the FLV Format and if you can play other formats some how like Movs, Avis, Wmvs and Mpegs?
(1) Flash can only play FLV files? Can you get it to play Movs, Avis, Mpegs... Can I some how put in codecs for them?
(2) Can people easily get their movies to FLV format? Is this an issue for people?
I don't want to make it complicated for them to put things on my site. I would like them to be able to upload movies with ease and obviously not make things too complicated for them. I want to make it as user friendly as possible.
I usually work with after effects, and i made this animation using it.Now I'm trying to import this short clip into a website by Wix websites..I exported the movie in FLV from after effects.I Need to put the movie on the homepage of the website, make it play once and then disappear entirely so that you can see the website hiding behind it. Now it cant be anything but SWF. No HTML or anything .any way to do it?
What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames. I think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf. In the zip file is an example of what I'm trying to do.
We're currently creating a Flash presentation (just one movie really) which needs to play and loop on DVD players in retail outlets. It's basically going to be a series of JPEGs which animates between frames. What I need to know is: What is the best size (in pixel dimensions) to go for? How will this be affected by different TV sizes / ratios, such as widescreen vs. normal? We're planning on publishing the Flash movie as a .mov file and then burning this to a DVD. Does that sound a good idea?