ActionScript 2.0 :: Import 3d Into Frames To Create Vr Object?

Oct 20, 2003

I have a sequence of images that i want to import into a movie clip. These images are from an object i have exported from 3d. I used to have some code that you dropped on the timeline, and as you mouse left/right, the object rotated in 3d. but I have lost it. DOH....

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ActionScript 2.0 :: Import 3d Into Frames To Create Vr Object

Oct 20, 2003

I have a sequence of images that i want to import into a movie clip. These images are from an object i have exported from 3d. I used to have some code that you dropped on the timeline, and as you mouse left/right, the object rotated in 3d. but I have lost it. DOH.If any1 knows of any tutes/code I will shout them out a Virtual beer.

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IDE :: Create A Preloader That Plays A Certain Amount Of Frames As It Loads The Rest Of The Frames

Nov 16, 2009

I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie

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XFL Import From AE CS4 Limited To 1000 Frames?

Jul 22, 2009

I'm currently working on a JibJab style project where a third party agency have done an animation. Now we have tracked the head motions in AE CS4 and done an export to Flash using XFL, and the motion does not work.
 
Before this we have done several tests to see if this method would work, so we know it actually does work, but the tests where only a couple of 100 frames long, now the project is over 1500 frames.
 
The final animation is 60 sec, 25f/s, and after importing the motion into FLASH using XFL nothing happens. The motion is there if we look in the motion editor, the image is there, but nothing happens when i scrub back and forth. This all worked like a charm with the test projects. AND if i try and rightclick the picture or motion editor FLASH freezes, so i know something is REALLY wrong here.
 
After four hours of bug hunting i have isolated the problem to the number of frames you try to import into FLASH. If the end sequence is more than 1000 frames (exactly!) a extra keyframe is added on the first frame in the motion editor, so there is TWO keyframes on the first frame, where there should only be possible to have one. This happens only if the sequence is more then 1000 frames. If i take the same sequence and export if from AE so its less then 1000 frames everything is fine.
 
I have attached a screenshot of the extra keyframe that apears in the motion editor. It's allso noteworthy that this extra keyframe can't be changed or adjusted as it does not actualy "excist".
 
I would like to have this bug confirmed by someone and if someone has a solution? Right now im looking at cutting up the export into "999 frames" sections and then patch it together again in Flash. 

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ActionScript 2.0 :: Import Video As Frames?

Oct 28, 2011

I want to control this imported video with UP and DOWN keys, to play forward and backwards, but it's not smooth at all, and it lags when in reverse - I read that I could import the video as bitmap sequence, and so I tried exporting the video as bmp image files from After Effects, but there are like 2108 images, and Flash crashed after importing them!

Is there a better way to import a video to Flash, in frames, so that it acts just like a movieclip and runs as smooth as one?

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Make Flash Add Enough Frames Automatically For My Mp3 Import?

Jun 30, 2011

I have a 30 minute mp3 I need to embed in an .fla so I can export as .mov for conversion to .fla.I tried adding frames, but you can only add so many at a time. At 30 minutes, I had added the max frames (going to the rigth) about 15 times and it wasn't enough.Is there a trick to automatically adding enough frames to cover the entire imported mp3 on the timeline?

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ActionScript 3.0 :: Create A Slider To Control Frames In A Movieclip Error 1009: "Cannot Access A Property Or Method Of A Null Object Reference"

Oct 27, 2010

I am using this method to create a slider to control frames in a movie clip.

[Code]...

The slider works well when I'm in the scene that contains the slider. When I go to a scene that does not include the slider, I get the following output error. TypeError: Error #1009: Cannot access a property or method of a null object reference. How can I stop the stage.add.EventListener when I navigate to other scenes that don't include the slider. This is my first as3 project. The project functions as it should but I don't know if the output error will cause problems later.

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Import Photos For Slide Show, In Order, To Key Frames?

Jun 5, 2009

How can you import a folder of images straight into the timeline as a sequence of key frames for a slide show?

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Use File=> Import=> Import To Library... Or Import To Stage...the Flash Environment Becomes Terminated?

Aug 18, 2009

I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.

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Professional :: Create A New Fla And Import The Mov And Export As An Flv?

Jan 29, 2011

never ran into this before but I have an fla that I need to convert to an f4v, correct me if I'm wrong but do I export the fla as Quicktime then create a new fla and import the mov and export as an flv?

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IDE :: Create A Pdf-file And Then Import It To Flash?

Jul 27, 2010

I'm creating an AIR-application. It has many functions, so I'd like to add a FAQ/help. Is it possible to create a pdf-file and then import it to Flash (CS5)?

Maybe that isn't the best way. How would you create a FAQ/help-text?

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Professional :: Import PNG To Library - Set To NOT Create Symbol?

Jul 5, 2010

When you import a PNG into the library, Flash creates a symbol as well. It doesn't do this for JPGs, so I'm wondering if there's a setting that I can change that. I don't want it to create a new symbol. If it can't be changed, can anyone tell me why it does it for PNG and not JPG?

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Professional :: Create Re-usable Symbol Library / Import Into Different Files For Use

Jul 12, 2011

Im character rigging so im making nested symbols.i was wondering how do i take these nested symbols and create a re-usable symbol library and import these into different files for use.

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ActionScript 3.0 :: Tween Object Import Statement - Getting Error

May 24, 2011

I have the tween objects imported, but I am getting an error which I am unsure of here is my code I have written so far...

// Game Tweening Import Statementsimport fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
function createEnemy(event:TimerEvent):void {
var enemyAppear = new MovieClip;
[Code] .....

So I want the object to move from the left but I am getting an error where the debugger cant read some code. Well I mean in the output of the compiler.
UnloadSWF] C:UsersCaseyDesktopSliding Duck ShooterSlidingDuckShooter.swf[[DYNAMIC]]1ReferenceError: Error #1056: Cannot create property x on Number.
at fl.transitions::Tween/setPosition()......
Timer/tick()Cannot display source code at this location.
The game pretty much freezes/locks-up after clicking the button to start game.

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ActionScript 2.0 :: Create Transition Of Swf Frames?

Oct 26, 2004

Bellow is AS to create a transitions between external swfs on [code]... How can i alter this code to instead of calling in external swfs i call in different frames on the same swf?

I have created 1 swf with 10 animations 5 intros and 5 outros each corresponding to different sections of my page and then i have 5 midframes. how do i use action scripts to make transition between then the section i am in and the section i want to go to.

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ActionScript 2.0 :: Create Different Scenes Instead Of Frames?

Jun 7, 2007

For my game i was think to create different Scenes instead of Frames, since it would be easier to navigate between them.

Will functions, variables etc be same on all the scenes? Or will they be unloaded?

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Create Empty Frames In An Existing Timeline

Oct 28, 2009

I have a timeline and want to create an empty space to put in an additional timeline animation in the middle.

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ActionScript 2.0 :: Create A Slideshow With Multible Frames?

Feb 15, 2011

how to create a slideshow with multible frames. One photo on each frame.All the images I want to show have been imported.I guess I have to put the names of the imported images in an array.But what is the syntax for loading an imported image by clicking a button?

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Moving An Object In Multiple Frames

Jun 12, 2010

I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.

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ActionScript 3.0 :: Create Movie Clips Dynamically And Add Frames To Them?

Sep 6, 2009

Is it possible to create movie clips dynamically and add frames to them? Because say I have a game and there are NPCs, I'm not going to want to create say 50 different MovieClips manually, is there a way to do this through code?

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Flex :: Create Own Frames Animation And Play In Movieclip?

Jun 21, 2011

how can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip

<?xml version="1.0" encoding="utf-8"?>
public var mc:MovieClip;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{

[Code]....

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ActionScript 3.0 :: Make Object Visible Only In Certain Frames!

Aug 18, 2011

For keeping the actionscript in the first frame; I'm creating buttons only in the first frame that doesn't change; but I want for some of them to be visible only in certain frames! Is there any code for doing that?

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ActionScript 2.0 :: Create An Extended Contact Form With Multiple Frames?

May 29, 2011

i am basically trying to create an extended contact form with multiple frames. Below is what I have:

frame 1 =
_global.testtext = "blank";
button.onPress = function(){
_global.testtext = "new text value";
}

[Code]...

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Actionscript 3 :: Create Event Listener To Execute A Function When Object A Collides With Object B?

Mar 26, 2011

Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.

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CS3 Animation - Object (shape Or Symbol) Spanning Across Many Frames?

Jan 13, 2010

I'm creating an animation kinda like a travel map, x - - - - - - - - - - - - - - - - - - - - x .where the x's equal the start and the end point, and the dashs are like your direction etc, a good example is if you've ever seen those pirate movies where they have the maps and it shows where they have to go.is if there is a better way to do it than I currently am (Still finding my way around the whole Animation thing - and I'm sure theres an easier way than this!)

At the moment I'm going frame by frame and in adding objects, so for example, in frame one I have my 'x' object, then frame two I pasted the 'x' object plus one 'dash' objects, and so on and so forth, and I have a feeling that doing this is going to take agessss, and I'm sure there must be an easier way! I essentially need the 'x' object to span across ALL of my frames, is there a command or something for this? I'm not too knowledgeable with tweening, but can it be done with that?

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IDE :: Alpha Tween (ease In From 0 To 1) An Object On Stage Over 25 Frames?

Apr 29, 2010

I want to alpha tween (ease in from 0 to 1) an object on stage over 25 frames. And after the tween is over i want the object to persist on the stage and in the timeline. How can i do that?afaik i have to extend the tween in the timeline beyond the keyframe with 1 alpha. But when i do that this also extends the time of the tween from 0 to 1 and it actually lowers the alpha 1 in the keyframe automatically to some figure that fits with the ease in which apparently spans the entire tween.

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Flash :: Using HitTestPoint With Stage Object To Create Object Boundaries

Dec 15, 2011

I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]

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ActionScript 2.0 :: Create An Xml Object (or Any Object In Fact) Named After A Variable

Oct 28, 2003

How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML

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ActionScript 2.0 :: F8 Create A Button That Plays Random Frames / Not Repeat Frame

Aug 6, 2009

I'm trying to create a button that plays random frames, and not repeat the frame. Like, if Frame 3 was shown, it won't be shown again. I'm kinda new to Action Scripting.

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Actionscript 3 :: Flash - Access Display Object In Other Frames (aka A Frame Other Than One)

Apr 30, 2010

getChildByName('name') will work as long as that child is in the first frame.

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