ActionScript 3.0 :: Illustration Of The Ease Functions?

Sep 29, 2009

anybody know a site with a diagram with the ease functions (easeIn, easeOut and easeInOut, from the classes Back, Bounce, Regular, Strong, Elastic and None)? Or is there a way to draw them using ActionScript? Something in the style of:

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ActionScript 2.0 :: Ease Functions Not Executing Simultaneously

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I'm making a little movie where, when a button is clicked, a swf file is loaded into a movie clip using the MovieClipLoader object, and on the onLoadInit event, the clip's alpha and _x are both eased using custom prototype methods. When I first test the movie, it works fine - it fades/moves in correctly. If I click the button while it's still easing, it again reloads and looks fine - but for some reason, once I wait for it to fully ease in, when I click the button, it first loads, then the Alpha eases up to 100, and THEN it eases to the _x. [code]...

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Increase The Ease In And Ease Out Effect?

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Get The Ease To Match / Ease Out To The Last Keyframe On 52?

Aug 5, 2009

I have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.

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Actionscript 3.0 :: Fade/Ease In And Ease/Fade Out Gallery?

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I'm trying to get a prototype working for a website.

What I would like to do is have five buttons at the bottom of my stage, and when I click them, an image fades AND eases in. I have this part finished so far, but the issue is that when I click another button, I want the previous image to fade/ease out before the next one fades/eases in.

Here is my code:

Code: Select all
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code].....

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

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I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
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[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

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in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
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this return compile-time error , cause there is no such function , i have to write it in braces :

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and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
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[code]........

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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

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Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

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Actionscript 3 :: Prototype Functions Off Custom Functions?

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[Code]...

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ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
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square1.thisFunction();

[code]......

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ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

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I have been wondering how to do advanced ease in and out between three frames.  What I have been trying to figure out, is when using the new tween function in cs4.  So what I do is i make a simple animation of a ball going from point a to point b, and apply a ease in and ease out.

now with that in place the animation works great.now if i want to make the ball go to point c with and ease in and ease out. the ease in and ease out is now applied to the whole animation intead of being able to have 2 seperate ease in and ease out for animation from point a to point b, then animation from point b to point c.

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i have a mapMC on the stage and 6 buttons. i need to be able to make the buttons move the mapMC to specified coordinates. the coordinates are set and will never change. i also need an easing from one location to the next. i guess i'll go ahead and throw in a bonus question for any of you aces out there. lets say location "A" is at x=200, y=400. i would like the mapMC to get there and scale 120%. so a button that gets pressed will go to its coordinates and scale acordingly. i can see that this could be script heavy, but for some reason not too difficult.

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adjust ease of slide

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on a project in Flash CS4 for Windows. I have an object on a layer that moves separately at different times of the animation (all one large motion tween). I'm attempting to apply an ease to just one leg of that motion, but instead, when I choose an ease setting in the motion editor, the ease is applied to the entire tween (so it affects the stationary frames too!). Is there a way to apply an ease to a single span of motion instead of the entire motion tween?Alternatively (if it's not possible), is there an easy workflow for breaking-up a motion tween in to separate motion tweens while maintaining the position of the object in between the motion tweens? (I don't want to use the frame-by-frame animation conversion option I've seen.)

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Professional :: Ease In/out Not Intuitive

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I've been using animation applications for about 20 years now and, for whatever reason, Flash CS5's ease in/out feature has got me stumped.
 
I have a simple text Movieclip that comes from the left, off stage, and moves to the right onto the stage and stops. I want to ease it so it slows down to a stop.
 
I'm using Flash CS5 with the new tween.
 
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AS2 :: Increase Speed & Ease Out

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I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle.

How can I change the code below so the animation is faster without increasing the framerate?

var maxMercuryHeight = 192; // Mercury height at 100%
var currentDonations = 80; // Percentage of donations taken
var currentHeight = (currentDonations / 100) * maxMercuryHeight;

[Code]....

How can I make the animation ease out so it starts fast and slows down at the end?

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ActionScript 2.0 :: Ease MC On Key Release?

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Im trying to get this code to work ... The idea is the when I press the "w" key, the MC will move up Y_axis and when I release the "w" key the MC eases a little bit further

[Code]...

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ActionScript 2.0 :: Ease : Pixels Instead Of _y?

Sep 12, 2004

i'm using the following code to ease mc's

PHP Code:

MovieClip.prototype.easingY = function(toY){ this.onEnterFrame = function(){ this._y -= (this._y-toY)/3; if(this._y > toY-4 && this._y < toY+4){ this._y = toY; delete this.onEnterFrame  } } } 

now i have to provide a Y position to move to...is it possible to change this code so that instead of providing a Y position i give it a amount of pixels to move (up/down)? ex. move 100 pixels UP from current y or move 222 pixels down..

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Apply Ease In And Out Both To A Single Tween?

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I was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.

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ActionScript 3.0 :: Load Mc From Library Ease In?

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Im trying to figure out how to load an mc from the library with a button. the button is working but not the ease..[code]

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Ease Control In Motion Tween

Aug 4, 2009

I have a motion tweened layer that uses 445 frames. However the actual property change occurs from frames 1 - 360. After fr 360, there are no property changes. When I create a simple ease - ease out, set at 100. This ease shows that it takes 445. When I apply the ease to my properties (x and y specifically). The ease appears to be applied and the movement stops at fr 223. So between 223 and 360 there is no movement. The dash line of the ease in the properties motion editor goes diagonally to 223 then flattens out at the top - indicating no movement. How do I get the ease to apply to all 360 frames, and slowing down up to 360, rather than earlier than that?

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Professional :: Using Ease In The Motion Editor?

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I really like the motion editor in CS4. A lot is easier than before, particularly working with ease. But I wounder how you use the custom curve when having a complicated motion with a lot of keyframes. In programs like AE it's easy to select a key and tell if it's going to be a easy in/out or both, and then I select next key and tell how that key should ease. In Flash CS4 I allways get a easy curve that range the entire tween. Is the workflow to brake everything apart so you tween every single motion, or is it another way doing it?

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Professional :: Motion Ease Not Working?

Apr 1, 2011

I have created a motion tween in Flash and want to slow the speed of the tween towards the end, so my image doesnt stop suddenly. I applied a slow ease which was working previously but has now decided to stop working and I cannot get it to work again. The strange thing is when I change the ease value from 100 to -100, so the ease is applied to the start of the motion, that works fine, but when I change it back to 100 the ease wont apply to the end of the motion

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