ActionScript 3.0 :: Movieclip Size Does Not Bloat Up When Using GetSize?

Nov 13, 2010

I added a big image 1.6megabytes into a movieclip,and use getSize to check the movieclip size, it shows 456 (bytes??)Then I added a 45kilobyte icon into a movieclip,and use getSize, it traces 456If I check against the size of the children

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Okay so I want to add:
 
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[Code].....

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Code:
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I'm working on a UI for a set top box that has a linux os, which runs a java virtual machine, which loads a flash (swf) interface!

Im trying to load a jpg into a MovieClip using the loadMovie() command because the MovieClipLoader object was introduced in Flash 7, which the box cannot run. Im preloading the image using getBytesLoaded() and getBytesTotal() and after its loaded I want to stretch it to a certain size. Im having 2 problems:

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Here's the code:

Code:
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[Code].....

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i want to make it so when the movieclip moves (arrow keys) closer to the top it gets smaller and moves slower, and when it gets to the bottom it gets bigger and moves faster.Here is a working code I have, but I need to think of something better.

Actionscript Code:
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[code]....

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[Code]...

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I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.

Code:
import flash.display.MovieClip;
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[Code]....

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var xmlLoaders:URLLoader = new URLLoader();
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