CS3 Add 1 To Text When A Movie Clip Is Clicked?
Jun 26, 2009Hi, I'm making a simple target shooting game in Flash CS3, and need to know how to make it so when you click on a movie clip, it adds 1 to a dynamic text box reading 00.
View 1 RepliesHi, I'm making a simple target shooting game in Flash CS3, and need to know how to make it so when you click on a movie clip, it adds 1 to a dynamic text box reading 00.
View 1 RepliesHow could you place a movie clip on a click in the same position you click?
View 11 RepliesOn looking into buttons, I understand that to get a movie clip to play when a button is clicked you simply place the movie clip on the buttons 'hit' state. Having done this it does not work? Have I read wrong? Also the movie clip has a background the full size of the stage area. So when I attach this to the button, the button changes size to the same size as the movie? (i.e. whole stage area). How do I keep the button in it's original size while still playing the movie clip with large background?
View 2 RepliesIm trying to load a movie clip when a button is clicked
heres the actionscript im using
on (release) { this._parent.loadMovie("Video.swf", "holder", 1); holder._x = 611; holder._y = -92;}
i want the swf to load into the holder MC, instead its loading the video.swf file and replacing the original swf
I normally write javascript code, so I wonder how to do this. In JS "Microsoft IS" you'll write code like this:
document.onclick = func;
function func()
{
var obj = event.srcElement; //And there I have reference to the object;
}
The graphic designer creates flash drawings and then converts whatever objects to movieclips. Then passes them over to me. All these "mc" need the same action applied to them. So I don't need to know how many they are or their names.
When you click on a button it loads the movie clip that is on the main timeline. What I want to be able to do is when you click on another button the movie clip that you are on reverses and the new movie clip loads up.
View 4 Replieswhat i want to happen: when you click on gallery -> then bfa, it shows a list of names (movie clips). when you rollover a name, it plays a yellow fade in and a fade out on rollout. when you click a name, it opens an external movie clip that takes up the fullscreen. i want the movie clip that was just clicked to stay activated (yellow - to show that you already viewed this one) but still be clickable.
[Code]....
the this.enabled = false; keeps the name yellow but once you click it, you can no longer click this link. i think i'm really close and i hope I explained this as clear as possible. i just need to know what script would keep the movie clip stuck on the out.
I have a movie clip that i want to use for a button, so that when it is clicked it will move from scene1 to scene2
is there a way to make it change when the movie clip is clicked or is it only possible on a button? i want to use a movie clip because my "button" animates when the mouse hovers over it.
if i wanted to disable something like a movie clip from being clickbale (i have already linked it to a function) if i want to diable the movie clip form being clicked unless something else has been pushed how would i do this and where would i put it? also if its not too much trouble could you explain the code a little bit
View 3 Repliesa gallery, i done the the roll over and roll out effects by using this keyword, now i want to add a + symbol over the imagewhen the image is clicked when the user clicks again the images with symbols it should clear the + symbol from the images,
View 8 RepliesI'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.
this.services_inner.buttonMode = true;
this.services_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_services);
this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
[code]........
I want to play a movie clip when I click a button.I made 3 states: inicial (how it looks before anything happens) (up)hover (plays an animation after waiting 20 frames) (over)click (plays an animation right away) (down)I placed these movie clips inside of my button's up, over, and down frames. This works great except when I click, i'll need to click and hold for my animation to get past the first frame.
View 1 RepliesI am trying to build a website, and here is the logic behind my problem. I have 2 button, when user clicked on button 1 i load movie clip from library with: _parent._parent.cont.attachMovie("Page1", "e", 0, {_x:-265, _y:-250}); when user clicked on button 2, i load other movie clip. Problem: i want remove last movie clip after user clicked on button 2 and then load new movie clip but i cant...
View 9 RepliesI have a button that when clicked starts a movie clip(a box enlarges from very tiny to large).That works fine. How do I make the same button reverse the movie clip when clicked again?
View 13 RepliesI would like to make a movie clip's height change when it is clicked. However, I can't figure out how to do it so that it smooth like a tweening.
View 4 Repliesallow the user to clip a button and then place a sybmol (either movie clip or graphic) where the user clicks. I would like to use AS2. The project is simply to label a supply and demand curve graph and user needs to plot, or place points wherever they want on the canvas.
View 3 RepliesHow do i make a movie clip go back to the main stage once it is clicked.. it has a roll in and out which is inside the movie clip.. i have a door and i want it so when you click the door it goes to another key frame on the main stage
View 1 RepliesI have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
[Code]....
Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
I have a group of movie clips, each placed randomly on the stage. I want to be able to click one of the movie clips and move them around. They are stored in an array.
View 5 RepliesHow do I delete/remove a movie clip after the wrong answer button is clicked?
View 16 RepliesWe have a short video of a street, which we are looking to pause when it is clicked and then all the hazards turn into drawings and flash. Then when you hover over a hazard it tells you some info about it.I have managed to get the video to stop when clicked, using the below code but can't get the movie clip of the flashing hazards to play at the same time. Is it even possible?
ActionScript Code:
on (rollOver) {
Pause video[code]...
I have a movie clip that runs in its own timeline. I want to stop the movie clip from playing whenever the mouse is clicked (in this application I am actually using a touch screen and I want the movie clip to stop playing whenever the screen is touched). In addition, I want the movie to rewind back to frame one so that none of the movie clip images are left on the screen.
View 3 RepliesDrag and drop game. I'd like the instance to tint red when rolled over after it's been successfully dropped. I'd also like to play a sound file when clicked after successful drop. Here's the code:
ActionScript Code:
addEventListener("dropped", dropper);
function dropper(e:Event):void {
[code]....
Baisically I've created a button using symbol and I want the button to move a movie clip up the y axis by 4 every time it is clicked (move the movie.) I really don't know how to do this. This is what I currently have but its not ActionScript:
[Code]...
I've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.
View 1 Replieshow to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 RepliesI have this code written for a game im making, but the problem is that the function 'jump' is only run when the mouse is clicked over the movie clip "grape1"
Code:
var MyArray = new Array
this.addEventListener(Event.ENTER_FRAME, keepRunning);
this.addEventListener(MouseEvent.CLICK, jump);[code]...
Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.
View 6 Repliesi have a dynamic text field that loads a variable into it (just a simple text file). this text file will be updated on occasion. i also have a movie clip to be positioned below the text field, however i want the movie clip to change position depending on how much text is in the text field so there isnt a large gap and so they dont overlap. is this possible? i tried the following actionscript to adjust the size of the text field depending on the amount of text. textField2.autosize = "center"; however i have no idea how to get the y position of the movie clip to adjust accordingly.
View 10 Replieseveryone seems to have problems with LoadVars() (porting text from a server-side to FLASH). I've managed to get that working. HOWEVER, even though the text shows up fine in the SWF, I want to be able to do some sort of tween to it (example: give it an _ALPHA of 0 and then bust it up to 100 when i want it to). In the attached .FLA, there are two boxes: one is the MOVIE CLIP (a text box under) and the other is a text box. the text box outputs fine, but the MOVIE CLIP doesn't do anything.
Here's the code (actionscript):
Code:
myData = new LoadVars();
myData.onLoad = function()
{
[code]....