menu and background layers are static, and tweens are contained withinintros and outros. On the intros layer, pages fly in from the right while on the outros layer, pages fly out to the left. Each intro page has been labeled page1, page2, etc... and for the outro pages arelabeled page1out, page2out, etc...I am trying to use the built in flas tweens, and really don't want to look at other frameworks until I have a good grasp of the built in engines.When a menu button isclicked, I would like for the current page to play its outro while the next page is playing its intro - simultaneously.
Here is a snippet of my messy code:
home_mc.addEventListener(MouseEvent.CLICK, home_mc_clicked);function home_mc_clicked(e:MouseEvent) :void{ gotoAndPlay("page1");
I looked all over but I couldn't find what I would think is a pretty standard flash tutorial - so in sudden desperationI need a tutorial that teaches me a way you can make flash websites in as3 have an animation function when going to a page, as well as an animation function going to another page.
Looking for a tutorial to make individual pages (jpg or gif) into swf pages so we can add links in an on-line flip book. I have flash, but have not learned as of yet.
I would like to know how to track my pages with google analytics to see which pages are getting the most clicks. My site is XML / Flash the menu is xml. Could I put the tracking code on each of the menu items in the xml file?
I'm trying out a page-flip program that tells me to create the pages as jpegs within a folder named "pages" in the Library. When I try to run it, it tells me it can't find the jpegs. I can get it to work locally by including the full URL (i.e., "...My Documentsedinnerpartiesimagesp3-large.jpg), but I know this isn't embedded in the swf file.
I have created a website with one flash animation banner.The banner .swf has 5 menus. Each menu goes to different movieclips inside the .swf file. and at the same time i want to load the corresponding html file when i click the menu button and place the html content into the bottom area of the main html page without refreshing the html page.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
Ok when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!
Now I have 2 movieclip. Mc1 & mc2. I planned to to make mc2 do certain animation and user must input the key within the progress animation of the mc2 in order prevent something happen
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
I have created two buttons (Button1 and Button2). When you click Button1, an animation pops up. You click on the animation to close it - that works fine. If I then click on Button1 again to replay the animation, the animation does not show. If I click on Button2 THEN go back to click on Button1, the animation plays. Why can I not click that same button twice in a row? What am I doing wrong?
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
I have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.
I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.
After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.
Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
I have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
I am planning to create a photo/video gallery secured by a pin. So i plan to have 4 pages, Login, Menu, Image Page and Video View. Login would be a simple textbox where i check the pin. The Menu would show all picture albums and videos in a list i create with clickable sprites or buttons or something like that. And a video view where a video will be shown if i click on a video link on the menu page.
I tried to prepare the scene in flash cs5, so i decided to create 4 frames. ALl pages have their own layer. The first will be the login, second the menu, third the image view (incl. thumbnail show and fullscreen view popup) and a video view. On each keyframe i put a rectangle converting it into a MovieClip acting as the main container where all the stuff will come into.
Now i tried to initialize all these MovieClips by resizing them everytime the stage is resized. For this i get errors, that some of the MovieClips are null. This is because the MovieClips exist only keyframe 2 for the menu or keyframe 3 for the image page and keyframe 4 for the video view. So i have to put them all into keyframe 1 to be able to access. But i created 4 keyframes because i want to jump to them by using "gotoAndStop( n)", where n stands for keyframe 2, 3 or 4.
I dont get it, how does Flash interpret the code and how is the visibility of these MovieClips. Can i only access the MovieClip from keyframe 2 because i added it on keyframe 2 only? What is the best solution to have a simple 4 page app where on page 1 (menu) i click on video link which holds some sort of ID of the video, then i jump to keyframe 4 for the video view providing it with that ID, but how to do that when Actionscript doesnt even know there is a video container MovieClip. To get Actioscript to know all of them, i have to move them to keyframe 1, but then how to do the paging stuff.
So I'm working on a new flash site project for my boss. I've not done a flash site before so am learning as I go.
What I wanted to get advice on is the best way to build the set of pages. As you see from the homepage, there are 8 buttons there in total.
Obviously, when one is clicked, it will take you to that page *collections, profile, etc etc....). I am in the process of creating these pages but want to know what's the ideal way to set up the fla.
Is it best to create each page as internal movie clips inside the actual site.fla and then using the attachmovie command attach them to a main container_mc? Or is it best making them separately and loading them externally, loadmovie to a container_mc?Or do I set each page at a different frame on the main timeline and get the button to jump to that frame, which then plays the movie via one of the methids above?
I currently have a flash file and it all works fine, but I'm about to update it and it will become a little complicated to update the way I have set it up.
I have 15 pages (going to be updated to 40pages soon) and a side menu, clicking on one of the tabs in the menu will animate the relevant page onto the stage. Here is the code I am using[code]...
I am trying to do something pretty basic I think...I have attached a screenshot below of what the site looks like so far. What I want to do is always have the left hand side links showing on the site. I want to create a new .fla for projects and have that load on the window on the right when the projects link is clicked on. What I have done in the past is create the entire website within one .fla but that is getting too confusing. I assume some actionscript is required here which I am pretty useless with.
I have some flash code and an XML file that creates dynamic buttons that allow you to cycle through the XML file. Im trying to integrate this code into my .FLA but I want to get rid of the code that tells it to rely on the dynamic buttons, and instead, use my non-dynamic navigation I already have built to load the specific part of the XML depending on which page you click in my nav.
I just don't know what to strip - and what to add to the code to make it work.
My .FLA is setup in that each "page" is on a different layer on frame 1, so it uses actionscript to fade in and out of each "page".
Heres a link to the working example of the XML I found: [URL]
Heres my actual site to give you a better idea of what i want to integrate in: [URL]
I'm creating flash site which will have different backgrounds for each page. I'll load the individual pages with "MovieClipLoader." My understanding about MovieClipLoaders is that, it doesn't matter the background of your mc, the page to which you are loading will maintain it's background.