ActionScript 3.0 :: Properly Attach External Classes?

Sep 5, 2009

So I just started learning how to code in AS3 in the past few weeks and I'm having trouble finding a good tutorial or example of how I might want to attach external class files to my main .[code]...

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Attach A Movieclip Properly?

Jul 29, 2009

I am new to flash and have recently just created a gallery. I have a scrolling gallery with thumbs and then some bigger images on top. What I am having trouble with is I would like to have a button attached to the stage that can be clicked to take you away from the gallery which is all implemented in actionscript 2 via an xml file.How can I attach a button that does that which is visible above the layer of the gallery so it is possible to see it and click it.

View 9 Replies

ActionScript 3.0 :: Properly Attach Sprites Dynamically In Tile-game?

Apr 6, 2010

i am trying to do the following: in a tile-based game i want to attach a bunch of tiles which are movieclips the tiles are all similar in function, only the graphics are different. so i created one basic class for all of them:

Code:
package {
import flash.display.MovieClip;
public class TileMC extends MovieClip {

[Code].....

View 6 Replies

ActionScript 2.0 :: Proper Way To Attach Classes?

May 10, 2007

I want to dynamically attach a class to a movieClip without using the linkage method. I choose not to because i need to pass constructor vars into it and It can have multiple classes.I want it properly attached so I can reference all the classes functions and variables through the MC. How can I do this?

View 9 Replies

ActionScript 2.0 :: Use Classes To Create/attach Movieclip?

Oct 31, 2006

I m new to Flash. I need to develop Flash application for mobile devices.I have created a class and using that class i created a movieclip.

I have created one more class. And whenever the enter key of the mobile device is pressed i need to create a movie clip using the second class.
How to do this?

[Code]...

I dont know what's the problem? I want to remove or unload the previous movie(Which shows a piechart) and to load another movie(which shows details in a table).

View 2 Replies

Flash - Imported Classes Not Loaded Properly

May 31, 2011

I am trying to create a new flash movie. I am using CS4, for publishing movie -> flash 8 - AS-> 3.0. My issue is if I publish the movie I receive the following complier errors - > ActionScript 2.0 class scripts may only define class or interface constructs.
Attribute used outside class.
The class or interface 'flash.net.URLVariables' could not be loaded.
The class or interface 'flash.net.URLRequest' could not be loaded.
The class or interface 'flash.net.URLLoader' could not be loaded.
The class or interface 'flash.events.Event' could not be loaded.
The class or interface 'flash.net.URLVariables' could not be loaded.
ActionScript 2.0 class scripts may only define class or interface constructs.
The class or interface 'URLVariables' could not be loaded.
[Code] .....

View 1 Replies

Flash :: Properly Save Array Of Classes Via StoredObject?

Aug 8, 2011

I have a class that acts as a container for relevant data. Let's say it's a Person class.Person has a private myAge:int attribute that gets set when the program runs. In addition, the Person is added to an array and saved. Then all of the people from the array are called and ages are traced. Here is the main code of interest:

// In the Document class.
registerClassAlias("Person", Person);
registerClassAlias("AddressBook", AddressBook);

[code].....

View 2 Replies

ActionScript 3.0 :: Properly Destroy External Swf

Feb 1, 2010

If I load an external swf and when I no longer need that swf, what is proper way to destroy it? Do I have the loader that called the swf to do "loader.unload" and "loader.content = null", in the the external swf
I have a public method to destroy() but I'm not quite sure what to make null and remove? Do I need to set all vars to null and I'm using a lot of public static vars so I don't know if I removed external swf what happens to the static vars do they still stay in memory if I set the external swf to null?

View 3 Replies

ActionScript 2.0 :: Dynamically Attach And Load External Images?

Nov 3, 2006

If I have an array that contains paths to multiple images, how can I attach and load each of these images to the stage?Something like:

Code:
for (var i:Number=0; i < aImagePaths.length; i++) {
//attach image with path = aImagePaths[i]

[code].....

View 1 Replies

Professional :: Loaded External Swf Does Not Work Properly?

Oct 13, 2010

I'm trying to create universal loader of flash games on one entertainment site. What I want is to make some kind of container (SWF A) which will load another flash to it (SWF B) (by some params).
 
SWF B could be anything - AS1 / AS2 or AS3 flash. SWF A is programmed with AS3. Problem is that not all SWF games, which I try to load, works fine. Some games lost their click events, some games does not load at all, some games are corrupted. When I run that games separately (not using my loader), games work just fine. Why is this happening? Why some flash games are not working properly after loading by another flash?
 
I'm using Loader object to handle this, without any special settings - same as on examples on AS3 Bible book...

View 9 Replies

ActionScript 2.0 :: External Swfs Not Working Properly

Aug 6, 2004

External swfs not working properly

View 6 Replies

ActionScript 2.0 :: External Swfs Not Working Properly?

Aug 6, 2004

External swfs not working properly

View 2 Replies

ActionScript 2.0 :: Attach Sound To Menu Buttons And External Preloader?

Aug 8, 2008

I've attached a sound to menu buttons using AS. The sound worked perfectly until I created a external preloader file to load the swf into a container_mc. Now no button sound? If I load the swf without the preloader file the sound works?

Code: Select all//set up sound instance
var btnGrpAudio:Sound = new Sound(mcSoundHolder);
btnGrpAudio.attachSound("beaming");
btnGrpAudio.setVolume(60);
menus[i].btn.onPress = function() {
btnGrpAudio.start(); ....

View 6 Replies

ActionScript 2.0 :: Load An External Swf And Dynamically Attach The Mc's In The Loaded Swf To The Main Movie?

Nov 20, 2010

I want to load an external swf and dynamically attach the mc's in the loaded swf to the main movie. Is it possible to reference the linkage properties of the externally loaded swf in this way?

View 1 Replies

ActionScript 2.0 :: Eliminate Previous Attach Before Move To Next Attach MC?

Nov 5, 2006

how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..

mc1 attach
after 2 second
mc2 attach --> remove mc1
after 2 second

[code]....

View 2 Replies

Xml :: Creating And Using External Classes?

Jan 5, 2012

I'm new to flash, as3 and this forum so any help would be great!I've made an xml gallery, all the movieclips and everything have been created dynamically and the images are being loaded through an xml file. Except two buttons which are in the library and have the linkage names next_btn and prev_btn.

Now what I want to do is, I have 3 categories of galleries, so I want to convert my script into a class which I can use for every type of gallery. (I hope I'm being clear)When the user clicks on gallery, a the function startGallery() is called.

I need to know how to go about it I'm pretty much clueless, I've read a WHOLE LOT of tutorials about classes but I really can't understand how to do this.

[Code]...

View 1 Replies

ActionScript 3.0 :: Importing The External Classes?

Feb 8, 2009

I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".

View 2 Replies

ActionScript 3.0 :: Runtime External SWF Classes

Jun 26, 2009

I usually lurk, but on and off over the past 2-3 months...I've been trying to solve a problem and I can't seem to find a good solution for it. Here is my problem: - I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.

- My main goal for this setup is to separate the front end Design part (which can be edited and modified relatively easily) from the core code. Now the core code is something the person making the Design Template should not have to mess with. They call it and they are done; they can now use the classes for most of the functionality they will need.

- The problem is, when I change the external SWF with the core code and distribute it... the Design Template needs to be recompiled to get any updates the external SWf core code has made. I want this to be done at runtime so that the user will not have to recompile their Design Template when the core code is updated. - Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?

[Code]...

View 6 Replies

Professional :: Calling External As Classes?

Apr 2, 2010

If I have an external .as file that contains a function within a public class, how do I call it?I have succesfully used examples, but don't understand the way they are addressed, and get errors when I try to create my own.So if my .as file named external.as contains a public class named exampleClass, which contains a function named doThis(), is it called in CS4 using..

exampleClass.doThis();
or external.doThis();
If it's just exampleClass.doThis(); - how does Flash know where to look for it without

[code].....

View 1 Replies

ActionScript 3.0 :: Can't Communicate Between Mc's External Classes

Feb 15, 2011

if one can't communicate between mc's external classes how can you create stuff?I have a timer inside each instance form a bomber_mc via a external class:this timer places bom_mc's on the stage from the location of bomber_mc (there are several). But I want to do a do a collisiondetection test with each bom and yet another kanon_mc.can you give me a hint in the right direction?

View 14 Replies

ActionScript 3.0 :: External Swf Classes Loaded?

Mar 5, 2012

I have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even though the objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in external swf and then use that swf in my project and make check (objectsList[0] is Class1)My question is: do I have to use all the classes in my external swf so the compile

View 1 Replies

Actionscript 3 :: Import Classes From External SWF?

Jun 23, 2010

I have a bunch of classes in an SWF file. I'd like to use them in my Flash project.[code]...

View 1 Replies

Actionscript 3 :: External Swf Classes Loaded?

Mar 5, 2012

I have external swf (ext.swf) that is loaded in my FlashDevelop as3 project.When I make check (objectsList[0] is Class1) I am getting false even thoughthe objectsList[0] element is Class1. The Class1 is in the ext.swfBut when I write command like (objectListInExternalSwf[0] is Class1) in externalswf and then use that swf in my project and make check (objectsList[0] is Class1)I get true. My question is: do I have to use all the classes in my external swf so the compilerhave to put them in the swf so they can be used in other projects where the swf is loaded as external?

View 1 Replies

ActionScript 3.0 :: Runtime External SWF Classes?

Jun 25, 2009

Here is my problem:

- I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.

- My main goal for this setup is to separate the front end Design part (which can be edited and modified relatively easily) from the core code. Now the core code is something the person making the Design Template should not have to mess with. They call it and they are done; they can now use the classes for most of the functionality they will need.

- The problem is, when I change the external SWF with the core code and distribute it... the Design Template needs to be recompiled to get any updates the external SWf core code has made. I want this to be done at runtime so that the user will not have to recompile their Design Template when the core code is updated.

- Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?

Additional Notes:

- Yes, it must be an external SWF. My requirements are adamant about not using an .as file.

- From my tests (though a bit fuzzy and may be flawed) an include statement will work in runtime. Correct me if I'm wrong.

- I've seen some PNG encryption method for games suggested somewhere. I haven't tried this (because encryption isn't the main goal...), but in theory, would this make the code from an updated core code external SWF refresh in realtime without recompiling the Design Template SWF file?

View 0 Replies

ActionScript 3.0 :: Merging External Classes?

Feb 21, 2012

I was doing some search and it seems like it's not possible to use 2 external classes. So I was wonderinge them into one. I tried it in many different ways but it still doesn't work.I'm new to as3.This is the code I would like to merge into the next one:

Code:
public class main extends TopLevel {
var accord:accordion;

[code].....

View 3 Replies

ActionScript 2.0 :: Running External Classes To Fla?

Feb 16, 2007

let say i have this external class

Code:
class Test extends MovieClip
{

[code]....

View 2 Replies

ActionScript 3.0 :: External .as Files Without Classes?

Mar 14, 2009

Let's say you have a ton of code in your timeline but none of it is classes. Is it possible to put these into several external .as files? If so, how do you include them?

View 6 Replies

ActionScript 3.0 :: Import My External Classes?

Jul 14, 2009

When I point my code to import an external classes such as:

import flash.display.*;

my understanding is that its referencing something within the flash directory to load up the display classes.

In other instances I create a "com.whatever" directory to store other classes that my code can point to.

Well I was running through the Kirupa tutorial (displaying google maps in flash) and I noticed in the code it says "import [url]..." the swf works just fine but where is it grabbing the google classes from if I didnt create the directory?

View 5 Replies

ActionScript 3.0 :: Convert To External As Classes?

Nov 5, 2009

Translate this code to an external .as? It's a simple xml tooltip. All is done in the code but i can't figure it out how to translate it to an external .as and have a simple command to call it in whatever project i have.[code]...

View 3 Replies

Professional :: What Classes To Import For This External As Code

Mar 21, 2010

Just wondering what classes I need to import into my external as fiule to make the following code work:
 
public static var loader:Loader = newLoader();        loader.contentLoaderInfo.addEventListener(Event.INIT, fontLoaded);        loader.load(new URLRequest("font.swf"));

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved