ActionScript 2.0 :: How Does Flash Interpret An Image File
Mar 10, 2007
I have 10 images in a folder. All the files are of 300KB at the maximum. Now I want to play them one after the other continuosly like a scroller. After the 10 images are played, I continue to play them again. Now when I see the windows task manager, I see that there is a 3MB increase in the memory for each image. So for 10 files I see an approximate increase of 30MB. After each loop, I can see the 30MB decrease again.
I want to know how flash treats an image file/video file..?I want to know how 300KB file is changing to 3MB file..?Is it the property of flash or am I doing anything wrong within the code..?
I am using a php mp3 handler script that I use as a parameter,but it seems to mess everything up just because there is a question mark after .php for my get variables. If I remove the question mark (mp3_handler.php?), the player appears, but with the question mark, it shows up as a text box. The first player works fine. The second just appears as a textbox in IE.The second however works in every other browser!!!
UPDATE: IT SEEMS TO BE THE second QUESTION MARK, but I do not see a way around this.. Oddly enough, the first question mark does not make a difference
The AVM verifier when encounters and error, writes to flash log. In the documentation it says that verifier will visit "all possible branches" where jumps might take it. However it is still pretty confusing when trying to follow the output. how to interpret it properly? The whole flow seems confusing. For example what are the meanings of the following markings.
[Code]....
Further, there are machine instructions and Machine State with registers, scope stack and operand stack. I understand when I see instruction and later a state modified, e.g. PushFalse would make a Boolean appear on Operand Stack - (Boolean[B]). But sometimes state is written even without an instruction preceding it, in combination with MERGE FIRST, MERGE CURRENT, etc. What does that mean?
I've got XML that looks like this: <item> <itemDate>07/10/2009</itemDate> </item> I would like to be able to read this in as an E4X object: item.itemDate and have itemDate be an ActionScript Date object instead of a string. Is this possible?
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives
I am building a flash widget for uploading files, but I want to display the thumbnail with html/js, once I have the file loaded via Browse into flash and have access to the raw data, is there a way to convert that to a base64 encoded dataURL so I can send that back out to JS to create a thumbnail like ?
I have a flash object (with an swf extension). The flash object contains an image which I need to extract and use instead of the swf file..especially for devices not supporting flash. How can we extract the image from an swf (flash) file? what tools can I use?
My website will have a logo on the header that will play as a flash movie (animated flash movie .swf). I am looking for code / algorithm that will display an image with the same dimensions as the flash movie if Flash is not installed or enabled for the current user accessing the site. How do I do this?
I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
I have designed a image slide show with dissolving effect and all images comes externally through xml file.go through my codes. every thing is going aright. Now I need to hyper link individual image with individual links.here is my xml file details...
I have a flash file (.fla) which is created in Adobe Flash CS4.
I want to add pre-loader which is basically a simple .gif image (my company logo). I want when someone run that flash (.swf) file, first for at least 3 seconds my company logo will be displayed and then the rest flash file will execute.
I'm using a compination of actionscript's getPixel and php's imagecreatetruecolor and imagesetpixel to generate a png image of an swf movie inside a browser. At the moment it will output a 72 dpi image at the same resolution as the swf movie, but I've been asked about the possibility of generating a 300 dpi image instead.
I have an image slideshow program working right now and it takes in a folder of a hard coded in number of images. I would like to change this so that it can take in a folder and will display all of them no matter the number. Is there a way to do this in flash? I'm thinking something like the foreach loop in perl or other scripting language. It is possible to store then number of images in a text file but I also don't know how to read that in flash either. I'm working in actionscript 3.
Is it posible to save a flash scene into an image and save it on client-side hard drive ? Without PHP. I dont care if user has to change flash security options.
I have video gallery written in ASP.NET. Each video has an .flv file hosted on FMS and image. I want to replace image with flash file each time use mouseover on video.
using .lineTo(x,y) and .moveTo(x,y) i have created an image and i would like to save that image as a separate .bmp or .gif or .jpeg (format is not really important). Is there some way that i could acheive this? and would it involve calculating the color of every pixel?
I have tried googling a solution but I keep getting really complicated slideshow tutorials.All I want to do is load one image into the flash file using an xml file. I have a movieclip in my flash file and just need to put the image on top.
I'm working on a fullscreen application that doesn't run flash on the browser. Running Flash player 10. When you open the file, I have fscommand to run fullscreen, the flash file is built at 1280 x 800, and I have an image (menu screen) that starts off the flash file. I'm trying to find a way to center the image to the native SCREEN resolution, not the flash resolution. Is that possible?
I have this code running on the menu MC: onClipEvent(enterFrame){ this._x = Stage.width /2; this._y = Stage.height /2; }
I've tried other variations of this, and no luck. On my 1280x800 native resolution monitor, it's great. Tested it, and it works. However, if I run the same file on a 1920x1080 monitor, the image is on the lower right hand corner. Also, the image at the moment has a center anchor point, but I'm sure you realized by my simple code. Also, just escaping the fullscreen mode, and scaling the window also screws up the formula. So I'm not sure what I can do to make it dead center no matter the screen res, or size of window. The reason I need to do this, is also because there are times where I have to change the flash resolution, and I don't want to go into the image everytime to adjust the center.
I am developing a ASP.NET web site where users will need to be able to create their own business cards. So, I'm looking for a tool (most likely Flash) that I can easily integrate into a web site and lets users add text and custom images to their cards and then create an image and/or PDF from their work.
I'm rather inexperienced with flash and as3, and I've been given a task of writing a program that downloads images from URLs that are provided, and saves them to a specified location on the user's computer.
The idea is to be able to download multiple images (user selects them) and download them all to a single directory (which the user selects first) so that he doesn't have to download them one by one. Also, putting them in an archive and downloading as one file wasn't an option.The only solution I found is using FileReference.save(), which won't work for me because it opens a save dialog.
I just tried to display a flash file and an image with Fancybox.
To imagine about what am I talking, take a look on the next snapshoot:
[URL]
fancybox to be loaded automatically on pageload with the .swf file and the .jpg .swf file to be centered as it is also on the example above .jpg file to be positioned on the right bottom of the screen/page
[Code]....
Can this be done, to show up 2 media files on a fancybox overlay at the same time?
Is there an actionscript class that can call an image that has just been uploaded onto the server and place it into a movieclip? Struggling to find a code as each image will have a unique number. Is there a code that can link into a php session that starts as the users uploads the image?
I have found several tutorials for loading data/text into flash using either the 'filereference class' or the 'moviecliploader' but these seem to need a string or a url for the data fro flash to get. Another option is to have the upload script in flash itself but i do not want this either.
I am trying to load different image galleries into a container flash file. Each image gallery will be in a speparate swf that can be loaded/unloaded from the main swf. I get the first gallery to load and function fine, using the following code:
var ldr:Loader = new Loader();addChild(ldr);ldr.alpha = 0ldr.y = 110ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded, false, 0, true);ldr.load(new URLRequest("folio.swf"));
i saw a flash movie clip used on a site and I like the way it was designed. The whole length of the file file is stable and then only the image outline slides into view on the screen. i have tried to do that but my whole image slides in just like normal motion tween.
I am developing a Image uploader using Flash 10. I am using Filereference object to browse images and Loader to show the image:
Sample code:
var tempFileRef:FileReference = FileReference(ev.target); var oLoader:Loader = new Loader(); oLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoad); oLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIOError); oLoader.loadBytes(tempFileRef.data);
It works fine with .jpg and .gif files but when I browse .bmp or .tiff file, I am getting the error:
Error #2124: Loaded file is an unknown type.
Is there a way to load and display browsed .bmp images from desktop?