The problem is I have an MC in the library the gets attached to the stage dynamically and when that happens, my FLV doesn't play. I thought perhapse it was a matter of the FLV being loaded under the other MC but I've tried "swapdepths" to move it to the top, and I've tried "removeMovieClip" to get rid of the other clip to show the FLV.
Nothing seems to work. All my trace statments are trigering so I know the function is working properly (except getting the video to play).
// Create a NetConnection object
var my_nc:NetConnection = new NetConnection();
// Create a local streaming connection
my_nc.connect(null);
I'm using Flash CS4. Whenever I make a button go to a frame that has a tween in it, it will not read it. When I take the tween out and not have the frame have any animation then it is fine.
I am doing an interactive display for school and it includes 2 games and 5 movies.I have it all set up the way I want it, but I have a HUGE problem, my movies will not play!! I am using 2 different codes, one for the games and one for the movies, they are below:
Games Code: loadMovie("filename.swf" , 1); Movie Code: container.loadMovie("filename.swf");
The movie code has worked before, but for some reason it is not working now! If ya'll have a different code for uploading .swf games and movies ! These are all being uploaded and I am navigating them through by buttons and those seem to work great! Another thing, I have it set at 2 fps but some things get cut out because it goes too fast, but if I slow it down anymore the games won't work.
I have embedded a flv video onto the stage. I then have loaded in an image which is transparent enough to see the video through it. The problem is I cant now access the video player to control it. Is there anyway to bring the embedded video on the stage above the loaded in image so I can actually click play on the control bar and play the video?
I have a colleague who is trying to put together a Flash package for me on her macbook pro. It needs to play an flv file. She is unable to play flv files on her computer either in Flash or using the Adobe Media Player. I have no problem playing the same files on my macbook pro, we're both running the latest OS and have version 1.8 of Adobe Media Player. She went to the Adobe site to download the latest version of Adobe Media Player, hoping that might include whatever component is missing on her system. Because of Adobe's decision not to distribute AMP that didn't help.
She has Flash Professional CS5 11.0.2 on her system. When she imports an flv video into a Flash project and tries to play it she gets an error message saying it can't stream the video. Note that the video is on her hard drive, it is NOT on the internet so no streaming should be required. The actual error message is: "the video player is in the connection error state. It enters this state when a video stream attempted to load but was unsuccessful. There are two possible reasons for the error: no connection to the server or the stream was not found." Since it's a file on her hard drive, and she has loaded the file into the Adobe development environment successfully, the one thing we know for certain is that neither of these reasons is correct.
I am unable to play flv from xml though the xml loads perfectly fine. When flv path is hardcoded the video plays fine but when from a node it seems to make the video disappear and it dosent play.I am having the same issue i got the xml loaded and even the url into the video source but it dosen't seems to play the video when reading from xml...
I have an image scrolling setup like in itunes, however I am unable to click on the images to play a frame in my timeline (i.e. I�m going to click on one of the revolving pictures, which change to another frame, enlarging a square on the page which contains information). So every image that is rotating enlarges a square at the bottom. What changes do I have to make in order to do this. Below is the action script:
I'm trying (and failing it seems) to teach myself Action script and I'm having a really tough time with what I'm sure is something that quite easy to do. Basically I have one button. When this button is pressed I'd like it play a movie. When the button is pressed again I'd like to stop playing the movie. In the first frame of the movie I've put a stop action so that it doesn;t repeat itself when it finishes playing. In the last frame of the movie I've put gotoAndStop(2);In my main timeline I have 2 layers each of which has one frame. The button is one layer and the movie on the other.
I selected the button on the stage and gave it the actionscript on (press){ gotoAndPlay("vcsound_mc.play(2)");
I am new to flash and creating a file with a series of 25 images. I have each image on its own keyframe in the stage1 and I have buttons for: play_btn, stop_btn, next_btn, prev_btn My next and prev buttons work ie...
[Code]...
but I am unable to get any AS3 code to work as a Mouse.Click to play the series of keyframes. Every time I try to add a gotoAndPlay to the play_btn my file just starts a continuous loop.
i have installed flash media server 3.5 ..windows vista and using FLASH 10right now in Flash Media Server page I am only able to play HTTP sample,RTMP file is not working , i check the sample folder >> and open HelloWorld >> that shows error :: Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Connect.Failedat HelloWorld/connectHandler()what should i do now need ur help urgent
I created a flash video using flash CS3, and I pulished the html. The flash worked fine on my computer. When I uploaded the file to my videos folder on my server the video worked. But when I had the link to play the file on another directory it failed to show the video or play.[code]...
I work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
I have a site that plays either .mp3 or .flv files depending on what is selected from the menu. Menu loads in from xml. I get "unable to make connection with server or unable to find flv on server" when I try to play the video. But the video and audio files are all in the same directory and the mp3 files play fine. I think I'm having a problem with the setMedia command. Here's the code that loads the video and audio files.
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
I play games on Pogo and have never had a problem with their Flash Games until released Daily Hot Shots. It doesn't load fully and I've done EVERYTHING I know to do to get it to play. No errors show up. I can play ALL the other flash games but this one. When I right click, the name of the site's owners do not show up....I have the settings showing though Not all of the game loads and that's the problem. I've tried uninstalling and reinstalling....tried a different browser and have the same exact problem. THIS GAME WILL NOT PLAY.
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");} on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }
[Code]....
when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.
So i've made my .swf files. The only thing is they all play at full screen when i play them using my web browser. I need them to play at 548 x 408. when i open the .fla and go to properties it says the size IS at 548 x 410 but it can't be if its playing full screen.
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
simple one this, or so i thought! basically, i want a mc to play from start to finish (11 frames) upon rollover and upon rollout i want it to play backwards to the first frame. Accurately.
ActionScript Code: on (rollOver) { if (activ.currentFrame <= 11) {
[Code]....
Currently i JUST goes to the next frame. So i need something like currentFrame +1 or something?
I have modified the original to include more head shots accompanied by audio clips. I have worked out the playing of the clips on release. I realize now that people may not want to listen to entire clip. Each mug shot serves as the button to hear the person talk. I do not know how to modify the button code for it to be a toggle. I guess it would need to be some kind of "play if, stop if" The only part of concern is loading playing the the audio, no changes need to be made to the rollover functionality.
mugWidth = 60; //change these if you change the size of your mugshots mugHeight = 60; //change to your mugshot height //instantiate sound and textformat classes
-keyframe 1 has a MC "frist MC" -keyframe 2 has a MC "second MC", etc. -the MCs are all duplicates containing different animation, but have the same AS inside them.
The construction of the MC is:Play intro animation -> Stop and wait for key stroke. If key is "space" set variable value to 1, if else set variable value to 0, then continue to play next frame. -> Complete the animation till the last frame.In the last frame check what is the value of the variable to check which key was been hit. If it was a space (var =1) go to root and play current frame +1 (go forward), Else, go to root and play current frame -1 (go back)Its a kind of slideshow.so heres the code in the middle, after the intro animation was played:[code] The problem with var reverse is, it works well in the first frame, its beign filled with value depending on what key is being hit, But in the last frame, when the time comes to check the value, trace says its "undefined".I have tried setting up a _global.variablename = reverse and it works in both frames (the check at the end is succesful, it detects the given value), but still the last frame only plays the currentframe -1 as if always executing the "else" command, no matter what the value of var reverse is.
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I have a "movie player" that plays flv files using the code below (videoToPlay is the name of the file to play and is just a string). I want to use the same setup to play an mp3 file also.I tried using mySound = new Sound(); and then mySound.attachNetStream(ns);, but it gives me this error: 1061: Call to a possibly undefined method attachNetStream through a reference with static type flash.media:Sound.
1) What is the recommended/best practice method for loading videos (flv, f4v, mp4, etc.) from a play list. Some of the files might be on the local file system, some might be on a streaming server and uses rtmp.
2) Does the VideoPlayer.play internally use NetStream/NetConnection objects? I could get the files to play using both these methods - not sure if one is better than the other. I didn't see any references about streaming in the VideoPlayer.play method - but it does work with rtmp URLs!
3) For a long running standalone application, how do I make sure the VideoPlayer/NetStream objects are properly released/garbage collected? Right now I am closing the netstream/netconnection after playing every file - mainly because I do not know which server/file system the next video is being loaded from.