Actionscript 3 :: Create A Custom Color Scale Ideally In Hex?
Aug 25, 2010
How do I create a custom color scale ideally in Hex? say from yellow to red, depending on the height of an object? is this a correct way to achieve this or is there a better way without having to convert it at the end?[code]...
i want to change a colors tint and store that color for later use to apply to dynamically created sprites, for some reason the code changes my place graphic as expect but when i draw a square using the Colortransform.color property the color always in gray scale?
I am looking for a way to create a sliding scale, not unlike a horizontal scrollbar that changes the background colour of a page as it moves left or right. Whats the best graphics software for this?
We are creating an ecommerce site for my business and am trying to create a flash file that will allow the end user to select a color from a palette of 64 different swatches that they would like their item to be so it processed it into the order. I only need to create the flash file so they can select the color.
i have loaded a colorful image. when i rollover this image, then the image has to change in grey scale.i think it can be done with filter adjust color, but i want to do this with scripts.
i have loaded a colorful image. when i rollover this image, then the image has to change in grey scale.i think it can be done with filter adjust color, but i want to do this with scripts.
I'm trying to create a series of scripts that will create some custom event listeners.
I have three movie clips on my stage. One is a movieclip who's sole function is to hold array's and the event listeners. A second which moves around the screen. And a third that is motionless.
The problem is that the argument I want to test (which activates the custom event) is held within a string.
What I want to know is, how do you test to see if the string argument is true?
Is it something similar to this:
var myCode:String="1<0";if(myCode){ trace('one is smaller than 0'); //Strangely apparently one IS smaller than 0!!! }
I think I'm going about this in the wrong manner, however this is the only way I can think of this working... (since I need to be able to dynamically create these events)
I want to create some grahics for a website but have no idea on whats best to use. I want to create a sliding scale, that incorporates colour changes as the scale slides. If anyone has any suggestions, preferably freeware as its for a college project.
we are trying to create an old fashioned scale in Flash CS4. We need to be able to randomly place objects on either side of scale and have scale tip appropriately. Has anyone attempted to create the code for a such a project?Also does anyone have any experience with code that will allow the end user to randomly place/move objects in the SWF file?
I'm doing some GUI screens for sci fi / fantasy displays in Flash 8 and i really need some better color libraries, anyone know where i can find some irridescent / electric color pallets that will really stand out on the screen?
I need to create an interactive piece. It's much more involved than this but fundamentally I need to create a slider on the left side of a window that is the color spectrum. I'll put a small triangular pointer beside it that can be moved up and down beside the spectrum. I want whatever color the slider is next to to show up in a symbol on the right. I've attached a simple image that illustrates it. So to restate it again, I'd slide the triangular symbol up and down beside the spectrum gradient on the left and whatever color it is pointing to would just show up in the symbol on the right, real time.
Is it possible to set custom color for rows in a flex list depending on the data in it.I know how to define a custom itemrenderer and do it but I would likr to know whether there is any simple method because I don't want more components in the list
I am implementing a scrollbar using a custom embedded image using my CSS stylesheet. This is a very simple, thin scrollbar. I would like to configure this scrollbar using CSS properties at runtime, but so far I have been unable to do so. I know it can be done because I've seen examples of it in the net, but no code to review.
I've created a flash file which loads an image using loadMovie, this all works fine but what I need to be able to do is load different size images into the swf. I have tried changing the size of the swf in the embed tag and using the 'noscale' option, however the stage appears to be moved to the center (see screenshot), I need it to be at the top left.
I've also tried passing the new width and height to the swf via flashvars and then setting the size of the stage to these values, however this makes no difference to the outcome.
how I can create a flash movie that I can scale using the width and height parameters that doesn't scale the content and keeps the content in the top left corner?
I'm looking to create a rotating set of images, simulated to look 3D... that can rotate either left or right, reactive to someones mouse location.
The path of the images would look like a flat oval, and as the images came to the forefront, they would be at full scale, have the lowest position (high _y), have the highest depth (appear in front of everything else) and be dead center _x.
As they slide left or right, they would reduce everything by a relative 50% to the final shift (scale, _y, and depth) until they got to the end, moving in an upward arc following the oval path. When they got to the end, and kept rotating beyond (move in the opposite _x. but appear to follow the flow of the arc), continuing to decrease in scale, _y, and depth.
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
I wrote a class that converts possible color formats (that I can think of) into valid hex colors appended to a pound sign (#). So what it basically does is check and convert a color in any of the following formats
into String("#nnnnnn") regardless of empty spaces.Color names are the current standard 147 CSS color names, as listed in here.This class can be used by its single static method to 'normalize' colors in an html if an appropriate replace pattern is used. The method works for a single color. This, in fact, might be used while parsing an html data into a text field in flash, for example. Additionally you can input an optional second 'default color' parameter in the method.
I created an animation and I want to color it in. ( I made the drawings by paint brush in Flash). The problem is the thing seems to think that every little line I draw is a seperate item. I've tried breaking it apart but its time consuming
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
How can I convert the current scale of the instance to 100% so I can easily "visualize" and manage the instance when I modify its scale? Here's the actionscript, it works, but I just want the temp._xscale and temp._yscale to be in percentages, not real numbers.
Code: USflag.onMouseDown = function () { var temp = USflag; onEnterFrame = function ()
[code]....
One last thing, what's the tag you have to put that is designed for boxing actionscripts? I'm suing [ code ][ /code ]
I have read all threads on color picker keyword on this site.Some of them includes links to components and some of them does not contain useful information.
Does anyone here had an experince on creating dynamic color picker?I need key points and design issues to consider to program colorpicker class with AS 2.0.
I'm trying to create an analog clock that changes color when its PM. The only thing is that the variable won't update. I made the code a function and put it in a code block that runs every second. To make it clear: The function DOES work, it just doesn't update the variable ampm which means when the clock passes 12, it won't change color. The function only gets the variable once from what I can tell. I traced the variable ampm when the local time was 3 PM but even if I changed the time to 3 AM, the variable didn't change. So it'll change color correctly when the flash file is first run but if the time goes from AM to PM while it's running it will not change color.
Code: Here is my function code:
function color():void { /* AM PM, if hours is greater than 11, that is 12 and 12 is PM */ if (hours<12)