Actionscript :: Give On Press And On Release Simultaneously?

Sep 18, 2010

I have the following code

[Code]....

when I press button it have to play and go to the page

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There's no problem in my computer at work on this issue. When I press on something that is draggable, it's dragged. When I realease it (or realease it outside), it stops being dragged. But it does happen in my boss' computer! what a coincidence! It happens to be something related to very quick double clicks. Sometimes, the draggable movieclip gets stuck to the mouse movement even if it has been released. Is there something to take control on this? or is it any issue from an old version of the flash plugin?

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[Code]....

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I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!

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i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:

[Code]...

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I would like to make a small player where two sounds* can be compared.

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I have 2 buttons.There is a MOUSE_OUT event for button 1 and a MOUSE_OVER event button 2.The buttons are right next to each other.Each event leads to a different frame.When the mouse moves from button 1 to button 2, both events get fired, first MOUSE_OUT and then MOUSE_OVER - but the MOUSE_OVER event cuts off the MOUSE_OUT event and doesn't give it a chance to fully execute. To be more clear, for each event, a function is called which has "gotoAndPlay(x)"(x is some different frame number for each)The gotoAndPlay() will go to lets say frame 437 and play exactly 2 frames.But when MOUSE_OVER is fired and it calls my function, it calls the gotoAndPlay() BUT it doesn't get to play the 2 frames.It gets cut off because the MOUSE_OUT gets fired which calls a function which then calls gotoAndPlay() and plays a different 2 frames. How can I allow the first 2 frames to fully play and then the last 2 frames?

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I really hope someone can help me with this one! I've been trying to loop several embedded flv files in one flash document. I've found some really useful script that works when applied to one flv file in the document, however I don't really know how to adjust the actionscript so that it applies to the other three flv files on the page.[code]

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I'm a graphic designer, so my skills on AS are not that great. However I've managed so far with quite a few websites, until now. What I'm trying to do is the following: I have a main movie (which i'll call for now movie1.swf). I load a movie on Scene2, on level1 (which I'll call movie2.swf). So what I want to do, is to be able to whenever i click on a specific button (which I can place either on movie1.swf or movie2.swf, depending on recomendation), and gotoandplay to a specific frame label on movie2.swf, and gotoandplay a specific frame label on movie1.swf. Is this possible?

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Code:
var arrowleft_btn:Button;
var arrowright_btn:Button;
arrowleft_btn.addEventListener(MouseEvent.MOUSE_DOWN, startScroll, false, 0, true);

[Code]....

What I am trying to do to solve my first problem is have the image (which holds several smaller images in it) scroll across the screen when the user clicks on either the right or left arrow found at the top of the screen. If anyone is interested I can send them the file to have a look at? All of the instance names are the samer though, the arrows are buttons and the 'housecompilation3_mc' is a movie clip.

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how can i load 2 .swf movies simultaneously through one load movie action button ?

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I am creating a flash "video jockey" station. I have 9 videos that are different parts of a song. Each video is loaded upon the loading of the swf with a volume of 0 . When the buttons given are pressed, they unmute and expose the video. I have it set to a 36 second loop. I have coded in a rewind for each video. When I export it for html, the rewind and play no longer matches up. I feel like there may be a simpler way to code what I am doing, and a way to say that all videos should match up based on their location within their 36 second play time. I have included the actionscript3 I have written for two of the videos. Imagine this with 9 total videos and background music all having the same rewind function.

stop();
import fl.video.*;
var pb:FLVPlayback = new FLVPlayback();
pb.source="videoOne_2.flv";

[Code]....

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I got a website that i coded in AS3 - inside the website, i use a video gallery that is done in AS2.So the AS3 code just calls for the videogallery .swf and so its not a big problem.Now here is my problem: whenever i close the video gallery section, im using an AS3 command to make the gallery invisible... unfortunatelly, and obviously, the video keeps playing in the background (and since you can't see it, you will just hear the audio).

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I have 3 external swfs which I load into a mainmovie. I need to preload them to make sure they start at the same time. I just need a super basic preloader, but it needs to load all 3 swf and once loaded, start

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I'm creating a website with an animated intro. I would like the intro and the website to load at the same time using the same preloader.it would be Swf 1 + swf 2 = total bytes

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Edit Frames In Multiple Layers Simultaneously?

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I've created a movie, and have decided that I want to change the timing of one element in the middle of it. I have searched and searched but can't find any way to change not only the length of time this element stays on screen, but also all subsequent action, all of which is on different layers.
 
Surely I don't have to manually move each element on each layer individually? I've been trying to select multiple layers and move the frame I want, hoping that the frames on other layers would also move by the same amount - but no luck.

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ActionScript 1/2 :: Load Images Sequentially Or Simultaneously?

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Just for tweak purposes. Is it a good idea to load Images simultaneously? Why would i wanna load images sequentially or simultaneously? What are the advantages and disadvantages of the 2 approaches?

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Record And Stream Same Ongoing Recording Simultaneously?

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What i currently do is just load the video source in FMLE and stream to FMS.The problem is , the stream regularly buffers in low bandwidth situations.

I am therefore thinking of finding a way to rather record the video, then stream the video live into FMS whiles the recording is still going on.

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Actionscript 3 :: Flash - Simultaneously Changing Numbers?

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How do I create a simultaneously changing number in flash?Something along the lines of milliseconds on a stopwatch, like how they change repeditively.

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Actionscript 3 :: Avoid Two Buttons Being Pressed Simultaneously?

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I am developing a game with a large amount of code. The unfinished version of the game can be found here[url]...

There are two Key Listeners. One listens for SPACEBAR for the big jump, the other listens for CTRL for the small jump. The problem I am experiencing is that when the two buttons are pressed precisely the same time, both jump actions occur, resulting in a super big jump. (A combination of the two jump heights.)[code]...

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ActionScript 2.0 :: Preloading More Then One Video Files Simultaneously?

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I have only one FLVPlayback in the stage but i need to load more than one flv files and collect them with an Array. Then switch one video to another.

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