This swf is just a test of a site I am trying to eventually make. I was wondering if someone could take a look at it and tell me how I can make the links that aren't relavent to the page dim out a little bit. I will attach the FLA and the SWF. Just click on one of the links in the begining to launch the tween navbar i set up. I just want to be able to make the links that aren't in the middle, be lighter.
I tried putting a semi transparent box in the corners on top of it, but since it's on top, it makes it so I can't click the links.
Is there a way to darken or lighten an image or actually any display object on mouse over and then restore it back on mouse out? I would prefer to use filters if possible just because I am already applying a filter on mouse over and removing it on mouse out. I would then be able to add it to the filters list. If not that's fine. In my code I'm using a Flex 4 Spark Image component.
This is probably an easy question but with the upgrade to CS5 when you go to the color pallette - the color you are using you used to be able to lighten or darken it. Now that is gone. Is there a way to get it back or was it removed?
Is there an easy way to multiply a color that is stored in an uint? Basically what I would like to do would be applying a colorTransform-Object (like ColorTransform(1.2,1.2,1.2,1,0,0,0,0))to the uint and get the new value in return, but it will not work. Will I have to convert it into RGB first or am I missing something here?
How can I do an animation like in the attachment. There are four stages. Every picture shows the next stage of the animation. So I want a picture to lighten from the middle to up and down equally.
(I'm using flash CS4.) I've created a movie for my home page, which can been seen at: [URL] In the movie first there are pics of a building, then my drawings of a building, and finally words that fade in. This consists of three jpegs that I turned into symbols, to get them to tween. The problem is when the words fade in. I tried doing this two different ways, and only one worked, but there is a flaw in it. To get the words to fade in I copied the drawing jpeg and put the words on it, and then saved it as a separate jpeg. Unfortunately, the tweening out of the jpeg #2 and the tweening in of Jpeg #3 with the text on it don't sequence perfectly so you will notice that the center building fades out a little bit as the words fade in. My second attempt was to make a symbol of just the text in the proper location, while not using a background, but when I converted it into a symbol, it took on the same size background as the stage, and thus covered up the everything as it tweened in, and I was left with just text at the end of the movie. ...I know I've probably worded this poorly, because I don't know all the flash terminology yet. .
do a simple fade in of text with a motion tween. I have entered text, converted to graphic symbol, set alpha channel on frame 1 to 0% and on frame 30 to 100%, the add motion tween. The text simply pops back in at frame 30 with no fade in between 0 and 30 at all. I have text set as static. Is this a Flash bug? I am working with Flash CS3. The same thing happened when I tried to do a zoom with a graphic and I had to break the two objects apart before I got any motion tween between them. This is not working with text, however. Adobe Flash CS3 Mac Pro Tiger 10.4.11
What can I do to smooth the jerkiness of my tweening text? The actual textFields are all already set to "anti-alias form animation". But they aren't behaving as nicely as they could be. I tried embedding the font etc...
I have a dynamic text which is subject of a motion tween. Before the tween starts I assign it a new text value. Now I noticed that at both the first and last keyframe of the tween the text value is reset to its design time value. Is there a way to avoid this, so that it retains the newly assigned value?
For those of you who know how to shape tween TEXT, you can do it by breaking it apart(under the MODIFY tab) in the GUI part of Flash. In AS3 however, you can't do that.
End Result wish - To simply have the text font increase in size starting from say, font size of 10 to 300 as if it is coming out of the screen. Imagine a dot, and then imagine the dot shape tweening out to become a large dot until it fills up your screen, now imagine your text box being able to do the same thing.
I've got a movieClip containing a background and 3 dynamic text inputs, that I'm trying to tween via the tween class.When I apply the alpha tween, the background within the movieClip does fade to 0 like it should, but the dynamic text inputs do NOT.I was wondering if anyone could explain how I could get this working, so that an alpha tween to a movieClip also alpha tween everything within it. It was my understanding that the point of putting things into a movieClip was so that you didn't have to apply to each element of the movieClip.
We have a flashcard application that loads the cards from an array (mysql database -> php -> flash), everything works fine when using a classic tween but when we try to apply a 3D tween to the cards we lose the dynamic text (font is embedded).
So before i spend weeks trying to find a solution i figured i would ask?
I've made a movie clip which goes from 0 opacity to 100%, it starts when i click a button. Then i've got a text field in which external text loads. I need the text to laod when the movie clip's opacity is at 100%. How do i do that?
I have run into this problem multiple times and never been able to find an answer, but this time rather than doing a work around, I wanted to try once-and-for-all to see if anyone has an answer.With actionscript I'm creating a new movieclip, then having that movieclip create a text field. I'm populating this text field with content pulled from an XML file, and also controlling its color, size, ect. with the same XLM document.I'm trying to set its alpha to 0, then have Tweener tween it in to 100, but have never been successful.Has anyone run into this and found a way to do it?
I want to do is a map of russia with circles on it, denoting cities, where dealerships of my company reside. So the european part is so adlomerated that it would be insane placing city name in there, so i though of making a script that would make the circle grow onRollOver and shrink it onRollOut (which I made, based on some exmamples on [URL] - as said before - total noob) and would make the city name come out or appear onRelease. I can't figure the onRelease part.
NOTHING. The buttons/circles are all instances of one movieclip with unique names, placed in an array. So on load the init() function fires off, which takes care of onRollOver and onRollOut methods and SHOULD take care of the onRelease part, but I can't figure out how the code should be like.
I have a linked movieclip in my library that contains a dynamic text field. I edit this text via my external class but when I tween my MC, the text just disappears !!
Code: var goTo1:_goTo1= new _goTo1(); addChild(goTo1); goTo1.id=0; goTo1.buttonMode = true;
so i'm now working on a mp3 player, and i got stucked with something. so here's my problem: i've a got bar (songBar) on which it will appear the artist and the song name(artist_txt). what i want is when de title_txt width is larger than the songBar.width, the text to scroll from right to left, and when the tween is finished to scroll from left to right(all this tween has to be a loop). if the width of artist_txt is smaller or equal to the songBar.width then artist_txt is aligned in the center of the songBar. all i'm trying to code it's just what you see in winamp player.
i am trying to do is make a simple text animation, i need the text to go from small to large and fade. I figured how to make the text move with a tween and fade with the alpha, but i cannot get it to go from small to large and back to small.Here is an example of what i mean...
I wanted to make my My text tween to a different color upon rollover. I *think* i understand the code I should use to do this, but I'm stuck on what to call the class... I was going to set it up like this...
var Bcolor:Tween = new Tween(b_logo, "???", Strong.easeOut, ?, ?, ?, true);
So as you can see I'm not sure what i would put in the quotes to affect color, or what values I would use?
If I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.
i have to create a movie where a text string move in horizontal.
the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec).
i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames.
the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT.
How can i obtain a smooth slow-motion text movement?
So this .swf is so display Contact Us information loaded externally from a .txt and will automatically refreshed when the source file is edited. Used to work but then it automatically changed fonts (for some reason) and then refused to show the text. I put traces at the end of the tween, on rollOver, on rollOut and on the URLRequest and everything is coming back positive. There are no debug errors either..
Well I'm tweening a movieclip using actionscript and (as you probably already know) if you don't embed the font, the textarea won't tween beyond x/y movement. If you embed, you can stretch it, alpha, etc. On the upside if you don't embed + you're tweening the container mc of the text box, it won't warp/stretch the text, instead it will just shrink/grow the available text area. Is there any way to get this effect while still embedding the font?
I am new to flash but I have used motion tween before with Flash CS3. Now I need a text to decrease size and modify alpha so I wrote the text (one word), converted it to symbol (movie clip), create 2 key-frames (larger size, alpha 30% -> small size, alpha 100%) and "create motion tween" between. But it doesn't work i don't know why! This time I use Flash CS4 and I was wondering if there are some presets or something that I don't know. The arrow that suppose to appear between the frames doesn't ..only the frames change color.
I know it is very easy. Right click> create motion tween> drag to where I would like the text/object to move. But, Sometimes it doesn't seem to work when I drag the text. It will work the first time and for the second text on the frame it won't work. What are the requirements of a motion tween when it comes to text on a single layer in the same frame.
I'm scaling text from small to large using tweens, but when the text is scaled, it turns into these unreable blobs. The text is still editable, just not useful. (The output looks fine, however.)Is there a setting, or a different method, I should be using to scale text in a tween to prevent this?
I've been having some trouble with tweens. Here's a description of my usage:
I have a system where a textbox is the child of a movieclip. When you click the "Next" button, the movieclip fades to 0-alpha and upon completion, the text in the textbox is changed (to the next index in an array) and it tweens back in to 100-alpha. This makes a nice transition through the text.
My issue is that sometimes it doesn't tween back in, only out, leaving the user with an empty box where text should be.
However, I'd asked this question previously with the thought that it was "Timing out". Now, after significant testing I realised that it only happens if I click or select some of the text on the text box. Could it have something to do with this text selection intefering with the changeText function below... (it's the same text box, just the text changes).
CODE:
function changeClick(e:MouseEvent):void { if (e.currentTarget==btnRight) { newDirect="right"; } else {
I am trying to create a zooming in effect on some text. To do this i am using the scaleX and scaleY Tween. The problem that I am having is instead of scaling outwards in all directions, it looks like its scaling downwards and to the right. I think this is because the centre of origin is in the top left corner.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var myFormat:TextFormat = new TextFormat(); myFormat.size=15; [Code] .....