ActionScript 1/2 :: Allowing The Mask To Be Moved When Inside An Instance?
Jan 23, 2011
I've set up a game, where the user has to guess what a picture is by moving a small hole/ portal around.I've used the mask feature to do this and managed to attach the portal to the mouse.However,I need to stop the mouse dragging the portal when it moves outside of the picture/instance.This is so the user can then press buttons to go back to main menu etc. Here's the code I've used to attach the portal
onClipEvent (load) {
startDrag("", true);
Mouse.hide();
}
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Nov 4, 2009
On my stage I have about 10 different objects that are all copies of the same MC symbol in my library. I gave them all instance names: block1, block2, ... block10. In the code for my Document class, I wrote:
Code:
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trace(getChildAt(i).name)
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The first time I ran my code, my trace looked like:
Code:
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Oct 4, 2009
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Apr 16, 2011
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
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[code].....
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Feb 2, 2005
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
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Jun 6, 2010
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
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Apr 29, 2010
http:[url].....make a mask scroll (I have a vertincal only one inside)?
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Mar 17, 2004
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Jul 20, 2009
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Nov 20, 2009
how do you access a button inside a movie clip by instance name? i want to add an event listener to the button.
i tried:
Code:
myMovieClip.myButton.addEventListener(MouseEvent.MOUSE_DOWN etc......
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Feb 3, 2011
i'm trying to use compiled assets and code from a swc. Inside a new fla I select the swc to be included when exporting. When create the instance in the timeline of the code works and I can see assets that are inside the swc and trace a propertie from the same object. The problem is only when doing the same inside a movieclip, can't reach the assets (movieclip) but I can still trace properties from the class. I've uploaded the working files: master.fla is the one that creates the swc. template.fla is where I test the swc. files (This are cs4 .fla + .swc + .as)
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Sep 2, 2011
I've created a button in Flash, and inside that I have a TextField and a MovieClip, both with instance names set. They cover all 4 frames of the button, with no keyframes.I found I couldn't access the objects using the instance names I'd set, so I used this piece of code to see what's going on:
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Oct 30, 2010
So, this is my thought-process:
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ActionScript Code:
var TextButtons: Array = new Array(); //my container for the buttons
for (var j:Number=0; j<6; j++){
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[Code]....
Every works up to here and looks pretty sweet. Then things get tricky. I would like to be able to create Text, specifically tlf, as part of the instances of the Buttons, so that when I mouseOver the text is grows and shrinks proportionally with the Button. I'm stumped, and exhausted my knowledge of AS3. I tried to make a separate array with TLFTextFields, and things just got funky. I am using TLFTextField, because there is an option to make them read-only. Somehow I need to make them inside the Buttons.
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Jul 24, 2007
I have defined a variable attached to a move clip via Mc.OnLoad = function *etc so is it possible to access this variable from within the move clip ?
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Sep 11, 2008
I have a movie clip that needs to loop inside a movie clip in Flash. Would someone post the code to paste into the ActionScript window? The .flv has no skin on it. I have done this so that I can put the video file outside of the Flash movie.
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I have several movie clips labeled thumb0, thumb1, thumb2, etc.
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Nov 11, 2011
I bought Flash recently and I'm getting started on making a game, a platform shooter game, thing. What I have, is a button on the main stage that I want to activate a function in an instance. But that instance is inside a symbol. So it's Stage->Character->Gun. But if I put down:
Shoot.addEventListener(MouseEvent.MOUSE_DOWN, Fire);
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Mar 10, 2012
I've started to Flash again after a long time. I'm excited. Whatever, my problem is simple. I want to reach a instance name from a movie clip. For example, I made a movie clip that has 2 frames. Name of the second frame is "secFrame". There's a movie clip inside the frame(i'm talking about the frame that named as "secFrame") that has a instance name as "mcSecFrame". Also the instance name of the main movie clip is mcMain. Now, the problem is, how I can control the mcSecFrame instance name with the code that is written on the mainTimeline's frame? For example, I want to control its frame rate. I wrotethis:mcMain.secFrame.mcSecFrame.frameRate = 5;But it doesn't work.
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Aug 29, 2009
I have a TileList that is fed by a DataProvider. The DataProvider places a source Class (and corresponding MovieClip) into the TileList as visual and interactive objects. [code]...
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Sep 17, 2009
Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.
Using the following code, everything works fine if the game piece color is set to the base in frame 1 (red). If the game piece is created and the timeline moved to a frame other than 1, I throw an error when trying to access base.alpha (this would be the second, third, and fourth instances of base in the game piece timeline). Heres the strange part, this is only a problem when the game piece is first created and added to the display list. Once created, even after the error has been thrown, I can access the alpha of bases 2, 3, and 4 in the drag start/stop listeners. Heres a link to the work in progress, and the relevant sections of code (shortened for brevity, t1 is the top left piece on the pallet, others just repeat the same code):[URL]
[Code]....
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May 16, 2010
In Adobe Flash, I have a movie clip that is added to the stage when the keyboard is pressed. I want it to travel across the screen and disappear once it reaches the edge of the stage. At the moment I use this but the image appears and then stops. Here is my code:
addEventListener(Event.ADDED_TO_STAGE,runtime);
var c = 0
function runtime(){
[code]....
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Jan 26, 2006
I've created a class that utilizes setInterval...I call it in a different class...and I can't get it to make the setInterval call. I'm thinking there's a scope problem but I don't see it.
Class w/ setInterval:
Code:
class Foo {
private var id:Number;
public function Foo() {[code]....
The function will get called but I need access to the class's instance variables inside display().
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Mar 12, 2011
I have a problem with a button.It has 4 keyframe and a text field with the same instance name "myText".I use this button in a MC, and its instance name is "myBtn".I'm trying to change myText with actionscript in the MC without any results.Debugging it I find a text field insiede this button named "instance6", so i think there is some problem with instance name.
I trying with:
trace(myBtn.myText);
and it says "undefined"!
How can i correctly give instance name to this text field?Is there any way to find out the name of the instance of an object (the text field) knowing the instance name of its parent (the button)?
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Apr 23, 2005
I have two flash files (say screenOne.fla and gameA.fla). After importing the main symbol of screenOne.fla into gameA.fla as a movieclip symbol (call it screenOneSymb), the simple buttons in the instance of screenOneSymb do not work. By "do not work" I mean they have no rollover, not mouse action, nothing. If I go into the edit "screenOneSymb" in gameA.fla and turn on "Control->enable simplebuttons" the buttons will work while in edit "screenOneSymb" but not on the main flash stage. I've worked around it, but this is driving me crazy. How do I import multi-layered movieclip symbols (with buttons and animations, etc, etc) and get them to work out of the box?
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Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched.
example code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
// event directly on thewall works
[Code].....
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Dec 30, 2010
Here is what i want to do contextually. I am making an interactive skeletal diagram of a back, each vertebrae is an independent button. As each button is rolled over, i want a box next to the button to show with the name of the vertebrae inside it.
How I am trying to do it:Each button is independent, as inside it is a bitmap picture of the skeletal section. All of the boxes are instances of a single movie clip located on the same timeline level as the buttons.. instances named BBox1, BBox2... through BBox26. Inside each movie clip i have a symbol that is the box named 'sbox' which is the graphic box that pops up and in the layer above a dynamic text box, named 'ttext' which is populated at runtime with the proper text to reference the button.
I am easily able to reference each sbox symbol individually from outside the movie clip... i.e._root.skel.BBox1.sbox._alpha = 0;.
I am not having the same luck with the ttext dynamic text. I am wanting to set the text inside each instance of BBox progmatically, but the text will not show unless i set it to static and type it manually before compile(in which case the text for all 26 boxes is the same). I have tried all methods of reference, even prepopulating the dynamic text box with text before compiling and it still shows nothing. This does not seem like a coding issue but a use of dynamic text inside a replicated movie clip with unique instance names.
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Dec 29, 2011
I am an AS3 code developer but this time I need to deal with a FLA that has an instance on timeline with complex nesting of movieclips and textfields (that are named via the instance field in Flash). The problem is that events (I put in the Documentclass) on nested movieclips inside that timeline placed instance are never dispatched. example code:
Code:
// my instance on Stage in all Frames of the timeline
public var thewall:MovieClip;
[code]....
View 3 Replies