ActionScript 3.0 :: ContextMenuEvent.MENU_ITEM_SELECT Not Triggering When Clicked On Videoobject

Apr 14, 2008

I have a contextmenu setup for videocomponent. (go fullscreen for example). It's basically a videoObject wrapped in a Sprite. I have setup a contextmenu for this sprite. my problem is that the ContextMenuEvent.MENU_ITEM_SELECT event is not triggering when I click on the videoObject and select a custom menu item. (default items like settings DO work). When I click on a part of the sprite outside the videoObject, the event IS triggered.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Remove Child Using ContextMenuEvent?

Sep 29, 2011

I have a context menu item that is suppose to delete the child that was right-clicked. How would I target the right-clicked child?

View 1 Replies

ActionScript 3.0 :: Delete Object From ContextMenuEvent?

Sep 28, 2011

I have a contextMenuItem on an object that I want to use to delete the object. The object being deleted will not have an ID so how can I remove this object from the stage?

View 0 Replies

ActionScript 3.0 :: Detect Wheather The Button Is Clicked Or Not And Disable It If Clicked?

Jun 9, 2010

I have 4 navigation button and like home, about us etc....  And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.

View 6 Replies

ActionScript 2.0 :: Buttons To Stay Orange Once Clicked And Only Roll Out Back To Grey When The User Has Clicked On Another Button In The List

Feb 7, 2007

I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?

View 2 Replies

ActionScript 2.0 :: When Mouse Is Clicked, Detect Which Movieclip Is Clicked

Sep 9, 2009

I have parent movieclip and in that many different children movieclips

What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.

View 6 Replies

ActionScript 3.0 :: If ButtonOne Is Clicked && ButtonTwo Is Clicked > Go To And Play?

Nov 6, 2011

What does the code look like if I want the user to click two specific buttons then go to a new frame. I've been trying different methods, but I am honestly not brilliant with conditional statements. This is what I've got so far...

about_btn.addEventListener(MouseEvent.CLICK, clickAbout);
home_btn.addEventListener(MouseEvent.CLICK, clickMain);
if (function clickMain(event) && function clickAbout(event))

[code]....

View 7 Replies

ActionScript 2.0 :: Buttons That Stay Clicked Until Another Is Clicked?

Feb 8, 2011

I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...

View 9 Replies

ActionScript 3.0 :: Triggering Events To SWF?

Feb 21, 2009

A made a class to make thumbs from loaded images. I add a listener to every thumb to trigger a event in the main swf. Already found 'dispatchEvent' But I can't seen to find a way to see what thumb called the event.

I need this info to apply some tween's to the thumb triggering the event

Here you have the code from the class

Code:
package classlibrary{
import flash.events.Event;
import flash.events.MouseEvent;

[Code].....

View 1 Replies

Actionscript 3.0 :: DispatchEvent Is Not Triggering?

Jun 5, 2010

why my dispatchEvent is not triggering. All I'm trying to accomplish is passing a variable from the document class to a sub class.

View 2 Replies

ActionScript 3.0 :: Enter Key Triggering My Buttons?

Oct 16, 2009

what i've done is made an application where when you click on a "Proceed" button i've placed on stage said button is removed using removeChild() and more input fields are made available.a new button named "nextbutton" is also created at the same time to run a function which, when clicked, will check the input for validity and then advance the movie to the next frame if it all checks out.assuming the data does check out then the last command of the function (of the newly created "nextbutton" button) is to gotoAndStop(2); to advance the movie to the next frame.

i'm using the mouse_down mouseevent listener on both buttons to run my functions ie:

proceedbutton.addEventListener(MouseEvent.Mouse_Do wn, proceedbuttonCLICK);
nextbutton.addEventListener(MouseEvent.Mouse_Down, nextbuttonCLICK);

the problem i'm having is that if i tab thru my input textfields to enter data (and who doesn't) i end up tabbing to my "Proceed" button and then hitting the enter key. but if i hit enter on the button istead of clicking it then none of my if/else statements written into the nextbuttonCLICK function execute. even worse somehow the gotoAndStop(2); command somehow DOES execute (at least i think it does) because the movie advances to the next frame in my timeline. so now i'm at the next frame but my variables have not even been calculated ....what i don't get is the gotoAndStop(2); statement is written into the function for the "nextbuttonCLICK" so how the heck can hitting enter on a highlighted "Proceed" button have the effect it does? is it something built into the button class itself? i did choose to make my buttons "buttons" and not movie clips so the user would see the little hand cursor when mousing over them.

View 3 Replies

ActionScript 3.0 :: Triggering Clip To Stop?

Oct 7, 2008

I have an intersctive flash file I'm creating that has a skinned clip inserted. There are buttons in the file that direct to different frames in the timeline.

I want the the buttons to stop the clip when they are triggered. Creating event listeners with functions does not seem to work.

How can I stop the clip without pressing the stop buttob on the clip skin?

View 9 Replies

Professional :: Triggering Event When A Textfield Changes?

Apr 24, 2010

how to do this, but I was wondering if there is a way to do the following without setting up an event listener for each textfield...
  
I have a bunch of input textfields on the stage (50+).
 
I want flash to gotoAndStop at frame 5 whenever ANY of the text fields have something typed in them.
 
Possible to do without setting up 50 event listeners?  Is it possible to just set up one event listener that is trigerred when any input field on the stage is changed?

View 16 Replies

Professional :: Triggering A Function At The End Of A Timeline?

May 4, 2010

I have an embedded movie playing in a timeline. At the last frame I want it to play a function-

View 5 Replies

Php :: Triggering A FLASH Event Function?

Mar 16, 2011

I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.

The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?

Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?

View 1 Replies

Actionscript 3 :: Key Press Not Triggering KeyboardEvent

Jul 8, 2011

I created a Paddle class that doesn't do anything yet. However, I don't think it is working.[code]...

View 2 Replies

ActionScript 2.0 :: Loader.onLoadInit Not Triggering?

Jun 22, 2009

I am working on a full screen background with multiple images fading into each other. I already have something working with images that are loaded from inside the library. you can see it here: linkNow I am working on a script to dynamically load the images via FlashVars.I have the folowing function, witch gets called the moment I want to load the second image and replace it with the first. The idea is to start the putImage function the moment the image is loaded, but i cant get the loader.onLoadInit to triger.

ActionScript Code:
// load second image
switchImage = function() {

[code]....

View 1 Replies

ActionScript 3.0 :: Nested MC Not Triggering MouseEvent?

Jul 17, 2009

How can I trigger a MouseEvent from a nested MC?Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.

View 1 Replies

ActionScript 3.0 :: Triggering The HTML Form?

Jul 29, 2009

Given an .swf that has some clickable objects/regions. One of these controls is labeled with the word 'pants'. When I click on 'pants' I want an HTML FORM named 'pantsForm' to be submitted. By doing it this way I can send all my hidden variables and HTML objects on to the next page in the POST array.My thought is that I should be able to write a piece of javascript like this:

function pageAction (inVar) {
switch(inVar) {
case 'pants':

[code]....

And then from within the actionscript the following call:

ExternalInterface.call("pageAction", "pants"));

could _somehow_ be linked to the onClick action for the 'pants' object in the FLASH movie.

View 2 Replies

ActionScript 2.0 :: Triggering End Transitions Before Goto?

Sep 9, 2009

I have a 3 scene movie in Flash MX. Each scene basically loads then stops so user can view the scene and its contents, there is buttons to navigate to the other scenes, but what I want to know is if there is a way I can get it to play the end transition of the scene before it goes to the scene he has clicked to go to?

Something like play rest of the scene you are on then go to scene user clicked.

View 0 Replies

ActionScript 3.0 :: Event.COMPLETE Triggering Twice?

Nov 17, 2009

This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.

ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
_s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up

[Code]...

View 4 Replies

ActionScript 2.0 :: GotoAndStop Triggering From XML Socket?

Mar 19, 2012

i have a flash file (not web, just player) with 30-40 scenes and i want to control them through telnet socket server , for example: by send something like "setscene 1" to the server and the flash will execute GotoAndPlay command with scene 1...my server act as a "chat" server- it means it send every message that come from the single user, to all the users on it.

View 0 Replies

ActionScript 2.0 :: Button Triggering A Count Down?

Mar 18, 2007

I've been hunting around for a countdown script but none of them seem to cover what I want.

I have a button, and when the button is pressed I want it to start a 3 second count down, once the 3 seconds are up I want several of my movie clips on that page to swap from their first frame, to their 2nd frame.

View 5 Replies

ActionScript 3.0 :: Triggering GotoAndPlay From Within MovieClip?

Apr 2, 2008

How do I trigger gotoAndPlay(1, "Scene 2") from within a MovieClip?

View 3 Replies

ActionScript 3.0 :: Timer Event Keeps Triggering?

Nov 9, 2009

My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.

Problem: I tried to use watchTimer.stop(); to end the timer. But the eventListener that tracks timer events keeps triggering which I don't want.

Code:
var watchTimer:Timer = new Timer(30);
this.addEventListener(MouseEvent.MOUSE_OVER, foldUp);
this.addEventListener(MouseEvent.MOUSE_OUT, foldDown);[code]....

View 5 Replies

IDE :: Triggering Sounds When A Keybord Key Is Pushed Using CS3 AS2?

Dec 9, 2009

I'm trying to create a flash drum machine. I have a template created in illustrator with 16 "pads" and I have 16 exported sounds. At this point all I want is when a apecific keyboard key is pressed it plays a sound.

For example button "Q" relates to "pad 5" which plays "sample5.mp3".

View 1 Replies

ActionScript 3.0 :: Triggering Events In Particular Order

Mar 13, 2012

I'm attempting to make a point and click game for a University assignment and I wondered if anyone could advise the best/easiest way to trigger events in a particular order. For instance, before the user can continue from one side of the screen to the other he has to click to flick a switch, lower a platform and lower a bridge...

View 2 Replies

ActionScript 3.0 :: MouseEnabled=false Triggering A MOUSE_OUT?

Nov 25, 2011

If I set the mouseEnabled property of a button to false, it automatically triggers the MOUSE_OUT (and ROLL_OUT) event.Is there a way of avoiding this? I don't want any events to be active after setting this property. I attached an FLA, also here is the code:

Actionscript Code:
exterior_btn.addEventListener(MouseEvent.CLICK, Click);exterior_btn.addEventListener(MouseEvent.ROLL_OVER, Rollover);exterior_btn.addEventListener(MouseEvent.ROLL_OUT, Rollout);exterior_btn.mouseChildren = false;exterior_btn.buttonMode =

[code]....

View 1 Replies

ActionScript 3.0 :: Triggering Movie Clips With Buttons?

May 28, 2009

I'm taking an intro Flash and Action Script class and for my final I need to create a portfolio project that contains 5 unique buttons that trigger 5 unique movie clips. I'm having a hard time with this. I've been able to trigger the 1st movie clip with the first button (although I can't stop it) but I can't trigger any ohter movies with any other buttons.

Here's my code:
stop();chuck1_btn.addEventListener(MouseEvent.CLICK, playMovie);
function playMovie(event:MouseEvent):void

[code].....

View 12 Replies

ActionScript 3.0 :: Triggering Enter Frame Event Only Once?

Jun 28, 2009

the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once? 
 
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?

[Code]...

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved