ActionScript 2.0 :: DuplicateMovieClip - Change Random Variables In Duplicated Movieclips
Jul 3, 2008
It seems like the random variables in my duplicated movieclips are all the same, any way to change this? To explain a bit more in detail: I got a movieclip with a few random variables and actions and I duplicate this movieclip and want the duplicate to have different random variables than the first one, but it gets identical ones.
I have created a MovieClip in the library that consist of buttons, graphics and other MovieClips. When the movie starts I attach this movie clip to a newly createdEmptyMovieclip like so
[Code]....
So all that works fine, except when I add a onRelease event to a duplicated MovieClip it does not seem to respond. So I was wondering if the duplicateMovieClip function does not copy the button inside the original MovieClip. The code for the button is
I'm trying to create a photogallery. I read both of the tutorials on the site, but couldn't find the answer to my problem. First, I will outline my methodology.
There is a directory called images, and therein are stored (surprise surprise) the images for the gallery. There is also a textfile that contains the number of images in the gallery.
Flash runs a loop that uses duplicateMovieClip to create instances of each image and set them up into rows and columns.
That's as far as I've gotten.
I want to be able to click these new movie clips, and have the image that was clicked appear in full size at the top of the screen. Basically, I just need to know how to assign actions to these newly created clips. Is it possible to do this when they are being created? Here's my code, thus far. I was trying to work from scratch, and my knowledge of actionscript is limited.
Code: var beam:LoadVars = new LoadVars(); beam.load("/images/imagecount.txt"); row = 1;
I'm getting frustrated with a project I'm working on. The problem I'm having now is trying to make a breadcrumbing list that is masked within an area like below.
Each breadcrumb is a duplicated movieclip that adds new text and resizes to fit the text as needed then moved over so that it is spaced evenly. All is well until the next duplicate which is beyond the mask area. When a duplicate is found to be beyond the right edge of the mask area, everything moves to the left so that the new duplicate will fit in its entirety. The whole thing blows up and releases all of the previous movieclips from the mask layer like below. I am using CS3 Actionscript 3 Publishing to Player 9.
I was wondering if anyone could tell how I could go about removing or deleting movie clips that have been created with a for loop. Here is my code that I have attached to a movieclip on the main stage.
onClipEvent (enterFrame) { for (i=1; i<=10; i++) { duplicateMovieClip("_root.moveline", "_root.newline" + i, i);
I need to load in xml text to dynamic text fields inside duplicated movieclips. is it possible to do that? I'm using AS 2.0.this is my hierarchy: parent.btns.intNavbar.label_mc.buttText.the attribute name in my xml is menuText.this is my code: (intNavbar is the main movieclip I'm duplicating)
I have set up a Qwerty keyboard within a swf using duplicateMovieClip() - all works fine. If I have no tabbing whatsoever then I can use the tab key to randomly jump all over the keyboard.
But I would like it to tab in an order. Other buttons at the _root level are tabbing fine but these dynamically created ones are not doing a thing.
The keyboard buttons are created within a movieclip called mcContent which is sat at the _root level, anything within this mc is usually referenced by mcContent. or _level0.mcContent. (if it is being really fussy).
I have an instructions button - if this is NOT included in the tabIndex then the tabbing will work on the keyboard, erratically, but it at least goes there. As soon as I set _root.mcInstructionsBtn.tabIndex = 1; then nothing but the _root level buttons work
I have tried to add the tabIndex when creating the movieclips but this has not worked either. I have tried to set the tabIndex in a copy version where the keyboard buttons are created at the _root level and it functions exactly the same.
Is there (or what is the) best method to address duplicated movieclips? For example if you duplicate a number of movieclips (or attach or anything else) through a for loop and give them names like mc1, mc2, etc, how can you address them outside the loop? Especially if the number of times you duplicate the clips is read from a file which can change constantly. Example - an image gallery where you just add the files to your xml and they show up in the gallery.
i have a movie clip on the stage, and i need its depth to always be higher than everything, but other movieclips are being duplicated constantly. How do i do this?
I am trying to do a bit of code that duplicates a movieclip with an input text box inside it, which the user can then position wherever they want on the stage.
Now, I've been monkeying about with this bit of code (on the frame);
box01.onPress = function() { var depth = this._parent.getNextHighestDepth(); var init = {};
[Code].....
This works fine for duplicating and positioning the movieclips, but when I try and input text into the duplicated movieclip's input text box, it won't have any of it. I have tried everything I can think of, from trying to isolate the drag, to getting the input text box to position itself dynamically (kinda like a startdrag) but I can't get anything to work!
just wondering if theres a way to pass variables to a duplicated movie.Ill be creating duplicate movies very fast (about 20 per second)and want them each to have differrent variables to work with.duplicating with that , and i want to pass 3 variables to the new movie clipdot.duplicateMovieClip("dot"+currdot, this.getNextHighestDepth(), {_x: xpos, _y:ypos});
just wondering if theres a way to pass variables to a duplicated movie. Ill be creating duplicate movies very fast (about 20 per second) and want them each to have differrent variables to work with.
duplicating with that , and i want to pass 3 variables to the new movie clip
Im writing an application that parses xml to display a menu system in Flash. The same loop that grabs the xml creates a new movie clip for each node(menuitem). I need to set a delay between the duplicated movie clips so they appear one after another rather than all at the same time. Ive tried a few different things (interval and timer) but havent got it to work.
Code: var item_spacing = 60; var item_count = 0; var item_count_next = 0; var newy = 0; _global.itemNumber = ""; function CreateMenu(menu_xml){ [Code] .....
I'm working on a piece for work. I need to figure out how to add unique dynamic text fields to duplicated movieclips. Unique as in unique instance names and variable names. I have a movieclip on the stage that contains a dynamic text field.
the text field will house text that is being pulled from an xml file.What I need is to have the dynamic text field in all the duplicated movieclips have a unique instance name and variable name.I assume that a nested for loop would be required, but I'm not sure as I am not the greatest actionscripter. Here's what I have so far:
I have the same f() in frame 1 and frame 2, and when I play the movie again, it says f() dupliicated.How can change it in the second frame, not to be the same. Here is the f()
function onEnterFrame(event:Event):void{ domystuff; }
I have a template that I am editing. I have created new layers by duplicating an existing layer. The problem I am having is that anytime I make a change to a duplicated layer it changes the original as well. ie if I attempt to edit the action script on the new layer it changes the action script on the original? It seems as though they are linked and I can not find a way to unlink them??
i'm trying to have the text and position changed of a duplicated movie containing a text button. does any one knows how this would be possible?so you have the movie "options" thats being duplicated.in the movie you have the text named sub [code]probably basic actionscripting, but i've been trying more than an hour without any result.
I want a different movie clip to play each time the swf file is loaded. And after the movieclip has finished playing, I would like another random movieclip to start.What I have:I have four layers, a actionscript layer. And three other layers each with one movieclip on. All these layers are on the first frame.I have placed this actionscript into the actionscript layer:
Code: var clips:Array = ["Paul_mc", "Gary_mc", "Ama_mc"]; playRandomMC();
I have 4 MovieClips and they are in Array but i need to randomly fade-in them on stage within the boundaryes of stage. How to do that? I know i have to use Math.random
I have a library of about 70 movie clips of company logos that fade in and fade out...I wanted to make a sort of 'random slideshow' of all the move clips, so I went ahead and copied the actionscript code for a timer that would (ideally) delay the time that it takes for the next clip to load.
Problem is, the timer starts up first thing rather than after a clip has played, and the clips then play at the same time. The actionscript is on frame one of the Flash movie (there are about 70 clips, for the example I'm working on I'm just using 3 to start with):
stop(); function wait() { for (i=25; i<=27 { _root.attachMovie("my"+i+"_clip","new"+i+"clip", i); clearInterval(myTimer); i++; }} myTimer = setInterval(wait, 4000);
I am working on a simple slideshow composed of 5 movieclips that need to play randomly when the page loads, I have looked everywhere for a solution to my problem but nothing i have tried has worked... I haven't touched as3 in forever, and am a very rusty beginner.
I need to generate random numbers from a variable generated by an xml doc. Below is the code I currently have in place. This works... Kind of. the only issue that I am having is it occasionally generates the same number and i'm trying to avoid this. [code]