I am a beginner at Flash and I'm starting to learn it now as I build my portfolio site on the software. I'm not expecting to be able to do anything ultra-awesome, I just want it to be clean and good looking, with simple but working effects.
Down to the point, how do I make buttons similar to the ones in this site?[URL].. I don't know whether my buttons should be buttons or if they should be movie clips or whatever, I'm kind of lost here. So, if anyone can teach me how to make this button, include the roll-over function on it and have a tweened color change as smooth as this one,
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){to create the one I really want. Is there a way to create this delay more neatly?
I'm just learning the software and haven't been able to figure this out. I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen. The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.
I have no problem creating shape tweens in Flash CS4, but motion tweens are a problem. Here's what I do: - I draw a rectangle and convert it to a symbol on frame 1. - I create a key frame on frame 25, where I place the symbol in a different position. - On frame 1 I create a motion tween. When I run this nothing happens until frame 24, and on 25 the symbol appears on its final position. I can do the movement with a shape tween, but I want to do it with a motion tween, as this may be a question at the exam next week.
I have already created an animattion of a bird flapping its wings. I want to include this within another animation of it flying around as well as flapping wings and wondering how this can be done. I tried to import it as both a gif image and swf movie and although it holds the original animation I cannot add the motion tween to draw the flying path.
I dont have any examples now, but you know when you tween a movieclip across the stage (changing its x and y properites) and then according to speed of a movieclip a blur effect is applied?
I have two bitmap graphics (bmp1, bmp2) already created with the BitmapData class using the contents of an object (label1):
var myBitmapData1:BitmapData = new BitmapData(150, 150); myBitmapData1.draw(label1, matrix, null, null, null, true); var bmp1:Bitmap = new Bitmap(myBitmapData1);
How do you create a motion tween when I insert keyframe in frame 28 then I click on the object and create motion tween but when i click in 60 to insert keyframe I get opition of position, scale, skew, rotate ect. I just want to insert keyframe. What am I doing wrong?
Basically, I created an image and converted it to a movie clip. Inside of this movie clip, I create a new layer and I give both layers 70 frames. On the top layer, I then draw a path, right click on the layer, and choose guide. I then drag and drop the bottom layer, which represents my movie clip, under the guide layer. The next step is to right click on the bottom layer, my object layer, and choose create motion tween. This for me however is blocked out, and my only option is to create a classic tween.
Just as a note, I am using CS5 and the tutorial I am following looks to be using an older version. Additionally, they don't right click on the layer and choose motion tween. They select the layer and from like their properties panel, they have a tween option, and from the drop down, they choose motion. I cannot find this option box in my interface however. Is there any logical reason why it wont allow me to do a motion tween?
When I create a new tween in the global scope in order to use it many times in my functions, I have to stop to avoid its execution. Is it normal ? Or maybe I should put it into a function and call the tween function everytime I need to use it... mhm. Maybe I answered by myself
What would be a good way to create a sin wave motion using the math, not tween, class? In maya it was quite simple with sin(value) but I can't seem to get a decent undulation out of Flash. The case I'm working on is a bubble generator, you know, just for kicks. That fish tank screen saver has the bubbles moving in a sin wave it seems, looks like it works well enough.
What would be a good way to create a sin wave motion using the math, not tween, class? In maya it was quite simple with sin(value) but I can't seem to get a decent undulation out of Flash. The case I'm working on is a bubble generator, you know, just for kicks. That fish tank screen saver has the bubbles moving in a sin wave it seems, looks like it works well enough.
whether it is possible to automatically create a motion tween of a black circle that would result in an animated drawing of a line? The circle should not only move but also leave its own copy at each frame of its route.
I know it is very easy. Right click> create motion tween> drag to where I would like the text/object to move. But, Sometimes it doesn't seem to work when I drag the text. It will work the first time and for the second text on the frame it won't work. What are the requirements of a motion tween when it comes to text on a single layer in the same frame.
I have a bitmap and it set to black and white using a colorMatrixFilter. Im trying to create an effect that will tween the bitmap from black and white to colour.
I'm trying to create and expand a simple empty box (hairline perhaps) with an Action script to create the same effect as a shape tween. Why not shape tween?! Well I've tried that and the shape tween messes up the rendering. see picture....
Is there anyway that you can tween the hit area of a button in flash so that it follows a button as it moves? I have my buttons set up as such:When a viewer visits the page they only see a small part of the button, and when they roll over it the entire button rolls out, but I want to be able to make the hit area only as big as the small portion, and expand when the button appears in full so the entire button is clickable.
i've got a function that tweens the _x and _yscale of whatever button is rolled over and a fuction to tween them back, basically grow and shrink the button. the problem is that on rollover the button completely disappears and when i rollout it reappears at the correct "grown" size and then shrinks correctly.
Code:
for(var b=1;b<=47;b++){ // works on ALL buttons _root.map["btn"+b].onRollOver = function() { var bt:Tween = new Tween(this,"_yscale",
The links on the site above have a nice alpha tween effect. It looks like the rollover fades out the alpha so that the links appear brighter. When you rollout the alpha reduces.
What would be the best/most logical way to do this? I presume you create some AS that contols the alpha tween and keep this on the timeline as a function. Then for each button you call the function.
I'm trying to make a button that plays a tween, and after that tween finishes playing it stops. If you press the button again it plays the tween backwards to the very first frame where you originally came from.[code]...
I have a simple tween that runs over 50 frames, there is no stop action so it loops, just what I want. I have placed an invisible button over the tweened animation, now here's my question: When I click on the invisible button the animation stops and when I click on it again, it restarts. So that's it really, can this be done? I know how to stop the animation by putting a stop in the action script, so I am looking for some actionscript that works on an alternative click method if I am making myself clear? Example: First click stops it, second click starts it, third click stops it fourth click starts it - this goes on forever.