ActionScript 2.0 :: Can Textinput Initial-text Be Erased On Click
Aug 11, 2006
Is it possible to have a textInput component that will have text that will disapear when the user first clicks or tabs to it? In the parameters field I entered an initial text attribute "sample text" but when i click on it it doesn't disapear. Instead i have to erase it.
I've created a dynamic text field (named text_txt) on stage - gave it a value of "123";There is 1 keyframe (frame 1) followed by 9 frames.I've added a tiny piece of actionScript:
text_txt.text = "99";
Running it - all works great - I see 99 in that text field.If I add another keyframe (lets say on frame 5) - the text inside text_txt changes back to 123...Instance name there is still text_txt...
I have having a problem in my flex/air application, in which when the left mouse button is clicked on a TextInput the focus is stolen by the parent. So in more detail I have an hierarchy as follows...
I'm trying to prevent keyboard show when I click Textinput field on my device. I use Textinput only to show some text and for click event (to push a view).
does anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
I have a textInput component on stage. There is also push button component. the user types his name in the textInput box, and when he presse the button it goes to the next frame, transferring the value of the textInput box to a dynamic text box on frame 2. The dynamic text box just gives me "undefined". here's the code:
I have a problem with writing arabic text in the TextInput Dynamically. when i run the swf file i can write arabic in the search textinput, but when i try it online it write symbols and mad characters just like these " E - E H / E - E / "
So the real problem is the lack of an onReleaseOutside function. I found some examples of how to bypass this during a drag function but it was not applicable for a text input.The problem is that when a user selects some text in textinput and mouses off the application area and then mouses up, I'm getting a problem that the textinput keeps thinking that the mouse down is actively selecting text in the textinput and continually overwrites the characters being entered in the textinput. in the search bar of the live store on the page, type some text, then highlight it all and don't let up on the mouse until you are outside the store.I finally hacked some junk together so I can tell if the mouse goes off the stage using some code like.
var x = stage.mouseX;var y = stage.mouseY;if(x < 0 || y <0 || x >stage.stageWidth || y > stage.stageHeight)I'd like to just make the textinput stop thinking it should be highlighting text so that even if the user scrolls out of the applet and mouses up that the text input still overwrites what is in the search bar and functions as normal.
I extended a mx.controls.TextInput to create a custom component with a different behavior.I'm trying to set the text property on the keyDownHandler(), and for some reason it doesn't work as I expected. The text on the component just kinda ignore the change.I'm using Flex 3.6.Down here is a simple example code that explains what's going on:
Design a Text Input by using components in flash and its InstanceName is listChat.In that text input i added a text by Dynamically.while am adding text it displays with null.
For Example i added "apple" it Displays like nullapple
I'd like to make a login page with a user name and pwd field. And each time a user enters a character in to the user name text input box a small logo at the bottom of the page rotates in a direction for each character entered. how to detect when a character is entered in to the input box.
how to set a text in a TextInput which is placed inside Movieclip. when ever i set a text its not display on it.I have a MoveClip which contain a TextInput Component. this TextInput have name "letter". when the Application runs it dynamical add the MovieClip like
[AS2] Code this.timeline.attachMovie("Key_MC2","key"+1,1); after adding the movieClip i tried to set a Text
How can I color words in spark:TextInput with two or more colors? I did it with mx:TextInput with htmlText property but i can not find it in spark component.
I'm trying to convert an MXML component to an ActionScript Class. The component consists of a Form with a TextInput, TextArea, and two buttons - Save and Cancel, and a Validator for the TextInput, and other logic to handle events that occur. This component is currently extended by several other components. Now, in the MXML component binding the TextInput text property to a property in an Object was very easy: <mx:TextInput text="{_itemToEdit.name}" />
But in ActionScript, I'm creating the TextInput and setting the text property before the Object is set, and the TextInput is not being updated: public var itemToEdit:Object = {}; private var nameInput:TextInput = new TextInput(); public function MyClass() { nameInput.text = itemToEdit.name; }
How can I make sure that the TextInput text property is bound to the specified property in the Object?
I'm using Flashbuilder 4. I have a Spark TextInput control, and I'm implementing a "Copy" button that will copy the selected text only from within this control to the clipboard (pretty much like the RMB Copy does).
I have a problem with writing arabic text in the TextInput Dynamically.
when i run the swf file i can write arabic in the search textinput, but when i try it online it write symbols and mad characters just like these " E - E H / E - E / "
Dear Friends. Please tell me how to set a text in a TextInput which is placed inside Movieclip. when ever i set a text its not display on it. I have a MoveClip which contain a TextInput Component. this TextInput have name "letter". when the Application runs it dynamical add the MovieClip like [AS2] Code this.timeline.attachMovie("Key_MC2","key"+1,1); after adding the movieClip i tried to set a Text [AS2] Code this.timeline["key"+1].letter.text = "Some Text"; So nothing is displayed on TextInput.
What I am trying to do is rather simple, but I am having problems. All I want to do is pass the values entered into a TextInput component into a Dynamic Text Field I need this to be realtime, so when the user is entering the values it is updating in the text fields. I have 5 TextInput instances and 5 Dynamic Text Fields on the stage The TextInput values need to be passed to the Dynamic Text Boxes.
When I add a TextInput to the stage I can access it with instanceName.text. this works. Now I have one Movieclip with one TextInput inside (the textinput's instance name is testetxt). This MovieClip has a corresponding class and its code is the following:
class com.sck.testeT extends MovieClip { public var testetxt:MovieClip;
[Code]....
The textinput gets transparent but the text isn't changed... I realized it was because the textinput wasn't initialized yet. so I have to wait a while, but how can I know that it was initialized and I can set the initial text by code?
In my situation, I need to use these method to replace the TextInput field to Text class. as the result, I don't know how can I get the updated class name when I was replaced before. I try to use getQualifiedClassName function, and it will get the orginial class name, not the replaced class name Someone got any idea to solve this?
I'm having trouble setting the color of the text of a TextInput component. I know there is a TextField within it, I'm trying several methods, but none works:
The update to the Dynamic Text Box is always one character behind what is entered into the TextInput component. For instance my name is Shawn, if I enter "Shawn" into the Text Input the Dynamic Text Boxes will display "Shaw". It will only enter the "n" if I type another character then backspace it, deleting the extra character.
I want to have the mouse cursor to be changed to hand when used for entering the<mx:textInput>. When the field is already on focus, text selection should be available.I tried any combination of useHandCursor="true", buttonMode="true" and mouseChildren="false",and the closest result is when using all three of them. Then the hand cursor does appear, but the text field loses its selection 'abilities' (text cannot beselected using the mouse). This is logical, since mouseChildren="false" disables this. But how do I acheive the desired result?
I have a Flex3 TextInput control, with white text on a black background. I would like to change the style of highlighted text within the control to use black text on a white background (or something similar). I would love to do this using Flex styles, however I'm comming up empty handed