ActionScript 3.0 :: How To Chain Movieclip To Mousepointer
Jul 26, 2009
I want to make a movieclip of a fly (yes, the insect) (named "flue" in norwegian) follow my mousepointer around the stage, or on top of image, either by following (which I imagine will be quite advanced) or hovering beneath the mousepointer, and would prefer it not to be necessary holding the mousebutton down, as this might be uncomfortable for some timeI've tried:
i already made a working tooltip.now i want the tooltip to be dragged by the mousepointer movements....but the tooltip should always keep the same y-axis position....something like maybe:
I have a small flash animation with an image in it. when I move the mouse over the image a webpage opens. However when I stay with the mouse on the image and move it, the animation repeats and so it keeps flickering. I used the code below on the image:
on (rollOver) { getURL("page1.html"); }
How can it be done that when I move the mouse on the image it only loads once?
ArrayCollection with multiple filter functions i want to do chain selection datagrid which means consider two textinput seaech name and age if i searched a name and get a result if i search a age the result in a datagrid should be respective to the searched name
Is it possible in actionscript 3.0 to play chain of sounds (i.e. several mp3s)?Or should I manually start playing first sound, wait for SOUND_COMPLETE event, then start second sound and so on?
I don't think "Chain" is the right word here. But this is my problem: I have a que of 1000 items that need to be downloaded. I use a loader with an event: Event.COMPLETE calls a function. This function creates a loader with an event which on Event.COMPLETE calls that function again ... etc. This has never been an issue. I never even knew it meant that it would all be stacked up in memory.On iOS this is proving to be an issue. At a certain maximum, it just tells me I've reached the limit. So at 500 I insert a Timer so that I can start calling these functions from "level 0 " again.
"you should create a fla, drag an flvplayback component to the stage, create an array of your flvs, initialize an index at zero, assign the flv to start playing your first flv and increment the index in a function that executes when an flv complete and play that array element until all are played. you'll publish your html and swf from that fla." And he gave me a code sample which is below... modified to show my "instance" name as FlvChainand my flv file names... vid1.flv, vid2.flv, and vid3.flv...
My code...
import fl.video.VideoEvent; var flvA:Array=["vid1.flv","vid2.flv","vid3.flv"]; var index:uint=0; FlvChain.source=flvA[index];
[code]....
When I attempt to Debug I get this message...
"1087: Syntax error: extra characters found after end of program."
I draw a designed chain in the middle of my stage (the width of designed chain is exactly the same of my stage width). I want this designed chain to be moved continuously (From right to left) as long as the .swf file is playing.
I am using Actionscript 3. The designed chain movie name is Chain_mc.
Lets say I have the following inheritance hierarchy: Code: Select allpackage { public class ClassA { protected function foo():void { // do something }}} package { public class ClassB extends ClassA { [Code] .....
Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:
* Cast the method to the super-class type I want to execute, but this does not work as intended. Code: Select all... override protected function foo():void { // do something related to Class C // call ClassA.foo ClassA(this).foo(); }
I am using E4X to bind some values from xml in flex 3.There is a problem when xml tag's (or attribute's) name has special character in it: having xml content
var xml:XML = <tag> <special-name att="val" /> </tag>
special-name could not be accessed using xml.special-name.@att because it is interpreted as subtraction, on the other hand using square bracket notation xml['special-name'].@att breaks binding chain.
i'm currently working on packaging air application to iPhone with ADT (air 2.7). i get the key.p12 and .mobileprovision file in the IOS provisionning portal and i did this operation from a MacOS (keychain software). When i run the adt command, i get the following error : "could not retreive certificate chain from keystore". I notice a curious thing in the Provisioning Portal. In Certificates section, the name which appears in the list is different than the name i have entered in keychain. For information, i have a professionnal account and not create by me.
We want to "chain" multiple FLV video's on the same web page. We can combine them in my video editor but the resulting file is over 30 minutes long. But, I'm hopeful that we can do this using code in the web page so...
1 - We convert each AVI video to FLV video and then "publish" it locally to get the associated files.
2 - Then combine the HTML as necessary to have one video play right after the other.
Can I just... - copy the javascript AC_FL_RunContent code and change the 'name' and 'movie to be the name of the next video. - and then do the same thing for the object code?
or is there a shorter or more easy way to do this?
Finally, is this the best forum for Flash FLV questions?
PS - I know some will want to know why we want to chain short videos instead of just making one long video but the explination is long and will bog down the discussion.
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?