ActionScript 3.0 :: Add A Clear Box To A Movieclip To Force Size?
Sep 7, 2009
I have a movieclip with my video player controls (play, stop, mute, etc). It is 480 pixels by 22 pixels. My video screen is behind it, which is 480x270. The video player controls are bottom-aligned.
I have some actionscript which makes the controls fade in and fade out, according to mouseover.
My problem is the video player controls movieclip is only 22 pixels tall.. so for anyone to see them (remember it requires a mouse over for them to appear), they have to put their mouse right on top of the controls. I want to make it so the video controls movieclip is not 22px tall, but really 270px tall.
So I need something to "hold it up" like a tent... to force it to be 480x270, clear background, with my 480x22 controls at the bottom.
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May 14, 2009
I have some external .swf's of different dimensions. I'd like to know if there is a way to load an external swf to the stage and force it to fit to 100% the size of the stage it is loading into?Also, is there a way to handle the antialiasing of the scaled clip to ensure smoothness / clarity. The swf's contain both vector and jpg's and when scaled down appear jaggy.
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Sep 2, 2008
I am attempting to reskin the AS3 Slider component to have arelatively "tall" draggable thumb graphic. However, the sliderthumb always seems to be forcibly scaled down to 13x13 regardlessof the size of the graphic. I'm currently using the drag-and-dropcomponent on workspace method, and double-clicked the livepreviewto change the skin pieces.I've tried resizing the contents of the SliderThumb_*Skin(upSkin, downSkin, ...) symbols, the Slider component itself on thestage, and even the placeholders on the double-click skin organizersheet. The height of the thumb object is not directly accessible(seems to be private). The translated position of the 13x13 thumbrelative to the symbol center is preserved correctly... but thesize seems to be stuck at 13x13.
Is there a workaround for this? I've searched and found a fewFlex solutions having to do with overriding a measure() method orextending the class to hard-code a different height, but none ofthe corresponding classes (e.g. one site recommended extendingmx.controls.sliderClasses.SliderThumb) seem to be accessible withinthe Flash AS3 implementation of the components.
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Jul 30, 2011
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
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Sep 20, 2005
i'm making my own combo box based on an array that can change based on a user input variable.i need to find a way to update the dynamically attached mc's based on when that array changes. that or to use a button (as i'm currently using to trigger it) to clear out the clips i'm attaching and attach a new number of clips for the updated(new) array.[code]i should clarify that it's working, but i need the attached clips to reset each time the function occurs because sometimes there'll be less clips attached if the array length is less and right now if the array length is twelve and then it gets changed to 6, there are still 12 clips attached!
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Feb 7, 2010
How could I get a bunch of randomly created (AND LOCATED) MovieClips to move away from the mouse coordinates when I click. In a shockwave pattern. From the center to the outside. Clearing a minimum radius of 50 pixels from the mouse click position.
I have no codes to show because I have NO idea how to calculate the movement. So that's my problem. I can get the mouse coordinates when I click, even calculate the radius that needs to be cleared, and detect any MovieClips inside it. But I don't know how to calculate where they would move to start the motion.
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Jun 10, 2009
I have an invisible movieclip over some buttons/images. I have it so that on mouse over that invisible button the images start panning from one to the next. The thing is that these images/buttons are supposed to be clickable, but with the invisible movieclip on top I just can't do that. Is there a way to force mouse activity on the buttons/images?
I've tried simply adding a movieclip to the back of the buttons/images and make the MOUSE_OVER listener on the whole movieclip that holds all the images but for some reason whenever the mouse goes from one image to the next it pauses the movement and then continues it, which looks like it identifies different movieclips (images/buttons AND the mc in the back) and re-does the MOUSE_OVER listener for each of them instead of the whole movieclip that holds all of them.
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Mar 30, 2009
How would you force a mouse follow movieclip to snap to a x y position if it reaches x y boundaries or perhaps if a button is released the movie clip snaps to a x y position? Of course if the mouse returns to x y boundaries I'd like for the movie clip to follow again.
Right now this is the code I'm using to make the movieclip follow the mouse within x y boundaries:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
[code]....
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Aug 23, 2005
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
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Jan 1, 2012
[Code]...
doesnt clear the line when mc1 moved ? How solve tihs problem?
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Nov 7, 2010
Okay so I want to add:
if (_root.Gir_mc._x<=595) {
_root.Gir_mc._xscale=80;
_root.Gir_mc._yscale=80;
[Code].....
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Mar 24, 2009
I have a swf file that is 7367KB. I would like to reduce the size of the file. How do I go about figuiring out the respective sizes of my movieclips?
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Jan 25, 2012
I have a problem concerning the size of an animated MovieClip.What I want to do is drawing a frame (.graphics.drawRect(...), etc.) around a loaded image file. This works well on loaded images that are static, no matter if it is a jpg, png or a non-animated swf.However, if I load a swf that is animated, its width and height properties are simply wrong. Much too small. They are, however, always the same wrong values for the same animated swf.I also tried with getBounds and getRect on the loaded swf (which I put in as a MovieClip), with the same results.What's up with this and how can I get the real size of the swf?
What we could do would be to insert a fully transparent layer into each swf that would define its size. That would hopefully make the MovieClip always have the correct size. But I would prefer a working way during runtime that workaround works, but I'd still prefer a way that does not involve additional work for our artists (minimal as it might be).
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Sep 9, 2009
I have movie clip, when I go into the transform panel and change the rotation, the movieclip jumps a size down, then rotates.
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Mar 30, 2009
I have an MovieClip that loads a slideshow (imagerotator to be exact). I'm using AS2 loadMovie to achieve this. The images in the slideshow appear way oversized, extending the width of the entire stage. How to I constrain the size of the slideshow/MovieClip contents?All the images are going to be the same pixel dimensions so it doesn't have to be anything fancy.
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Apr 20, 2010
I have a loop where I load a couple of images and I want to place them in the y-axis on stage, with 20 pixels space between them. To do this I have to know the height of each image, but as you know, I can't get the image height before it completed loading.I really don't want to do one loop for the loading, and another loop for the placing.
Code:
for (var i=0;i<productXml.productCategory.product.length();i++) {
var product_mc:MovieClip = new MovieClip();
var imgLoader:Loader = new Loader();[code].....
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May 25, 2010
I'm making a simple platformer. I have an array holding what my level looks like and my main character is a horse.... okay it's a unicorn... anyways, Whenever I jump to a platform the hittest is saying that he has landed even though his head or his tail is just over the edge... I'm trying to make it so that only his feet will allow him to land.
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Nov 7, 2011
I am building a site where it has a section that when i mouse over it, a new window with more buttons show up, except when i take my mouse out of the area of the Movieclip that contains those extra buttons, that area disappears
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Aug 28, 2009
I'm working on a UI for a set top box that has a linux os, which runs a java virtual machine, which loads a flash (swf) interface!
Im trying to load a jpg into a MovieClip using the loadMovie() command because the MovieClipLoader object was introduced in Flash 7, which the box cannot run. Im preloading the image using getBytesLoaded() and getBytesTotal() and after its loaded I want to stretch it to a certain size. Im having 2 problems:
1)The FIRST time I run the loadMovie command, it doesnt always load the jpg, and getBytesTotal is set to -1. After I load it a second time, the preloader works fine.
2)I cannot use mc_name._width = 1000 to scale the width of the jpg image to a certain width. Ive tried my code on a fresh flash file and it works on a computer using Flash 6, Actionscript 2, but not on the box. Whats weird is that if I use mc_name._xscale instead of mc_name._width, it works.
Here's the code:
Code:
ImgUrl = "http://img143.imageshack.us/img143/6639/1680x1050k.jpg";
_root._container_mc.removeMovieClip();
_root.createEmptyMovieClip("_container_mc",_root.getNextHighestDepth());
[Code].....
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Feb 26, 2011
i want to make it so when the movieclip moves (arrow keys) closer to the top it gets smaller and moves slower, and when it gets to the bottom it gets bigger and moves faster.Here is a working code I have, but I need to think of something better.
Actionscript Code:
if (this._y < 700){this._xscale = 120; this._yscale = 120; _level0.speed = 3.6;}if (this._y < 650){ this._xscale = 115; this._yscale = 115 _level0.speed = 3.4;}if (this._y < 600){this._xscale = 110;this._yscale =
[code]....
the only problem with this is that it is by 50's. I figure I would need a formula
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Dec 5, 2011
how can I do to resize the size of my movieClip and the content of my movieClip(swf, jpg) to the stage?
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May 6, 2010
I made a gallery in flash. I have external images load in a fixed display area -- I call it 'imageStage'. When the image is loaded, I resize the movieclip at the _x and _y to make the image fit the stage.
But what happens -- when I flip prev/next through a couple images, they keep shrinking and shrinking. Images that are smaller than the fixed area are being shrunk even further.
I'm thinking maybe if I clear the existing image from the MovieClip, it will reset itself back to regular size and proportions. But I don't know how to go about it.
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Feb 25, 2011
If a drag a component from the library into a movieclip and then drag the movieclip to the stage. Now if i resize the movieclip, can I set the component with a fixed width or height?
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Mar 17, 2011
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
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Jun 22, 2010
I have a container movieclip that it carries some children of a movieclip .its inner children are moving and therefore our container movieclip will resize to bigger and smaller width and height. but when i scatter then hoarding these children in container ,as trace of main container movieclip size , shows maximum value of dispersal of children and now i want to refresh the size of the container movieclip to resize its currently real size(as children dispersal) and set it as a picture of scroller.?
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Jun 16, 2005
I am creating an empty movieclip and loading a jpeg into it. The mc does not seem to resize to account for the jpeg's size, also the parent mc (thisClip) which is also created dynamically (with attachmovie), is set at 500 why:
thisClip.createEmptyMovieClip("theJpeg", 2);
thisClip.theJpeg.loadMovie(url);
thisClip.theJpeg.onEnterFrame = function(){
[Code]...
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Aug 27, 2005
I have a MovieClip and i want to adjust the position on movieClip According to stage size. Means I resize the stage than it will adjust position according stage size. Either I run this swf in browser it should be same.
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Nov 28, 2006
I want a movieclip in my swf file that will float a given number a pixels from the left side of my browser window. I have made my swf file trasparent and things outside of my stage show up and so far I have an actionscript code that will only use my stage size and I want the browser window size to control it.
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Jan 25, 2008
i have a movie clip, but the size might be different on certain functions (probably not using correct terms) but you can probably understand.so the size of the movieclip is not the same all the time, but i need to double its size with actionscript. I have no idea where to start but i have a idea this would work.Make a function to get the CURRENT size of the movie clip. Then make a function to multiply that number by 2, then make a function to set the movieclip to that.also i want to be able to use this with easyTween or one of those tweener programs.
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Sep 29, 2009
I want to have a background movieclip of my SWF stretch to fill the browser window. I know there is a way to detect the size of the browser window in ActionScript, but I am unsure how to tell a movieclip to use those dimensions. I don't need to worry about changing the proportion of the movie clip as it is just a solid color
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