ActionScript 3.0 :: Playing A Slideshow/script Only When In A Certain Frame?
Nov 5, 2010
What kind of code can I use to contain this big slideshow script I have that calls an external XML file for pictures for a slideshow... and make it only play in a particular frame ("intro") ?
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Jul 3, 2010
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
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Apr 8, 2010
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
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Jan 7, 2009
I have an invisible button and only one mc, the mc loops 3x then stops, this is defined with as in mc.
Now i want to play the movie from the invisible button but only loop it once. Which means i would like to play it from frame 1 to frame 215.
And also when u rollout i would like the movie to stop and go to frame 1.
this is my button code so far
Code:
on (rollOver) {
tellTarget ("loader")
{
[Code]......
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Aug 7, 2010
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
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Aug 17, 2005
i want my movie to stay on one frame for 10second and second playing the next frame.
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Mar 29, 2011
I'm trying to advance to the next frame after 3 seconds on my timeline using actionscript 3. Is there a way to do this? I have 1 image per frame on my timeline.
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Jul 8, 2010
This is my first flash project and I am attempting to create a slide show that automatically changes frame after a certain time, but also have buttons for each frame. [URL] is the page where i have the flash slideshow on. I used a tutorial to make the nav bar, and used what I learned there, as well as some googling to attempt the slideshow. So far I think its turned out pretty good, but I have a problem. THe buttons work fine, but the auto change gets stuck on the second slide, even if I click to a differnet button to goes back to frame 2. Which makes me think that the function doesn't even go past the if(frame==1). here is the code
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.MouseEvent;
var img1FadeIn:Tween = new Tween(img1, "alpha", Strong.easeOut, 0, 1, 5, true);
stop();
var slideTimer = setInterval(nextslide, 8000);
[Code] .....
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May 23, 2010
I've got an interesting issue with the actionscript in my file. I've created a slide show with 27 labeled frames - they've been labeled "frame 1", "frame 2", "frame 3", etc... My issue is the first time everything works perfectly, if you hit next or previous. It goes to the correct frame. On the last frame if you click next it should take you back to "frame 1" and basically loop through all the frames again if you keep pressing next. The problem is it goes back to frame 1, and then next doesn't work on this frame. I don't understand what's going on considering the first time around - these frames work perfectly.Here's the code on frame 1:
Actionscript Code:[code]........
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May 24, 2010
I've got an interesting issue with the actionscript in my file. I've created a slide show with 27 labeled frames - they've been labeled "frame 1", "frame 2", "frame 3", etc... My issue is the first time everything works perfectly, if you hit next or previous. It goes to the correct frame. On the last frame if you click next it should take you back to "frame 1" and basically loop through all the frames again if you keep pressing next. The problem is it goes back to frame 1, and then next doesn't work on this frame. I don't understand what's going on considering the first time around - these frames work perfectly.
Here's the code on frame 1:
ActionScript Code:
stop();
/*Navigation Code */
nextbtn.addEventListener(MouseEvent.MOUSE_DOWN, buttonNextHandler);
[Code].....
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Feb 10, 2010
i've 3 photos putted on the same frame but on different layers.I load those photos with xml with this code: function completeListener(e:Event){
var myReq:URLRequest;
var myURL:String;
var img_path:String;[code]....
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Sep 29, 2009
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
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Oct 15, 2009
I was wondering if it's possible to set up a listener that is triggered when a movieclip hits a certain frame number.
I was thinking it would go something like this:
myClip.addEventListener(Event.ENTERFRAME, frameListener);
function frameListener(e:event):void {
if(myClip.currentFrame == 26){
[Code].....
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Sep 24, 2010
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf. B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
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Jun 9, 2009
Flash CS3, and I have an FLV video(40 seconds) and a postcard which I want to show in the video farme after the video is complete. The postcard at the end will a link to a URL I've tried all the codes I could find on the internet, but I couldnt accomplish anything. I must be doing something wrong. Here is what I am doing:I put a FLVPlayback component in the first frame on the stage. Give the FLVPlayback component an instance name.Link the FLVPlayback component to a flv file on my server.Put the postcard in the second frame on the stage
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Mar 2, 2009
Ive got a standard flash file with the option to play one of three FLVs and when each flv is clicked it makes the others stop.What I need to do is set an action so that when an flv reaches the end of its duration it goes to a specific frame in the timeline?
ps. here is my code
Code:
stop();
import flash.events.MouseEvent;
import flash.media.SoundMixer;
[code]....
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Feb 17, 2009
I am trying to do some scripting in flash. I have some sprites and need them to playing one by one in the main, one in each frame. Then when they are complete let the movie move on to the next frame. how can I do this?
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Sep 1, 2009
How do I make a flash website begin on a frame other than number 1? I hope there's a way to do this.
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Oct 23, 2011
i have a main page that works perfectly wen i just open my site, in it are buttons that takes me to three other minor pages, there are buttons in the minor pages that takes you back to the main page. when i click on these buttons and get i succesfully get to the mainpage, the codes don't work anymore and i cant click on the buttons to go to the minor pages.this is the code i use:
stop();
buttons.buttonmotion.addEventListener(MouseEvent.CLICK, klk);
function klk(event:MouseEvent):void {
gotoAndPlay("motionreal");
[code]....
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Dec 14, 2011
So I'm creating a movie clip using flash... Is there any way to start playing the movie from a certain frame (lets say frame 550) which I hit Ctrl + Enter So I don't have to watch the entire movie to test it?gotoAndPlay(550) doesn't work.
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Apr 1, 2009
I want to some how be able to play through time line after a button is clicked and then goto a specific location. Though this location does not stay the same each time.I'm creating a gallery which will have 3 sections and want thumbnails to fade in, then when you click another sections they (play) a fadeout and then goto a specified location (after a button click).If the purpose is not clear, comment and I will try and clarify.
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Mar 29, 2007
Lets say i had an animation and i also had four buttons. The animation would have 4 frame labels at different areas of the timeline. For example:
"Label 1" "Label 2" "Label 3" "Label 4"
now if i'm on the "Label 1" frame and i hit button 3. I'd like to have the animation play until it reaches "Label 3". Also if I were at "Label 4" and hit button 1, I would want it to play backwards to "Label 1" OR maybe it could either play through to the end and loop back depending on which way is closer.
I don't know if this is really possible. I know each labeled frame would require a stop() action, but i'm not sure how to make something play until it reaches a specified destination frame.
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Feb 8, 2008
audio of a movie playing when I exit the frame - it's probably something simple that is yet evading me ...
The FLV works just fine, auto plays when entering the frame and uses a preset skin. The frame it's playing on has AS code stop(); on it.
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Jul 30, 2008
I am using the following actionscript to load a external swf. I would like to actually start playing that movie at a specific location based on what is already loaded. I am using this tutorial here. what I want but basically lets say I have three swf's. A, B, C.
If I go from A to B I use this AS
Code:
B_bt.onRelease = function() {
if (_root.currMovie == undefined) {
_root.currMovie = "B"; container.loadMovie("B.swf");
} else if (_root.currMovie != "B") {
[Code]....
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Mar 2, 2009
Ive got a standard flash file with the option to play one of three FLVs and when each flv is clicked it makes the others stop.
What I need to do is set an action so that when an flv reaches the end of its duration it goes to a specific frame in the timeline?
ps. here is my code
Code:
stop();
import flash.events.MouseEvent;
import flash.media.SoundMixer;
[Code]....
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Nov 2, 2009
Weird problem going on right now. And I seriously don't know what this is about.
On my main timeline (new document)
I create a text. I convert that text to an image. I drag that image on my main timeline at frame 1.
Then I set opacity to 0%. Create a keyframe at frame 50. Then I Tween it. And at frame 50, I set opactity back to 100%.
When I test the movie (ctrl enter) it just doesnt show the tween AT ALL. It goes straight to the last frame.
When I just go to frame 1, and press enter. It does work like it's supposed to.
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Nov 5, 2008
I am using actionscript 2 and I am trying to get my FLV to jump another frame in my flash movie after it's finished playing. I am using the FLV component that comes in flash to play the FLV and i've embedded an event cue point in the FLV but I am not sure what I am now supposed to do!
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Mar 11, 2009
Got a 31fps .swf that when I play it in Flash from Test Movie plays at the proper speed. However, when I test it in a browser, the .swf plays about twice as fast. The movie does load a H.264 .m4v video at frame one so I'm wondering if that has something to do with it. Does anyone know of a way I can force the .swf to play at 31 fps?
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Mar 15, 2009
I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick".I am trying to write this in as3.The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}
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Mar 31, 2009
I have just made a flash game for a college project, and to finish the project we need to do error testing, while bashing the keyboard I found that > and < change the frame your on when the movie is playing.
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