ActionScript Code:
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
loader.load(new URLRequest("Solar.swf"));
[Code]....
When i test the movie the background image is loaded, but when i simulate the download ( so as to check how the preloader works ) the image "NightSky.jpg" doesn't load and there is an error in the output panel.
This is the error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
All the files and the image are in the same file on my computer.
why the preloader script below might not be working correctly in all browsers? It definitely loads the files properly, but the progress bar does not show in firefox. It just shows a blank screen until the files are 100% loaded, then the enter site logo appears.
I have tried the following things:
1. Using relative vs absolute file paths for the external swfs makes no difference to the behaviour.
2. Changed publish settings to export AS classes in other than the first frame - didn't have any anyway. No change.
3. Unchecked "export in first frame" for absolutely everything. Tried both checking and unchecking this for the actual loader_mc. No change.
I'd post my fla instead of code, but I'm using Flash 8 and can't save any earlier than MX2004 and people don't really seem to look at them that much when I post them. If anyone would like to see, I will upload.
I'm using a preloader on my website. The preloader works fine on Internet Explorer, however when I tested it in Mozilla and on a Mac (running Netscape) there is a lockup on the preloader. The screen will just sit there and the website doesn't load. Both were running Flash Player 6 which is the version I'm aiming for. I found that if I refreshed the page the site would begin to work, but I doubt visitors to my site would do this and I don't want it to be required to get my site to work. I'm going to post the code I'm using below. Heres the action script - from the first frame of my launch movie
So I am having a problem with the flash file at this site: [URL]
Everything is working fine, except for the preloader, which only seems to load after the entire file is 100% loaded, which leaves people who visit the site staring at a black screen for quite some time... The code on the preloader frames is as follows:
frame 1 (which has the background for the preloader/ actual load bar etc} var percent:Number = Math.floor(getBytesLoaded()/ getBytesTotal()*100); textBox.text = percent + "%"; textBox._alpha = 80;
[Code]....
Also, if you want to check out the actual program just click when you get to the main screen and click to create new shape (mouse x and y change opacity and speed respectivly) I'm using actionscript 2
I have a .fla that has a preloader on frame one and the rest of the file on frames 2 thru 55. The preloader code is the one that comes in Flash cs5's sample files. there is a movie clip with the instance name lbar and text with the name lpc. here is the code
stop(); import flash.display.*; this.stop
[code]...
It works fine the first time people are on my site but when the page is refreshed or is gone back to sometimes the loader bar is just stuck and doesnt load.
I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?
I just tested out my site in Firefox and IE. Everything works the way I want it to in Firefox but in IE I'm having trouble. When I click on a button my preloader shows up but doesn't stop to load the content, it plays straight through and then my movie pops up. Does anyone know why this might be happening? I've never encountered this problem before.
[url]...
Web Design, Illustration, Resume and Downloads are all I have working so far.
I have an image gallery that I made with this tutorial (AS3 Photo Viewer Tutorial), and I'm trying to get an external preloader to load it. The only tweaks I've made to the tutorial file have been to change the stage size, and change the name and contents of the xml file.The preloader, which uses something I downloaded from preloaderz, worked with another, simpler swf, but when I try it with this one, I get
Quote:TypeError: Error #1009: Cannot access a property or method of a null object reference. at PhotoViewer()
I don't know why this won't work. Another thing I don't quite get is how the .as file is attached, because the PhotoViewer.fla file appears to be blank, with nothing I can see in the timeline/ stage, or in the actionscript. Before trying the external preloader, I tried adding one to PhotoViewer.fla, using script from the ActionScript 3 Classroom in a book, which worked in their lesson file, but not with this file. I also tried moving the script to the .as file, but that didn't work either.I'm using Flash CS4. If all else fails, I might have to try a simpler image gallery, that would hopefully work with a preloader, but I like how this one looks.
is it possible to have a back up image if the flash doesnt load?
The current code is:
<div id="mainBanner"> <div id="so1351">You will need flash to view this element<script type="text/javascript"> var so1351 = new SWFObject("/media/11695/29042009.swf", "flash", "994", "224", "8", "#FFFFFF"); so1351.write("so1351"); </script></div> </div>
Basically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();//turn on buttonMode for mc's so mouse changes to handone_mc.buttonMode=true;two_mc.buttonMode=true;three_mc.buttonMode=true;//four_mc.buttonMode=true;//five_mc.buttonMode=true;////--add button modes for 3-5 here////define
I have created a main file,which has a navigation with buttons.Each button loads an external swf file.In one of the external swf files I have created an xml gallery.I have created some empty movieClips which work as holders and they load the images.It works great when I publish it,although it doesn't work when I publish the main file.It just doesn't load the images.
I'm trying to load PNG images with ActionScript with a Loader object. This works fine for some of the images (the INIT and COMPLETE events are fired as expected), for some other it doesn't. I've read in this thread that a URLLoader might help, so I tried that, using the loadBytes() function afterwards. Still doesn't work: the URLLoader fires the COMPLETE event, but the LoaderInfo object does not.I've written a sample class that demonstrates the problem with two files (one working, the other one not).
public class LoaderTest extends MovieClip { var output:TextField; var loader:Loader;[code].....
All images were generated with the PHP GD library and I'm compiling with SWFTools's as3compile.The two images map_in_big.png and map_us_big.png are in the same folder (not allowed to post more hyperlinks).
[URL] Above is a link to view the project I'm working on. Once the site loads if you go to the "Contact Us" page the content doesn't load correctly. I'm using an extrnal .xml and .css files for the content. I'm also embedding the fonts dynamicly. If I test the file locally on my computer is works fine the image loads as it's supposed to and content looks correct. However when I post the files to the server (which work exactly the same way) I get the white box when you can see from the link above. I'm at a complete loss as to how to to fix this.
For this website I've put a preloader on the 1st frame and the site on the 2nd.I've tested the site after having created a small animation which makes appear the main menu, a logo and an image.Everything did work good, so I went on building the site.Now that I have created some pages I've tested again the whole site and the preloader doesn't work anymore.Testing the site on the "ctrl+enter" window and simulating the download I have a white background (both the preloader and website background are yellow) then I see the preloader for a fraction of second and suddenly the site appears.
Publishing the site on my web space the background is correctly yellow, but the preloader doesn't appear, the browser's loading bar stops at half then the preloader appears again for a fraction of seconds and suddenly the site appears (tested on Firefox, IE, Opera, Chrome and Safari, same behaviour with all of them).It looks that the preloader is become part of the site and that there is an invisibile preloader.The setting in: Publish settings -> Flash -> Script Settings -> Library Path -> Default Linkageis set to "Merged into code"the same happen if I set "Runtime Shared Library" and "Custom Preloader Loop".
I have created a Flex custom preloader, exactly like it is done in this example: [URL]
Now when I implement this, is seems to work fine on my computer in FireFox and Chrome. I publish it on the server, refresh my cache and reload the application and I do get my customized preloader.
But on a friend's computer, the screen stays white for a while, and then for a second or so it shows the preloader, but the indicator is at 100%.
So the loading already happened before it showed the preloader.
When I test and simulate download it shows me the progress of the file loading but the screen is blank white.Here is the code: I have two scenes...this is the preloader scene actions frame 1. Scene one works fine but the preloader doesn't show up
import flash.display.MovieClip; import flash.events.ProgressEvent; function update(e:ProgressEvent):void[code]................
I'm using the code below on preloaders.[code]It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.
I've tried to create a preloader in frame 1 which shows a small animation while the site loades. But it doesn't work as it actually loads the entire site before showing frame 1 which kinda takes the idea out of the preloader.
This is my code: stop(); addEventListener(Event.ENTER_FRAME, loading);
I know dozen of ppl have probably have already posted this problem:
My preloader doesn't start at zero, but rather it starts at 26. Before it reaches 26 it is a blank screen and i want to see the preloader when it starts at zero.
I have the bar, barbkdg, and text box all on frame 1 in different layers.
I have an image that doesn't fill the <mx:Image> tag because it's not the exact dimensions (it is too short) and I have maintainAspectRatio set to true:
The <mx:Image> tag has a fixed width and height (it's 100% of the tile size--this is in an ItemRenderer). How do I get the image to sit on the bottom of the <mx:Image> tag?
I have an image on the stage which is bigger than the stage itself:
The stage is 700x550
The image is 2100x1650, and it's registration point is at its center, if I remember correctly.The initial location of the image on the stage is 350,75.I want to make sure that the user will be able to drag the image, as long as the edges of the image doesn't show.here's what I did:
mapRect = new Rectangle(0-mapMC.width/2, 0-mapMC.height/2, mapMC.width, mapMC.height);
and later on:
mapMC.startDrag(false,mapRect);
The the top and the left of the image are bounded well, but as far as the bottom and the right side of the image.
I'm using Agile Uploader in my project to resize image before upload on client side.And it works fine except one thing: if image name contains cyrillic letters it fails with server error 500.
How to avoid this or if needed how to rename file with english letters "on fly" (possibly with javascript).
Check out what happens after percentage loaded. It just goes to Frame 1 of next scene but doesn't play it.... although if you right click and click PLAY it will indeed play it.. How to get it to start upon 100% loaded?? I SHOULD NOTE that the scene that won't play has an embedded FLV in timeline
I've made a simple preloader to load a movie. This is the preloader code
[Code]...
I see the loading progress percentage correctly run, at the end rotator_mc and counter_txt are removed from the stage, but the loaded movieclip is not added to the stage, or at least I can't see it.
I've made a preloader. When i load the SWF within flash, or play it from my harddisk, everything works fine. But when it's uploaded to my server, the preloader doesn't respond.
this is my preloader code:
ActionScript Code: //Import the required assets import flash.display.*;