Does anyone know a good library to unzip local files in adobe AIR for with actionscript 3? I have: A local file named somefile.zip I need:To give some external library a path where I want to save the unzipped version of file.It must be able to process the file and not load it all into the memory.I found the FZip library - but it loads all archived data into the memory.And also found the nochump library, but there is no such parameter to choose where I want to unzip the file.
I mean, I use dynamically changing xml-data in my app that I could get straight from the server but it is gzipped. So I was wondering is there a way to unzip it and read it as a xml file with actionscript?
I'm trying to access local file system from Flex web application. I know it is pretty difficult, but I think there must be a way. Is there a way that Flex app can use AIR components or maybe web application can call some AIR module in order to choose files and upload?
I have made a application that plays videos that are stored in a assets folder of the air application but when ever I run it on an hp slate the videos are really choppy. Is there a way to preload the video or does it have to do with the processing power? the videos are 1.72mb or smaller. They are flv format and they auto play when that application is started. I am using flash builder.
i am having a problem launching a local html file from my swf. i have a button called print that when clicked it is supposed to open the local html file and print out the content. this is the code i used on the button
on (release){ getURL("folder/folder/file.htm","_self"); }
I'd like to distribute FLV files from my website, however I want a level of DRM control over the files. So far, I've been able to modify the FLV files to contain a 60 character ID at the very front of the file, but I can't figure out how to get AIR to extract the ID and therefore play the file. All I can figure out is using NetStream, but that won't let me skip 60 bytes, and so it thinks the FLV is invalid.
I can read an image from hard drive and get a ByteArray from its source. Is there any way to store those bytes in local SQL database? What datatype for this field I need to choose?Or maybe there is a more clever way to save an Image file itself into AIR SQL?..
I'm looking at writing an app with Adobe AIR, but I wanted to figure out if this is feasible with the platform first. (Mostly new to Flash and AIR).What I would like to do is know ahead of time what local port a URLRequest will be using. If possible, I would like to hold a connection open even and keep using the same socket.What I'm basically trying to accomplish is doing some NAT-Traversal and port negotiation ahead of time. Once I have both the client and the server negotiated, I'd like them to connect and basically use HTTP in a peer-to-peer way to stream media, like this sample:
var s = new air.Sound(); var url = "http://www.example.com/sounds/bigSound.mp3"; var req = new air.URLRequest(url); [code].........
The problem is that I don't see this happening unless I can get some information from AIR on what ports it's planning to use. I would be OK with creating my own Socket connections to the server and using them, but I would need a way to leverage the Sound framework to stream in the same way from a socket.
For example, in local network, when Adobe Air is reading files from local server (\Serverstorage) and network will be in down for a second, Air becomes eat a lot of memory and it is increasing up to 1GB (while normal memory use is 100 kb or less).Just reading file with File('file path on local server'); from unstable network can cause this error. Have anybody seen that in projects?
private function init() : void { file = new File("\Serverdragracing
We are a research group from the University of Zaragoza (Spain). We are developing educational games for children with special needs, (in particular, with)social and cognitive disabilities. We develop our games with Adobe Flash CS5, so we are enough handy with Action Script language.The emerged problem is related with the security sandboxes in Flash.
At the moment, we are designing a new educative application where image and sound resources come from the Internet, using web services through a "loader.load(new URLRequest(name))" command. We are using the adequate crossdomain file, and it is working fine when published on the web.HOWEVER, now we are thinking on developing a desktop educative application, where educators will configure the game, and keep their work in a local system file. This is where problems arise. As the Flash player sandboxes limits us to "only network", or "only local file system" use, we are not able to access the Internet and to generate local files at the same time.
We are not trying to make a flash virus, we are only trying to make an application for educators, where resources came from the Internet but the application requires access to local file system in order to let educators to save and to load their work in their disk.Reading the Adobe doc, we found the different flash player sandboxes: http:[url]....
It seems that there is a sandbox which enables us to both access internet and local files:"Security.LOCAL_TRUSTED—The SWF file is a local file and has been trusted by the user, using either the Settings Manager or a Flash Player trust configuration file. The SWF file can both read from local data sources and communicate with the Internet." And it seems that Local_trusted SWF files are set by the final user or by installer programs. As we intend to publish the application on the web, and educators will download the application, the installer programs seems a nice option, but we are not able to find info about SWF installer programs.
On the other hand, we know about the Adobe Air solution. We understand that AIR is a substitute to Flash Player. It seems adequate as it will expand our application to other environments like android IOS (tablets, mobiles, ...).The question is: using AIR, would we gain network and local access in our SWF application? And what about the final user? Would he/she be able to download the SWF from our web, and any kind of AIR player and executing our application in an easy way on the device? Finally, what do you think is the best solution for the kind of application we are aiming to?
I'd like my application to be pretty light so it loads quickly. So i'd like to place all my assets (XML files, graphics, etc) outside from the main Air file and when the main Air file is loaded into memory, I'd like it to load in the asset files at runtimeSo how do I go about telling Flash builder to save my asset files locally when it packages my Air Application and also ensure I can access these files while debudding my application?
I want to show a local html file into my application but I could't find to do that.
I used <mx:HTML> component with using its location property but it is not working when I try to do it with a local file which is in applicationdirectory.
EDIT: Here is my code :
<fx:Script> <![CDATA[ private function init():void {
I have a HTML box and load a local html file from the project. In this HTML file I use jquery and I want to load an image from my user directory. I see the image from my user directory but jquery doesn't works. I get this error:
[Code]...
But if I load an image from the app workspace, everything works fine (I see the image and Jquery works). Is this a policy problem? The error says that is a "null object reference" problem, but this can't be true...
I have a list of zip and rar files in a local folder. All I need to do is to extract the contents of the zip as well as rar files and to save them in a folder with the same name of the respective archive file.
I need the Tweener for Lee Brimelow scrollbar actionscripting.So I'm trying to down load the Tweener but I missed his old topics on how to and were for my FLash version.
I am developing flash p2p chat. It works fine on my friends' computers (they can chat each other), but not on mine. The problem is that I have local network at home, and I think that Flash Player tries to make p2p requests to peers inside my local network.Can I check if user have local network in AS3 and up the level of network to the WWW?
I have a issue here with unzipping the .zip files that i have in combobox.i select 1 .zip file and after selecting the particular .zip file Button should unzip it and put the contents in another combobox.
I am working with Flex, Flash, Action Script and I want to browse the local machine file system using Operating System's file browse window and select a file then i want to get the full path of the selected file. How can I do this?
I need to know what the details are of the file permissions of an adobe AIR app. Specifically, to where can may it write text files? Anywhere on the local system? I heard Adobe has a set of "Sandbox Permissions" but these just confuse me as I don't know where they apply. Additionally I wish to know if you need some kind of special permission to append to a file somewhere on the system.
For some reason I am unable to create a FLV file from a MP4 file with high bitrate. I even created a custom setting and specified bitrate as 2500 but the output file is always around 775.
I have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.
I am working on Adobe AIR application and some test users report to me about same issue.When they try to save the project file from this application, they have no possibility to add any extension (".txt", ".xml" or any other) to the file.
I want to use a script on a button in my flash movie to open local files. This movie is going to be on a CD and I want to open some files through the movie.
I'm trying to load a radar image over a google map. The problem is, I'd like to load the image from a local file. I understand how to do this remoteley via a url, buit not from a local file. I've read something about embedding, but I don't know what embedding means. I'm going to need this image to change, and eventaully want to have a loop of images playing over the map. Below is what I have so far. You can see I've commented out the line with the url loading, and have a fail attempt at loading locally below it.[code]...