ActionScript 3.0 :: Getting Event.ADDED For Children In External Mc?
Jan 21, 2011
I would like to pre-process *any* item added to the display list of my main movie clip, so I attached the Event.ADDED event to the stage.
Seems to be working fine for timeline objects and objects loaded from the library (such as addChild(newClass())).
But I don't know how to manage stuff loaded from an external SWF. I'm getting Event.ADDED when I addChild() the loaded swf, but not for its children...
How can I know who are they children? (avoiding ENTER_FRAME if possible).
I'm getting a list of movieclips with attached scripts to display, but when I try to put them on the sceen nothing shows up.I can trace the elements in the list and it will tell me there are elements there.I can trace getChildAt(numChildren -1) and it will tell me there is something there but nothing is visible.If I generate the list in the constructor of the class that handles the displaying it does show them, but when I try to load them when they are actually needed they don't show up.Here's a simplification of the code(its a small part of a larger project and I can't put all of it up somewhere public)This code does what it should do(unfortunately that is not what I need done)
The traces all show up so I know its running the method, the traces tell me it adds stuff the the screen, but what I see on the screen remains completely stagnant, as if nothing is being added.
I have a problem with removing children. First button is adding movieclip each time you click and second button has to remove all of added movieclips, but it just dont work.
Code: //add 2 euros buttonDvaEuro.addEventListener(MouseEvent.CLICK, pridatDvaEuro); function pridatDvaEuro(event:MouseEvent):void{
I have a set of movieclips that are added as children to a parent mc. I want to scale the parent mc up but keep one of the mc's in the same place on the stage. I think the easiest way to do that is to scale the mc up, calculate how far the child mc moves and move the parent an equal amount in th opposite direction. Everything works but I can't for the life of me wrap my head around the math required to calculate the distance to move the parent mc. Has anyone else tried this? Is there an easier way that I don't know about?
I'm using the following array to add children to the stage:
for(var i=0;i<6;i++) { var aCherry=new cCherry() aCherry.y=10 aCherry.x=10+100*i stage.addChild(aCherry) }
Now I want to modify each cherry based on another array. Something like this:
[Code]...
Clearly stage.getChildByName("aCherry")[i] isn't correct, but coming from JavaScript this makes the most sense to me and should accurately portray what I'm trying to achieve for you guys reading this. So, how would I actually do this? This being getting an array of children added to the stage under a certain name or class (so an array of cCherry would work too, if necessary), then using them in a way similar to the above loop.
I'm adding a series of objects dynamically to my flash movie from xml but they won't appear when I run the movie. I have nearly identical code adding objects in a different swf that works just fine. I have tested this 8 ways from Sunday including ensuring that they were added to the container which is a child of the main MovieClip (tested the display list), that they were added to stage (had a listener for ADDED_TO_STAGE) and that their position was correct (displayed x,y values and compared them to mouseX & mouseY values). They are in the correct place in the display list. Still there are no objects. The class is linked correctly, I have movie clips in the library.[code]
i want to do is to remove all the children (ninge) added with Timer when the user rolls out the mouse. The ideea is when the user moves his mouse over the movieclip it begins to snow and when it moves away i want all the snow to disappear.
ActionScript Code: rama2_mc.addEventListener(MouseEvent.MOUSE_OVER, rama2); function rama2(event:MouseEvent):void {
How do you access a child that has been added to an object?For example if I have a movieClip on the stage and I add a child to it, how do I then access that child?
Code: var newClip:MovieClip = new MovieClip(); newClip.addEventListener(Event.ADDED, checkClip);
I'm producing some animations that have movie clips introduced by a video player cue point handler.The video is on a given layer in the timeline scheme. When one uses addChild(); to introduce a movie clip, is there some way of specifying what layer it should appear on? Otherwise, is there a way of controlling the stacking order of the various components on the stage?
I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage
Here is the code I have thus far,
AS3:
var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest(glo.bal.base_url+"videos/vid_1.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler_one); mLoader.load(mRequest);
[Code].....
Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.
I have a rectangular movieClip named 'container'. In this movieclip, a function generates some number of squares.My problem is that; for example, if I generate 12x12 squares with each width/height of 40; it resizes the container to width/height of 480. If I set the width and the height of the container movieClip to a lower value; then the squares become smaller.I have been struggling for some time on this problem. I tried setting the ScaleMode of container and squares to various values but it did not work.How can I overcome this illogical (for me at least) problem? How can I prevent children from resizing their parent OR how can i prevent parent downsizing the children?
I used to have the checkbox MovieClips in the menuListingClass, but I instead wanted to add them using something like addChild(). However when I try to reference the checkboxs later in the same way as I did before, I get an Error #1010: A term is undefined and has no properties. What do I need to add to reference the checkboxes like I did before?
Code: function saveAction(evt:MouseEvent):void{ var choice=evt.target.name; var inputText:String = saveName.text; }
I have this and I am trying to make a variable from the contents of the input box. Simple ya? The issue is that it is a child of another clip that is being added dynamically, so it doesn't think the input exists. How do I declare the input? How can I target it's contents? Also I have a remove function that is meant to remove this same parent clip.
Code: function closeSaveWindow(evt:MouseEvent):void{ removeChild(saver); } 'saver' is a variable created in another function, so I think there is a scope issue there. To try to fix that I declared 'saver' as a movie clip as a global var.
Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:
ActionScript Code: pseudo code: class main { main() {
[code]....
This doesn't work. Why can't the main class listen for an event on the thumb class?
I have created a flash file with animations, buttons and videos which will be uploaded to Zmags - (Digital publishing platform for flat pdfs) Everything is correctly set up on my flash file, and the .swf files work fine independently. Once uploaded to Zmags, when turning to a new page within the interactive pdf, the animations plays a small clip before the page is fully loaded. Once the page is fully loaded, the animations and buttons etc work as they should. I do not want this short clip of animation to run when the page loads.
Now I have been told that the solution will lie with: Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE.
I am informed that these event listeners will ensure the page is fully loaded before the animation plays.how to add these into my ActionScript,.I have the actions on the first frame of the timeline and have used frames to create a contents page, so when your mouse hovers over the pages numbers (buttons), different animations happen (which are contained in the frames) I have no clue what to do next to add Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE.
ActionScript Code: one_btn.addEventListener(MouseEvent.MOUSE_OVER, onebutton); function onebutton(event:MouseEvent):void {[code]...............
I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
I'm trying to set up a simple button navigation system with a for loop that pulls a mc out of the library "i" number of times, adds it to the stage, then adds an event listener to it with a unique function name -- something like "onClick1, onClick2, etc", but with onClick[i] somehow in the loop instead.
var btnArray:Array = new Array(); for (var i:uint = 0; i<6; i++){ var myBtn:btn = new btn(); btnArray.push(myBtn); addChild(btnArray[i]); btnArray[i].x = i*50+50;
I have this slight problem with the event ADDED_TO_STAGE. The listener is launched twice so I figured the event is dispatched twice.
Here is my .fla code : var section:SectionStructure = new SectionStructure("xml/list.xml") addChild(section)
The Section Structure code : [...] mainHolder = new MovieClip; mainHolder.addEventListener(Event.ADDED_TO_STAGE, displayObjects); addChild(mainHolder); } private function displayObjects(pEvent:Event):void { mainHolder.addChild(sectionMenu); } [Code] .....
The output panel displays "test A" once and "test B" twice. I fixed the problem by adding this little line on the opening of the function createButtons : menuHolder.removeEventListener(Event.ADDED_TO_STAGE, createButtons); I read here and there that the event ADDED_TO_STAGE is dispatched when children are added but my problem remains even when I comment everything below this line : trace("test B");
- I have a constructor method which is trigerred automatically once the program starts - The method's argument determines whether or not an enter frame event is to be added(move:Boolean = true) - If true, add the event listener - there are getters and setters created to access the variables from another class
The problem is that the event listener is run only once - at the initial phase, so it checks the move's value just once (true - add, false - don't add), so it can be turned on and off only in this class. I want to allow a user to change its value from an external class, which is impossible even with getters and setters, because it adds the listener before the user even gets a chance to change it. I want the listener to be added only if the user wants it to. I know it looks complicated,
I have created a button class which has graphical elements. In future I might want to add this as a child to other things so what I would like to know is, firstly, can I get the details of the parent object from the child and, probably more importantly, is there an event that tells me when my button has been added as a child so that I can resize it?
I want to know when the data has been added to a chart so I can use localToData() to draw on the chart. If I do this immediately after setting the dataProvider the chart has not yet updated, so the the call to localToData will not return the correct values. Is there an event I can subscribe to so I know the chart has drawn the data in the dataProvider?
My problem is basically as follows. There is an instance of a class extending EventDispatcher. Everything goes well when I add event listener to the object like this:
[Code]...
Now someFunction is not called even though the line containing dispatchEvent('eventName') is being executed just like before (and there is an external reference to myObject as well). The application I'm developing is quite complex so, unfortunately, I can't post the exact code.
Suppose I have a Movieclip and in that Movieclip I have several MovieClips I'm using as buttons.I want all the buttons to do the same thing when I MouseOver. Is there a way I can reference all children of a display container so that I can have a statement like MouseChildren.addEventListener(MouseEvent.RollOver, rollOverHandler) ?
I'm using Event Propagation in order to change the alpha of each Child on MOUSE_OVER, MOUSE_OUT, and MOUSE_DOWN using... evt.target.alpha On OVER the Child's alpha increases from 0 - 0.5. On OUT it goes from 0.5 - 0. On DOWN it goes to 0.5 and stays there even with a MOUSE_OUT. What I'd like to do is then add a button to the main stage which takes the visibility of all Children back to 0, a basic type of Clear button.
I have one way to do it where I list each Child in a function (all 9!). But can I re-write this so that all Children are effected writing so much code? Ideally I'd like to send a request to find the number of Children (9) and then use this variable to write a function which says (where 'n' is the Instance name of each Child) that n(0-numChildren).alpha = 0
One of my decoration bitmaps covers up some important elements in my flex application. The problem is these elements become not clickable. How could make the bitmap not clickable or how could I pass the click event along to those children elements below?
I have setup a "LayoutPage" custom class (based on MovieClip) and I am attemptimg to create a "selected" behaviour.When I assign my "addEventListener(MouseEvent.CLICK,toggleSelection)" from within my custom class, everything works as expected, clicking any object of that class does display the correct behaviour.
Now, I would like to extend the functionality by adding keyboard modifyer to either extend the selection or replace it.For this, I thought of moving the "addEventListener" out of the class and put it inside the parent instead (my "PageLayout" class where all the "LayoutPage" live). But by doing so, the click event no longer register on the "LayoutPage" class but rather on its individual children (Page icon, Page number text field, Page Highlight shape, etc.)