ActionScript 2.0 :: File Preload 50% And Then It Play?
Jul 28, 2004
I want just file preload 50% and then it play, 50% remain it will load while playing. But I can't do it, here is my code:
Code:
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
bytes_total = bytes_total/2; // it will loop because it turn back to play untill full load
i have a project i am working on...but for some reason the solution i went with is not satisfying my instructor......
so....here is my new code ( which is incorrect but i cant figure out how to arrange the preloader at the end )
[Code]....
first off, i dont even know if what i am being asked to do is possible...but, what i am being requested to do is obviously load in the external swf BUT, the external swf cannot play until the MAIN swf is directed to "start"......
i have done this numerous times in as1 and 2....but back then things were totally written different and if you do it the same way you run into migration issues....
i thought this was solved already, but my instructor will not accept the method of using an event to be dispatched in the external SWF to tell the main swf when to play "start"....im not sure if there is any other way to do this?
he wants the external swf to contain NO code other than what is necessary for its internal functions.. everything is to be coded in the MAIN swf
so im trying to use bytesTotal, and the percent==100 is just a number i threw in for example purposes...
I want to preload a swf and insted of a bar I would like to play 5 mc at intervals trigered by the persentage of the total loadedI want to set a new loader event of a URL = my_movie.swfand a progress.complete event
var percent of total loaded Then - if (percent==20%);{gotoAndPlay (20%movie clip) then -if (percent==80%);{gotoAndPlay (60%movie clip)
I've been playin around with loading MP3's externally ... and I finially managed to get a preloader working ... however, now at the end of the preload function it doesn't play the file!?If the mp3 is in the browser cache ... it will play the file!? How weird.wanna see? The Site Click the top right button for the player to slide out.
My code:
Code: mySounda = new Sound(); preloadNow = 1; mySounda.loadSound("Track2.mp3",false);
[code]....
I discovered that my preloader wasn't working before becoz I had two "onEnterFrame" events on the same frame. Obviously a no-no.
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie? Preload movie but can't play until a specific frame
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie?Does anyone know how to do this in actionscript 2.0?
I'm building a flash movie for something at work and im loading in some images using an XML file but when i use a preloader it only preloads the XML file (as in just the text inside) and not the images.
This causes the movie to start playing without having the images loaded.Does anyone have any ideas about how i could get it to preload the contents/images being called in the XML file so it doesn't run as soon as the XML file is loaded.
I have AS3 project, made with FlashBuilder. I'm using MovieClips from an external .SWC-file. In a MovieClip from the .SWF-file, I want to use an audio-file. Is it possible to preload a sound-file (e.g. .MP3) in my FlashBuilder project, and access it in a MovieClip inside the .SWC?
I wish to make a website with the following loading sequence;
> Preload Intro Movie > Show Intro Movie > Preload Main Website > Show Main Website
In other words, the intro movie preloads then plays, once its finished or the user skips, the main website will then be preloaded and shown.
I know how to make a standard preloader using the getBytesLoaded and getBytesTotal parameters, but Im not sure how it works if you want two preloaders, as obviously the getBytesTotal will be different?
Additionally, I would like to preload an external swf file (buttons.swf, 267kB) when I preload the main website so that everything is nicely ready to use. How can I do this?
I'm new on AS3 and have NO IDEA how to build a preloader. I need a preloader to loads my main file and another preloader to load the external files.. Both are with different preloader layout.But first, i'd like to know how do I preload my main file. The main file has a lot of actionscript codes in one frame;
In my main.fla file I have an animation imported into a MC. I have right clicked this MC and chosen properties than checked Export For AS. I have given it a name of intro.[code]I know that to preload a background image I need to create those functions (onOpen,onProgress,onComplete) but how would I create a preloader for my animation that is inside my main.fla as a MC?
I have an intro page that allows users to enter either a high bandwidth (flash) version of the site or a low bandwidth (html) version of the site. The flash has a preloader but it is still quite long for some to load. I was wondering if it is possible and what the best way to have the swf file load behind the scenes on the intro page so that when the use clicks the high bandwidth enterance the swf is already loaded or mostly loaded.
Problem: An XML configuration file needs to be loaded at runtime and be ready when the application's createChildren() gets called. At the latest, because configuration values are needed to properly initialize child components. Preferably, I would like the configuration loading be complete before the application even gets created. In short, I want to do this: load configuration, then initialize the application using the loaded configuration.
I created a custom preloader to help solve this. But as it turns out, the application's createChildren() method already gets called during preloading, when the configuration is not yet guaranteed to be loaded. That is, before the custom preloader dispatches the COMPLETE event.
In trying to keep file size down for download time... I have a SWF file that I have placed using the "UILoader" component (not sure if this is the correct thing to do)... what I would like to work out is how to make a preloader within my main timeline for this SWF file when it comes in. I hope that makes sense - I am very new to all this and struggling with terminology etc. I figured Actionscript would be what I need - but no clue right now...
I it possible to prelowad a sound file with javascript (or gwt) and feed it to a flashplayer without a server roundtrip?I would like to play the sound right after a uses clisks a button on a web site without a delay caused by server roundtrip.
I am using swfupload to upload files on a website, the problem that every time the user open the page which contains the upload button, the page loads completely then the flash file start loading from scratch every time the user visit the page with no cache. Is there a way to preload and cache .swf files in my asp.net page?
I want to load an external text file, and display loading percentage in flash,so I could show user how far loading is completed.And the problem is I can see progress in trace window,no progross message displays in the textfield,only when my text is completly loaded,the whole text shows in flash.
im trying to load an mp3 with a pre-loader. My swf plays fine until i click the button that loads the mp3."Error #2044: Unhndled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type."I've used this pre-loader code before no problem. The file name matched and the file is in the root folder. i don't get what the problem is. Here is the code I have on that keyframe:
stop(); var myrequest:URLRequest = new URLRequest("music1.mp3"); var mySound:Sound = new Sound();
I am trying to eliminate the Loader component from a project. Run locally, the Loader is sufficient to load-up the voiceover swf files that exist on many of the frames in the parent file. On the web, the short download delays at runtime due to the Loader are causing timing issues. I'm not sure if there is a way to preload multiple swfs into specific frames of a parent file so that they are available before runtime.
I am trying to preload an mp3 file dynamically while showing the typical 'percentage loaded' in a dynamic text box. However for some reason, the percentage just doesn't count up - it freezes on 100% even though the mp3 file is still loading. I have included the code that I'm using below. Also, does anyone know what would be the best way to adjust this code so that I could preload multiple mp3 files at the same time or one after another?
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
I have a "movie player" that plays flv files using the code below (videoToPlay is the name of the file to play and is just a string). I want to use the same setup to play an mp3 file also.I tried using mySound = new Sound(); and then mySound.attachNetStream(ns);, but it gives me this error: 1061: Call to a possibly undefined method attachNetStream through a reference with static type flash.media:Sound.