Drag and drop game. I'd like the instance to tint red when rolled over after it's been successfully dropped. I'd also like to play a sound file when clicked after successful drop. Here's the code:
ActionScript Code: addEventListener("dropped", dropper); function dropper(e:Event):void {
I have an ActionScript 2.0 project with a very simple timeline Alpha Tween ("Classic tween" in CS4) of a movie clip. I need to reposition the movie clip dynamically when the movie is launched, before the Tween is executed (as in "x_mc._x = 100;").
I found out that after changing the clip position the Alpha Tween as well as the Alpha final value are totally ingored. The clip is shown in the updated position but remains throughout in the Alpha setting of the first keyframe (even when it reaches the last keyframe which has a different Alpha setting). I verified that the Tween itself is executed by placing Trace statements at both keyframes. If I remove the repositioning statement, the Alpha Tween works fine (but of course in the original position which is wrong)
i wanna change color of mc. I have buttom Test and Parametri. In Test is movie testing.swf in Parametri you can change color of movie clips. in file starttesting is make like this:
in layer1 is mcPlayer. In this mcPlayer are three layers, action, container and buttoms. in action layer is this code:
How can I change color of mcOksid(testing.fla), but color will be change when i push a upload buttom? WHen i push reset buttom, the color will come back to default.
Second problem, in testing.fla in layer OKSID, i have mcOksid and mcOksid2. Know if i change color of mcOksid to blue, mcOksid2 has to be blue too.
I tried to change dynamically loaded xml file. Example: default loaded xml file is books.xml, now if I push button named CDs then it loads cd.xml. Do I need to use listener and trace? I have to files Script.as and Page.swf
I am making a 3d engine using formulas from a different language and its coming along nicely but I am having depth issues. How do I set the depth of an object within the script? I need the depth to change so I objects that are farther in the distance are further behind other objects.
Does anyone know if it is possible to dynamically add a movie clip to the stage with text and have the size of the movie clip dynamically generated by the amount of text?In other words I am trying to make a word bubble but the amount of text in the bubble will vary in size and I need the bubble to size accordingly. Maybe someone knows of a tutorial online that I can use. My searches have not been successful.
how can I unload a movie clip which is added dynamically?can we create multiple instances of the movie clip?I am adding the movieclip dynamically as below where tLevel
//global variable var tLevel:MovieClip = this; var myMovieClip:MovieClip = tLevel.attachMovie("MyMovieClip","myMovieClip",tLe
I have a movie clip with 11 frames containing 10 different images named "thermometer". I have a dynamic text box on the root of the movie with the var name of "therm"
action script in MC "thermometer"= onEnterFrame = function() { if ((therm <= 15000) && (therm >= 0)){
I have Flash CS4 and I'm developing an RPG game. My goal is to dynamically change the weapon/armor the main hero has on according to what the player has on. I think the term is paper dolling. Basically I want to be able to set a point in which a graphic (movie clip/w.e) can be place permanently and I can load images to it via actionscript 3. I want the point to stay on the hero becuase I plan to move him and animate him and I want to be able to have it so that all it takes is me loading an image to the hero so it will basically "mask" over him. Hope you guys understand what I'm saying, I'm having a hard time figuring this out.
I'm trying to dynamically load an exterior movie clip Showreel.swf into the movie clip loader_mc. I want it to have a preload bar, and with the source file I have all this code and objects are held within the first frame of the first scene. This works fine, but if I move the loader_mc elsewhere, (in this instance, frame 40 of the next scene it doesn't work?
Im confused because from the book i'm using I thought that this code has instantiated all the objects, so that I can keep the code in frame 1, as I understand is best practice, but bring the objects in when I need them on the timeline?
Here is my code:
ActionScript Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); loadListener.onLoadStart = function() {
So I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
I am working on a project where i have been given an FLA that has lots of images contained in movieclips that animate when you roll over them. These animations are all contained on the timeline of each separate movieclip, so the code was basically a lot of gotoAndPlay("2") statements and so on.
I have been given it to work on because the different movieclips need to go to a URL read in from an XML file when clicked on, and i have this part working no problem.
I also need to be able to read in image paths taken from the same XML file as the urls, and load these images into a movieclip holder within the movieclips on the main timeline. However the problem that i am having is once the images are loaded into img_holder which is placed inside a movieclip they will not animate on that movieclip's timeline.[code]...
Is there any way to dynamically name a varaiable or created movie clip? I know that I could make an array of movie clips, but what I really want to do is make a new movie clipe name based on another name. The reason I want to do so is that I want to pass a movie clip to a function and have it make a new movie clip (to contain the first) with a slight variation of the test such as "frame" or "handle" which I can then use to center the source movie clip.
I have a project that requires manipulation of a movie clip (swf file). This clip is called clip_mc.I have functions such as:[code]If I add to the stage the swf and call it clip_mc, then everything is fine and it all works - BUT I have a few of these files that need to be loaded when the button is clicked.I understand the loader() class and the addChild class but cant get my head around bringing them all together!so essentially I would like to know; How to dynamically load the swf and name it clip_mc so that the functions will work?!
i'm loading dynamically some images in a movie clip (banner in [URL].. everything works fine in safari, netscape, firefox (of course).. Explorer KO! actually IE (6.0.2900) works, IE (6.0.2600) doesn't!! image is loaded (preloader is working correctly), but image is not visible!!
I am making an image gallery and have so far got buttons that display a group of movie clips inside another movie clip. onclick { _root.attachMovie ("group","group",1) } or something, from the top of my head.
I now need to make it so that each movie clip inside "group" displays another movie clip, "image". How do I do this, seeing as they are dynamically loaded?
is there any timer function in flash to load a movie clip after a certain time elapsed? like we can adjust the time when it will load and when it will disappear
I have a looping movie clip and want it to speed up when the mouse rolls over one of the ends. Is there and action script that will do this? Or a different way to get it done? I faked it by making two movies with different number of frames but when you load that movie it starts over and it looks stupid. I have the scrolling animation on the site but want to put that effect on it. Click the first box after the intro to see the animation at the bottom(line of trucks) http:[url].....
i want to change frame rate of movie clip during run time on button click.....i have 3 movie clips...and i want to control the frame rate on button click...am using attachMovies to play the movieclips.
I have a movie clip to display a clock and a datagrid for showing my schedule. I want my flash to alarm with sound when the time from the clock match one time on the schedule. Here is my actionscript:
Code: clock_mc.onEnterFrame = function() { if (_root.timer[i]==_root.clock_mc.clock_txt.text.substr(0,5)) { alertSound = new Sound(alertSoundMc);
[Code]....
As you can see, I use onEnterFrame to listen and check matching between time on clock and schedule but it will check all the time and when it alarmed it produced sound all the time while the time is matched. I would like my flash to alarm only one or few times.