ActionScript 2.0 :: Stop The Swf From Reloading When The Buttons Are Clicked?
Apr 24, 2010
I'm trying to stop the swf from reloading when the buttons are clicked.just want it to load once [default.html] and then onclick or onrelease get the correct URL [without reloading the complete page]
i want to control a movie clip with two buttons, one backwards and one forwards, the movie is 25 frames long and needs to stop at every 5 frames each time one of the buttons is clicked. Below is some code i have been trying to get to work
I have a SWF movie inside of a jQuery UI tab, and the problem I'm having is that the SWF gets reloaded everytime I click away from the tab onto another tab, and then click back. I can inspect the DOM and see that the div containing the SWF is still in the DOM when I click away, so I don't know why this it seems to reload it when I click back to the tab.[code]...
I have 4 buttons on Layer 1. button_1 to button_4. On Layer 2 I have 4 movie clips each with a timeline span of 5 kf's and a second layer above with a Stop action on the 1st and 5th kf. Each button has a piece of AS on it as follows:
on (release) { _root.slide_1.play(); }
Each movie clip has an instance name from slide_1 to slide_2. Now when I preview the SWF and click on each button each MC will load and play BUT I have to click on the same button again to make the MC disappear. If I click 1-4 in that order once I click the 4th button and the MC loads for slide_4 I cannot make any of the previous MCs load anymore.
Now I realize there are more advanced ways to make this happen and I am using Flash CS4 but I'm not much of a programmer and can't seem to figure out why this is happening.
I have a flash banner on every page in my site. I want it to continue playing rather than reloading when users change pages. Ive read that this can be achieved using flashvars.
I have this on frame 1 of my fla file now: var mySharedObject:SharedObject = SharedObject.getLocal("displayCookie"); if(mySharedObject.data.displayed == true){ gotoAndPlay(currentFrame); trace("cookie found"); [Code] ....
But I don't know how to give the currentFrame the value it had at the time the page was refreshed. How do I put that in there?
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code: //Button Listeners /////next_mc.buttonMode = true;
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
I'm making a page with multiple soundclips - each one launched by a separate Flash button.
Problem: If someone clicks a button and then clicks another button without first stopping or pausing the original soundclip, the two play at the same time. Press another and three clips play at once.
How do I make it so that when you push the next button it stops the first clip and then plays the second one?
First off I just want to say that I do NOT understand ActionScriptI am learning as i go.Ok, I have created a animated MC Button and i uesed the Behaviors to control the OnRollOver, OnRollOut and OnRelease states of the button Here is my code:
Code: on (rollOver) { //Movieclip GotoAndPlay Behavior
I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
I have 6 buttons, and a thin bar.. I am doing an effect whereby when I click on the 6th button the bar will move and stop at the 6 button, and when I click on the 2nd button it will move and stop at the 2nd button.. but I cant stop the bar..
bar = slider button = btn_1 Each btn script: on (press) { slider.yMove = btn_1._y; }
I'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
so i have an event listener a mouse click in a movie clip name "em_contact" i also have an event listener after an animation plays out on an object called contactbtn_mc, How do i tell Flash once em_contact is clicked dont listen for that event any more?
my code is below em_contact.addEventListener(MouseEvent.CLICK,gotocontactanimation); function gotocontactanimation(EvntObj:MouseEvent):void {
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed); function b1Pressed(event:MouseEvent){ trace("b1 pressed");
[code]the page im trying to access is named home and the button is b19_btn, the rollover, up & down states work.But when clicked it does nothing and the output doesnt show any errors?i added trace("clicked")and dont recieve anything in the output window??
buttons are programmed identical but some of them have to be double or tripple clicked (depending on the level they are in) in order to access the designated location.What does it mean? Is there an error in code and something has to be rearranged differently?all of the top menu buttons work with a single click, except for the first one "about us" which has to be double clicked.
i need a very simple interactivity to work on .. i have 6 btns on stage and only when all are clicked i want my next event to take place ..say i want to trace("done ") when all are clicked .. but the user can click the btns in any order..
Basically I have 3 expandable buttons place beneath each other that expand when individually clicked. I want the "other" buttons to move/tween as the user clicks each button. I could get them to move but I want them to tween when they move rather than just jump to a new y position.
I have a file,which loads external movieclips in a main file,and you can navigate around,by using a next / previous button.It also has a dynamic textfield which loads an xml. What I need to do is,load the second node of the xml file,when a second external swf is loaded. For example: First external swf loads,the first node of xml loads.Then,you click next button and the second external swf loads.Now,how can I make the same dynamic textfield display the second node of my xml file?
I have a game where there are five buttons which can be clicked (which will play sounds). But once 3 of them have been clicked, the user is taken to a new scene.
I have the following code, I'm completely lost why this isn't working:
Code: var buttonArr:Array = new Array (button1, button2, button3, button4, button5); var t: int = 0;
[Code]....
make the game go to a new scene once 3 buttons are clicked?
I'm trying to create a loop of some kind. I haven't done these before and I've tried searching the forum, but I'm still stuck. Not to mention, I still don't understand the difference between a for, while, and do loop, but I will tackle those later.
For now I have several buttons that need to be clicked before the user can proceed. I am trying something like this:
If I have 10 buttons, how do I keep track of the order of buttons I click on? For example, if I click buttons only in this order: button3, button6, button8, button2, something will happen. Maybe plays a sound tone such as sound.mp3. I'm going to use actionscript 2.0 in my movie.
Action Script 2.I have a count function that counts how many times the buttons in my scene are clicked.It counts upwards on each mouse click:root. count+=1.I know this is working because a trace(_root.count) shows appropriately.When count == 6, I need to trigger a sound. My code is as follows;[code]The problem is, it's not triggering the sound as expected, even though the _root.count trace is showing 6.
I am making a game for the university I attend. I am having students choose between college and high school by two buttons to see if they choose the correct answer. Then I want it to display the number correct on a result page I will have them print out for the instructor of their freshman seminar class.Can flash remember if a specific button was clicked? I have each button with a unique name and could it tell which one was clicked to help me figure out results?
Otherwise, I was wondering if there was a way I could have flash keep track of "points" so I can display the number correct. Would it be possible if I gave each button a numeric value and somehow added up the numbers from each button to put over a total score of 12 (that's how many questions there are)? Could it be done in a dynamic text field?