I am making a video based application.In this application a 720p is need to be play loop wise.I have 5 Sec video that should play automatically after 5 Sec i mean loop.I am making this application for Android and IOS.I had tried the looping thing use timer of 5 sec but there is a jerk after each clip.I need a smoothly looping without any jerk after the clip
The following is the i am using.If you know any other code better than this
I made a video in After Effect and export it to flash as a FLV video.. and write de code to load it into flash.. but I need it to loop.. Here is the code
So i had a video that was in quicktime format, threw it into flash, encoded it without a problem and here is the result i got:I would like the video to "loop" or "autorewind" as soon as it ends but i am having the hardest time trying to figure how to do this. Here is my code,
Check out the beginning of my site [URL]. Look closely at the flowing dress... it stutters when it tries to loop. However, look at the ripple animation behind the hexagon; it loops just fine. I recall when I worked on the ripple animation that I had a hard time getting it to loop, and that I had to add some action script to it. However, when I look at it, I don't see any action script at all.
I was thinking what I used was on (complete) { this.autorewind =true; this.play(); } but that doesn't work.
Here is how my files are organized: FlowingCloth << Movie Symbol, contains a .FLV of the flowing cloth FlowingDress << Contains FlowingCloth and the Bride graphic Then FlowingDress is placed on the main stage. Using CS3
I have a video that I've embedded into a project by means of linking it from my server, where it lives (not embedding it into the actual project) and I cant for the life of me find a way to get the video to continually loop when it finishes. Any looping meathod I've found so far using AS3 only loops the basic animations in the movie, not the video.
I have created animated presentations (since now, I have just videos) for my seminars at the university with cinema 4D and I added some effects with After Effects (CS5). Now, I want to build an interactive presentation. That means:
- The (video projector) presentation starts with a video in a loop.
- When I click a button on the mouse/keyboard, the video finishes the loop until the end and
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
- I imported an AVI video clip to Flash converting it to FLV
- I published the project
- I put the files on my web server
- It automatically starts playing when you go to the web page
Question:How do I make the clip loop?
[code]....
But I can't find their download sample And, they say click on Frame-1 and press F9 then put code snippit in after line 7 But, I see no Action Script when I click on Frame 1 and press F9... a window opens but no code appears...just a long menu on the left.
I have a video that needs to loop on an Augmented Reality project, but for some reason it does not want to loop.I thought it would be as simple as adding the following code:
netStream.seek(0) netStream.play(videoURL);
which is triggered as soon as the NET_STATUS event gives the NetStream.Buffer.Empty or NetStream.Play.Stop code.
We have a major project on here at the moment to do with flash menu designs and videos etc. Basicly we have a menu where u click a button and it jumps to a frame. On that frame is the information etc, and a video for that particular subject. What im asking is this: We have put the video in using FLVPlayback and was wondering if it is possbile to have the FLV loop the video.
I'm trying to loop a FLV video. The start and end frame are identical, but in flash there is a slight pause on the repeat.... I've tried a couple of different methods... listening for the COMPLETE Event via AS and embedding the FLV into the timeline, with a goto on the last frame... both methods have the same effect.
I have a little video that is supposed to be an endless loop. I embeded it into a web site as a swf, it streams and than stops at the end. I just read there is a action script to make it loop.
Just working to a very small budget on this one; clients got a video clip of a waterfall, wants it as part of a banner effect. Problem, how can I get this to loop without the "shutter" effect upon replaying?When I took on this work, I told the client "Yes, no problems! ;( Then Bang "shutter effect".I am using onComplete and works great, except the beginning of the clip is not matching the end, thus it shutters, flickers.What I was thinking was, is there a way, using AS3 code to help me out here, as in start playing at a certain point and have onComplete start at that given point.
I have tried to loop a video. Though in the SWF, the video plays only once. Can someone see something wrong in the AS3 code below (relevant info tagged like this --->) (FLV instance is called "Film_mc")
I've pieced together an XML driven playlist for videos. how to play the playlist continuously. When the last video ends, I want it to start with the first video and run through the playlist again and infinite number of times. I can only get the last video to restart when it finishes instead of going back to the first video. [code]...
This should be an easy one for you pros AND novice alike. Im creating a single flash page with one F4V video on one key frame. simple. From what Ive read the SWF should loop automatically. But it doesnt. Is there AS3 code I can add to make it loop seamlessly? I made the F4V a movieclip in order to add some filters. eventually I'll add one button and thats it. This will be a splash page for a website.
Here is my site sans looping video: [URL] I am setting my video up to loop. I used the following code: __________________________________________________ ___________ [Code]...
I have a video looping via AS3; only thing is the video slightly pauses at the end before it loops. I have tried the following, but no matter which method, I get that pause:
I have an embedded 10-second video (of water ripples, for example) that I would like to loop continuously without displaying an obvious break/jump from the end frame to the first frame.The video itself does not end at the beginning, so it cannot simply be looped. The only way I can think of to simulate a seamless loop it to use the alpha/fade tween somehow, but I have no clue where to begin, or if this is even possible in flash. I just have these two theories:
THEORY #1: If a movie clip can be reversed, then I can append a reversed copy of the clip on the end, which would create an actual seamless loop.
THEORY#2: If I can cut the first 2 seconds of the clip, and paste it over the last 2 seconds of the clip, then fade in on the first one, this would create a virtual seamless loop.
Of course, I have no idea if these options are possible in Flash (I have CS3).
I'm just trying to loop this array, it works, I just can't get it to loop:
ActionScript 3.0 var videos:Array = new Array("videos/movie1.flv", "videos/movie2.flv", "videos/movie3.flv"); var currentVideo:uint = 0; myVideo.mouseChildren = false; function playCurrentVideo():void { [Code] .....
I've found a bunch of threads for AS2, but I just can't get anything to work. Not as important, there's a quick gap between the loading of each video when this runs. Can that be improved?
I am working on an interactive guitar tutorial. Lets say that the person is watching the video and doesnt understand part of the guitar line that I am showing them. Lets say that they do not understand what happens between 3 seconds and 11 seconds (this can be any point during the video). Is there any way that the user can loop any part of the video that they are having trouble with?
I have an flv video file that I've imported into Flash CS5 project as an embedded movie, because graphic and movie clip both produced still images. I want to embed the final product onto my website, and have the video autostart in the beginning, play all the way through, and then go back to frame 40 or so and loop continuosly from there. I've tried selecting the final frame and applying the instancename.gotoandplay (40); code but it isn't working. I read that this only works on keyframes, so I tried making the final frame a keyframe but because it is an flv file for some reason it isn't allowing me to do that.
I've imported a flv video (flvPlayer, instance name) to loop with the following script: var myLis:Object = new Object; myLis.complete = function(){ flvPlayer.play(); } flvPlayer.addEventListener("complete", myLis); I would like the flv to pause for 3 seconds before looping again...
what's the easiest way for making a loop for videos (or images) coming from a xml file? i have a list of videos that needs to be loaded into movieclips...but i m not getting hw to make a loop for the videos?
I have a 10-second embedded video (of, say, water ripples) that I would like to loop continuously without displaying an obvious break/jump from the end frame to the first frame.The video itself does not end at the beginning, so it cannot simply be looped. The only way I can think of to simulate a seamless loop it to use the alpha/fade tween somehow, but I have no clue where to begin, or if this is even possible in flash. I just have these two theories:
THEORY #1: If a movie clip can be reversed, then I can append a reversed copy of the clip on the end, which would create an actual seamless loop.
THEORY#2: If I can cut the first 2 seconds of the clip, and paste it over the last 2 seconds of the clip, then fade in on the first one, this would create a virtual seamless loop.
I'm doing a project that uses a looping video clip sized 1280x720 - but I just can't get flash to play this without a stop and a jitter when it loops. I've tried various implementations of looping code, currently I'm using a very simple variant: on the FLVPlayback component, I have
Code: on (complete) { this.play(); }
and that's it. There's nothing else in the scene, at all.
I've even tried using video at the size, yet that too stutters on loop. Is there any way to eliminate this, as it spoils the illusion of a continuous loop entirely. I'm using CS5 right now (recently upgraded from CS3).
edit: I'm using a PC that EASILY should be able to run HD video, if I check the Task Manager, it's using around 3-4% of the CPU, yet I still get poor performance and stutter on loop!