ActionScript 3.0 :: Create A Custom Group Container?
Jul 21, 2010
Is it possible to create a custom group container in actionscript? My goal is to create a custom composite spark container in actionscript that has an image control and a textbox layed out in a vertical layout.
I want to create an MXML container component that has some of its own chrome -- a standard query display, et al -- and that supports the addition of child components to it. Something a lot like the existing mx:Panel class, which includes a title label, but acts like a plain mx:Box with regards to adding children. To be clear, I want to be able to extend the container using MXML, so the "Multiple visual children" problem is relevant.
I am trying to design a custom group container. This is my code below. I have a Group openning tag and a GlowFilter inside the declarations. When I run the code, it gives me error Code: ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type Filter. I have no idea what went wrong. The code compiles fine, but not able to run. The workaround is change the Group to BorderContainer or remove the filters, but I just don't see why Group has a problem with it. I have attached my simplest project file.
i want to create a container at runtime when ever i push a button at different places on my screen, for start lets just create only 1x of such container using a button .
I'm looking for the best way to get a flex 4 image object to resize and horizontally center whenever its parent container (a custom component based on group) resizes. I cannot set horizontalCenter="0" to accomplish the image centering because I use a move transition to "slide" the image in and out of view.
I'm externally setting the image source in the component. Here is a simplified example of my component code that only addresses resizing the image.
I have a problem with a custom component based on a Group. Actually, I want to create a section component (a container with a border and a title). I created a path so that the border doesn't hide the label (title):
I'm using Flash Builder 4 Premium. My application has a title bar that I don't want to scroll, and a group underneath that should scroll. Here is the group that I want to be able to scroll:
I want to make a custom container, usable in MXML like: <local:MyContainer> <s:Label/> <s:Button/> ... </local:MyContainer>
But I'd like to be able to catch when the children are added so that I can control stuff like when & where they're added. I tried overriding addChild(), addChildAt(), addElement(), addElementAt(), (extending the Group class) but they only fire when you add elements specifically with those functions - the application launches and the label, button, etc, end up in MyContainer without calling these functions. How do I control the addition of sub-components via MXML?
In AIR application i have link button like winner statistics . if i like this button then show winner statistics (canves) reports full page on my application . I Already created winner statistics using canves component .Which container is mostly used for view data ? Please refer me ? i tried viewstack but it will overwrite Main page ?
I've got some MC's in my library that have radiobuttons in them -- all of this created at design time -- and pull them onto the stage dynamically. My question is how do I get the selectedData from the group? The setup is like this: In a MC called pageOne, I have a group of buttons with a group name of Q1, Q2, etc. I pull the MC onto the stage like this:
[Code]...
Do I need instance names on each of the buttons and add listeners to all of them?
I'm trying to create a series of scripts that will create some custom event listeners.
I have three movie clips on my stage. One is a movieclip who's sole function is to hold array's and the event listeners. A second which moves around the screen. And a third that is motionless.
The problem is that the argument I want to test (which activates the custom event) is held within a string.
What I want to know is, how do you test to see if the string argument is true?
Is it something similar to this:
var myCode:String="1<0";if(myCode){ trace('one is smaller than 0'); //Strangely apparently one IS smaller than 0!!! }
I think I'm going about this in the wrong manner, however this is the only way I can think of this working... (since I need to be able to dynamically create these events)
This seems like a really nooby question to me, but it was a lot easier in AS2. How could I create a blank container movieclip in AS3? I tried stuff like Code: var container:object = new Object(); And using movieclips and stuff instead of objects, but it didn't work. Also, is there a way to loop through the stage to find every movieclip that it contains? My snake game is currently, for lack of a better word (or perhaps attention span in English) un-re-playable.
I want to create a container MC on the main timeline and have different buttons that load a different navigation within the same container, and also has a preloader.
I've worked with PHP/MySQL for some time but have basically been editing existing OOP scripts or coding my own using procedural programming. I understand some about objects and how they work and I've read books but I am one who learns best by experimenting and trying to find solutions to my failed experiments.
That being said, I'm trying to create a simple window manager with it's own container. However, I can't get the container to display anything as I apparently don't understand how the stage works in flex applications. Here is my code, there are no errors but nothing gets displayed.Additionally, how do I get the current width & height of the application?
Is it able to create a SWF with for example 800x650px and to define some 'containers' within it for other SWF-files? I want to create a container for navigation at the right and when clicking on a navi element,changing the content of anorher container availalble, perhaps like'headAnimation'.
Is it able to change attributes of an included 'container'with a SWF when clicking an element within another SWF placed in a 'container'? Perhaps I have an 'container' with 'navigation.swf' within. When clicking on an elemnt .I want to start a function that fades in/out another'container'. Am I able to create a function that works for all 'containers'? E.g.like that fader so I can submit the name of a 'container' to let it fade out and I can use that function within all elements in any 'container'.
I try to create a function to change border property of border container.To do that I create a function for each border container on my MXML.But I'd to code better and to do a generic function.Today my function is:
protected function bcContact_mouseOverHandler(event:MouseEvent):void { // TODO Auto-generated method stub bcContact.setStyle("borderVisible",true);
[code]....
bcContact is one border container Id.I try to replace bcContact by this but it doesn't work.
I have some code here for some falling leaves. I was wondering how it can be altered so there is a delay between a group of leaves falling and the next group falling? also to slow down at the end of the fall? [code]
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
Imagine you have a MC used as a container for several other MC's used as buttons.Now, should I use the class of the container to listen for and to dispatch events. OrShould I create a seperate class for each MC inside of the container to listen for and to dispatch events.
In summary: One class for all, or several smaller classes dedicated to their respective MC.How far should one go with abstraction?.
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?
Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.
In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.
If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.
Anyway so, at the top of my itemRenderer I tried specifying:
And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.
I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
If I want to run project (main container SWF and child SWFs) into another container file which place on a website. I want to show whole project from this container file so what I need to do?
I have a loop that goes through data from a book and displays it. The book is not consistent in it's layout so I am trying to display it in two different ways. First way(works fine) is to load the text from that section in to a panel and display it. The second way is to create a new panel (panel creates fine) and then add collapsable panels(nested) to that panel. Here is the code from the else loop.
else if (newPanel == false){ // simpleData is just for the title bar of the new panel // otherwise the panel has no content
[Code]....
The error I get is: ReferenceError: Error #1069: Property panel4.4 not found on components.readTest and there is no default value.
I have tried setting the "name" property instead of the "id" property.
I'm in the process of creating a component for CS4 which uses a custom UI SWF in the component inspector. I read that the component inspector is being removed in CS5 and you will now access component properties in the properties panel. Will developers still be able to create a custom component UI in CS5?
I would like to create a "component" -- basically a drop-down menu. Except that my drop-down menu will not select an item when a user clicks on it. The user must click on it for 2 seconds and then it will be selected. How can I create this custom widget/component?