ActionScript 2.0 :: Make Parts Of The Text A Button?
Nov 2, 2005
I have some text on my flash page and I want to make parts of the text a button using actionscript. How do I make a button using actionscript? I don't want to make a component button. I just want to make some of the text a button.
I have really complex flash animation thats severely obfuscated accross several layers and over 500 Symbols. Luckily the whole animation uses just two colours, all the way through. I need to find a way of swapping colours like this, so I can make all the red parts green, etc.
I am trying to make some buttons that play different parts of multiple movie clips- and also link to a url. I also want to be able to click on a movie clip and make it play starting from a certain point (this is what I have been working on) I have this code
it is on an actions layer of my main timline- I am not sure if I put it in the wrong place or what- but it doesn't do ANYTHING when I click on it when testing the movie. I gave the frogdance movie clip the instance name 'froggy' in the properties panel. The rest of what I am working with will be buttons that do things- but I also want this movie clip thing to work...
I am trying to make a walking animation for a character with customizable parts. I can't seem to get this code to work correctly:
[Code]...
playerStance defines if the character is idle or walking, in this case walkingchar is a MC containing 2 frames : idle and walk (the frames contain MC:s for the current animation, in this case charwalk)charwalk contains 2 keyframes and the others are filler frames, the keyframes in this case are 1 and 16charwalk contains layers for all of the character parts, for example bottom1 (is located in frame 1)all of the parts contain frames for every variation of that partin every frame of the parts is a code : stop(); to prevent them from playing when I gotoAndPlay charwalkWhen I play this and update the parts after changing parameters, the algorithm returns a right value, but the parts don't go to the correct frames. Instead they are kept in the first frame.
I have a map of the US and each state has a rollover that changes the color of the state...what i am trying to figure out is how to click on the state and have text appear to the side of the US map and have that text stay up until the user clicks on another state.
I am trying to create something like a dress up game. The first screen would be all the body parts(e.g hands,head etc.) and once users click on the next button they will be taken to a new scene with the assembled body parts where there'll be clothes and accessories for users to choose.My question is how to create the next button which will link to another scene containing the assembled body parts.
I have a dynamic text box that acquires text from a txt file.
Sometimes the text is greater than the text field so I want to be able to show a page up and page down button. However I do not want these displayed if the text does not exceed the field.
Currently the buttons are always displayed.
I understand how to get the text field info, I do not understand the "easy" bit of only loading the buttons if the text field size is exceeded.
I am trying to load text from an external XML file into a dynamic text box. I have so far managed to load single parts of the XML file into a dynamic text field. I now want to be able to load different parts of the XML file (something similar to a string with appendText) into the same text Field. I have so far managed to achive this using the String and append text properties, but would like to use XML file to do it instead.
I'm trying to make a "weapons generator" for the game Crysis without the need of coding. to do this I'm using component buttons/textboxes/numericalsteppers. Does anyone know how to make it so when you press a button or change the number in a numericalstepper or enter something in a textbox to make it paste corrisponding text in a textbos to the left?
How to make my own button with a text label on it?
I've done the following:
created the button background and added the TextField on it called txt and packed it all to Button called MyButton. I added an instance of MyButton called btn to a stage and wrote in the main class: trace(btn.txt.text); - everything was fine. But when I added states of the button (Up, Down, Over and Hit) the txt field of buttons became null.
Whenever I am trying to do, the button rollover work, and put the dynamic text on top of it. The area outside the text is reacting to the rollover, but when I rollover on the text, I lost the rollover effect of the button under.The only way I have found to work around this, is to create another mc, invisible, on top and covering the button and create a script to activate the button rollover effect under... but is it the only way?
I don't have to do all this with static text, but the font react bad with rollovers or some other effects.
Someone has created a map where there are little colored buttons over building locationsThe buttons were made so that when you hover your cursor over them, they will bring up a little chat bubble (like the ones you see in comics) with the appropriate street address text. What I cannot figure out is how to, after removing the cursor from over a button, make the text bubble stay put so that those who see the map can highlight then copy and paste the street address from it.
I'm trying to create a flash animation similar to this one and I want my text box to appear when the mouse is Down. I've created Whitebox and Text Layer but the problem is that they only appear when I make the click then dissapear immediately. How do I make the text box stay on the screen until another button is clicked?
Im thinking this is easy but i cant figure it out. See attached file. When the side button is clicked and the user chooses the red or blue button, I want the color name that was chosen to show up and replace the word gray under the side button.The gray Dynamic text box under the side button has an instance name of myCurrentSideColor.
Below is my code. import fl.events.*; var currentObject:MovieClip;
I am willing to use Macromedia Flash this year to make my physics project. Well, its going to be force resultant calculator. for ones dont know how it gets counted.
Well, I'll make 4 input text boxes, and a button in the middle. 1 text boxin the north, (power effect the body from the north) one on the south, one on the east and one on the west.(I've done that part).
Then, ill need it to subtract the north - south and east - west on(release), and display that on a dynamic box called Fx (east - west) and another called FY (north - south) Finally, I'll need it fethagorth the Fx and FY to give me the final force resultant. I've done the 4 input boxes and a button, I'll still need someone gimme the action script for subtraction and fethagorth (or atleast teach me how to do it).
I have a bunch of pdf files in a specific location on my site (mysite.com/pdf).
I want to create a search field where the end user inputs text into a field and flash locates and opens the corresponding pdf file (mysite.com/pdf/myfile.pdf).
1. The old main logo was not as wide as the new one, so now the entire new one is not clickable (to take you back to the main page). How do I fix this?
2. For the life of me I can't figure out how to make text (or a button if need be) link to a specific flash frame. If you look on the site, there are a couple of spots under "What We Do" that I need clickable to take them to the Contact Us page.
I need the user to type something into a text block anything at all they just have to type something.If they wright something into the text block then the button should be able to play.Here is what I have but it does not work.
on(release) { if(_root.text == " ") { stop// if the text box is just a space // do nothing } else { this.gotoAndPlay("37");} }
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
I'm trying to make a button to load an input text field for email addresses. I've been trying lots of different approaches but nothing seems to be working.Code:Quote:
on (release) {loadVariablesNum("subscription.php",0,"POST"); gotoAndStop("thanks"); }
I just need the button to communicate with the PHP code I have setup.
How can I change the text of a button instance without affect the other button text? I belive an AS aproach would solve it but I don't know how to do it.
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} { function (scroll) { textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
Im have an flv playing on my stage. I want to make a mute button for the video that can instantly make the volume 0 or 100 depending on what it is.So i have tried using this code:
I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.
public class ContactClass extends Sprite { public function ContactClass() { var home_btn:Sprite = new Sprite();[code]....
my friend make me doing a map (in ActionScript). After the click on the some place in the map starts the redirect, e.g.
Code:
on (release) { getURL("http://www.yahoo.com/"_blank); }
I'm not a flash developer, but I would be to want add the every part of the map a identificator, e.g. id="part1"
PS: I have now the map, where every part have some ID. After the click on that ID I call jQuery event 'click' -- and this I need also in the new flash map.. Is it?
I'm trying to make a text box that loads text from a text file. I've accomplished that, and now I want to have it so when I click a button is loads another var from the file by changing the end number. Here is my code:
myNotes = new LoadVars(); myNotes.onLoad = function() { i =1 ;