I have been given a rather long and complicated Flash movie which contains a number of bugs. The one that has me most perplexed is as to why the pause button is failing to stop the root timeline.[code]As you can see, the button also controls various mps "voiceovers", which stop and start correctly, yet the timeline animations continue to play.I have looked through the movie and there doesn't appear to be any Play function overwriting the buttons Stop command.
I want to overwrite a XML file on my localhost, I always geta error "Error #1088: "The markup in the document following theroot element must be well-formed."AS3:
function upload():void { trace("upload"); str1 = "<?xml version='1.0'
I have a for loop that attaches a new mc to the stage fills it with info from a database. I should be left with three mc's but not the case. only the last one shows up on the stage. I went thru it with the debugger and it is filling all those movieClips with data but, overwrites them when it goes back to the top of the for loop.
what do you do when a loop "overwrites" itself and only displays the last value?
Code: for ( var j:Number = 0; j < xml_array.length; j++ ) { //Set state movie clips' parentMC and mainBroadcaster and onRelease functions this ["state" + j + "_mc"].mainBroadcaster = this.mainBroadcaster;
[code]....
here is the code snippet for the loop; I've used this before in a previous project and it didn't have this problem.
I've created two custom classes to contain data for a web forum controller flash tool:
class postClass { public var post_id:Number; //plus some other variables like timestamp etc
[code]....
When I try to assign a new post to a user (by adding the post data to the postArray variable) I overwrite posts that I had already placed under other users. More specifically, if I'm posting the first post for User Y, I overwrite the first post for User X with the exact same data.I thought this was a reference vs. value passing error, but I tried to eliminate this by not copying the "postClass" objects, but assigning the data directly into the user's postArray array:
var userArray:Array = new Array(); function addNewUser(masterPostIndex,UserNumber) {
[code]....
This all seems to work fine until I try to write a new post for a second or third user. If I trace the contents of User X's posts, they immediately become identical to the content of User Y's posts, as soon as User Y's posts are added. Later, when User Z comes along, both User X and User Y's posts are overwritten. This code is kinda long, so I didn't want to post the whole thing - but I can post any parts you're interested in, of course.
This really 'feels' like a reference-passing error (arrays are all looking at the same location in memory), but I can't figure out what I'm doing wrong - I'm not making a postClass object and then pushing it onto the user's postArray (I tried that too, same result).
var newPost:postClass = new postClass(); //read and assign values to newPost userArray[userIndex].push(newPost); //
this is clearly passing the referenceI can see how the latter example would pass the reference to newPost to the user object, then when I change newPost in the next iteration (when user Y posts something), User X's data will change too. I tried to avoid this with the first set of code.
When I make changes to a Flex project and rerun the project, it seems that FlashBuilder4 rewrites my html wrapper that embeds the SWF. But I have additional javascript code in the html wrapper and don't want to keep losing my code. I had to re-write the code once and it was a pain in the neck.How do I stop it from re-writing the html. And the related question: how do I stop it from deleting the html during a clean?I basically need to exclude the html from its processing once it's been created the first time. P.S. I'm using Flash Builder 4, but I suppose it's the same in Flex Builder 3.
I wrote over my actionscript code, saved it and closed it. now i cant get the information back. Do you have any tips. Been writing for 2 weeks on it. Iknoow i should backup it :)
I have a movie clip called "play_btn". The timeline has 2 labels, "paused" & "playing" ... paused contains a movie clip called "playButton" and playing contains a movie clip called "pauseButton". playButton & pauseButton contain images of a pause button and a play button.I am trying to replace the playButton image using:
loadMovie("play.png", play_btn.playButton);
This works when the swf is first loaded but then if I do:
I've been saving plain text files to the hard drive using FileReference.save and everything is working fine. However, instead of overwriting a file with the same name (as the dialogue box says it is going to), the new text is simply added to the end of the text file! I've even tried using a Byte array, but the same thing happens. Perhaps a Mac OS Flash Player bug?
Can methods declared with a custom namespace be overwritten?
Code: // secret.as package { public namespace secret = "http://www.example.com/secret";
[Code].....
If I try the above I get "1004: Namespace was not found or is not a compile-time constant." If I remove override I get "VerifyError: Error #1053: Illegal override of test in Extended."
I am building a dynamic menu system with XML. Back in AS2 I would make a movieclip, then attachmovie and duplicate the attached movie. When I did this I could always over write the old data. Now in AS3, it seems to be overlaying or "stacking" on top of one another. So my question is, is there a way to overwite the addChild, or a way to dump the contents of a movieClip so I prepare it for another attachment? Here's a sample of the code I am using.
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code: class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?