I am trying to fade in a symbol (movie clip or graphic) from left to right (have the actual image start fading in from one edge to another - not the actual image moving). This symbol was originally a drawing object which was imported and then converted to a symbol. I tried by settng a frame with alpha set at 0 and 30 frames later setting alpha at 100, and then in between these frames creating a linear gradient. However, the graphic is actually 5 pictures put together - Imagine " M E T R O " as pictures put together. But when I do the linear gradient it will it on the " M " and then also a separate linear gradient on the " E " and so on....it will not do 1 linear gradient so as to start out dark on " M " and end up white on "O", it will do do a linear gradient for EACH letter. I tried grouping, ungrouping, setting layers, highlighting different parts, etc. but to no avail.
i've done the fading grid tutorial at: [URL], but i was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL] i also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? i'd really like to see that effect happen, if possible.
So my flash skills are pretty rusty. The project I'm currently working on is updating my portfolio site and I have a navigation bar that I want to fade in, click on a link, fade out, then go to the specified link. I've got the animation working the way I like, however I cant get the links to work correctly. I've used the standard getURL commands, but then every button goes to the same link, not different ones.
What Action Script 3.0 coding do I need to make the animation play the way I've described and have each button go to it's own link?
I have 2 images that need to fade in and fade out so after 5 seconds image1 slowly begins to fade out while image2 slowly begins to fade in. My first image does not fade in because on the start of the flash movie I want to directly see the first image. But when image2 is done (so the whole movie is almost done) and it's start fading out.... I get to see the background (just a black empty background) while I actually want to begin fading in image1 (so looping the 2 image constantly).
So how can I immediately see an image on the start of the movie and still getting a fading in effect of the first image when the movie is almost on its end (so during the fading out of the last image)?
I made an earlier post which has been answered and everything works perfectly, but now i need a hand getting my images to fade in and fade out via code. I have 12 different images on 1 layer (bad thing i know but i dont know how to fix this).
My images pop up when they go over the respective button.How can i get the image to fade from 0 opacity to 100 in about 1.5 - 2 seconds? and then fade out again upon moving the mouse off of the button?
I have had a look at alot of different tutorials but none have helped me with the code, they have all been with keyframes. i cant use keyframes due to everything being on the one layer. also i think the code will be a bit easier for me to understand.
I just migrated from CS3 to CS4 I have a set of navigation buttons which are in text now. I need the first left word to be at 100 align left and the last text word to be at 800 align right there are 3 other buttons in the middle. How in the world do I align all these with keeping the far left word and far right words where against their lines and keeping the spacing inbetween all the same? I tried this with keeping the text as text and using the align tools, paragraph tools then converting all the text to an mc and still can't get it right. I pic of what I need to do is in the attached.
I have a movieclip which needs to move with the cursor of the mouse, i have got the mousemove function, but i need to add constraints so that the movieclip only moves to the left with the mouse, and to the right with the mouse.
URL...when you enter the yellow zone, there is a zoom in and a zoom out when you leave, When you click the button you go back through the zoom out action. Everything is working as planned.However, if you go on the extended menu, then click on the edge of the button, you will enter a loop action of opening, closing opening, closing.I have identified the problem, but i am unable to fix it.In the Menuidle, the yellow zone have:on (rollOver) {gotoAndPlay ("Menuzoomin", 1);}Which is the one the script require to detect the enter of the mouse in the zone when you come from the outside this script is also the one causing problem because when you click on the edge of the button in the Menuopen, the button itself is zoomed - 40 %,thus reducing his detection box by 40 % too. This cause your mouse to "enter" the yellow circle and cause the Menuidle script to kick's in and want to open it.and because you are on the edge of the button, you get a loop.
You can also notice the mouse cursor switching back and forth.Is there a way to prevent that ? someway to tell Flash to not play the script in the yellow zone until the mouse is competly out of the zone ? not just the button itself but the whole yellow zone, Then refresh the script if the viewer return on the yellow zone so we start to zoom again.Or even to move the mouse 100 pixel on the left or the right ?I even tryed reducing or enlarging the hit zone of the button itself, it dont do anything.
Why is it that the scroller is on the right side when I use the component ScrollPane ? I want it on the left side -Much more logocal when the text is in english. How can I customize it? I cant use the UIScrollBar - makes problems when I load it from txt file and then load the SWF to anouther file so I decided to use the scrollPane.
i hav a left right moving thumbnail gallery from xml, i need that on the last image image come on focus from the left side so automatically the left button will be disable or opacity goes 0 anything and same thing from right side also.
I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:
looking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.
I am having an issue with my project showing up to the left side of the screen when I look at it on the web. how to center the project in the middle of the page. Here is another blunder I am desperate for help with. another project I am working on I screwed up by editing the timeline for EVERYTHING inside the movie clip instead of the timeline. now when I export this to be a mov. file it only plays for like a second. so I fixed that and copy and pasted the timeline from inside the movie to the timeline on my workspace. everything is showing up on the bottom right of the page.
I made a little trivia game that loads questions from an xml file. The problem is, if you leave the app and come back to it, it starts you back at the start screen again. Is there anyway to overwrite this, or is it the same as refreshing a browser page with a Flash animation on it, it'll always keep restarting?
I've some components with dynamic heights. They have to be aligned with respect to the bottom of my canvas container, so I cannot set the same y for all components.
I could compute their heights and successively set the y but I was wondering if there was an easier way to do it.
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.
I am using flash as3. I am loading this image from the same folder where the .fla file exist. my image to move by using Up & Down arrow keys.
The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg"));
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg")); var content_mc:Sprite = new Sprite();
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
In my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.
Has anyone encountered the alpha fade in CS5 not working when fading a graphic out? Example, I want to fade out a graphic symbol from 100% to 0%. When I try to make my fade to 0%, the alpha slider snaps to 100%.
i am sperimenting with new types of sound implementing in my site (normally i used to import the sound in the flash library and use id from there)
i no longer use the sound in the movie itself but i load an external .mp3 file ..
i wanted to make 2 buttons that put the volume of the sound o 0 and 100 and it works for me but i wondered if i can make the same thing but with a fading effect ..
i want the button to bring the volume of the external file to 0 but not istantly .. it should fade out slovly ..
i need to do another one, exactly the same, but it will have a rolling picture (4) when 1 button is rolled over.
I can set it up to fade in when the mouse rolls over, but i am just wandering how to set it that i can make 4 images fade in after eachother after a space of about 3 seconds. If you need code i am more then happy to give what i have at the moment. i am assuming i will need a timer in there but i am not very good at AS3.0 so i do not know how to write it
I can't get a simple fade to work, despite research and trial & error.My procedure (FYI):
- I create a layer just for this fade object. - I drag a .gif image from the Library to the stage in this layer. - I convert it to a symbol (tried Button & Movie symbols.Graphic symbol not an option because I need to reposition the object programatically). - I select the first frame in this layer, select the symbol, and set its Alpha to 0%. - I select another frame in this layer and Insert Keyframe. - I select the symbol again and set its Alpha to 100%. - I select the range of frames from start to end keyframe, I right-click this range, and I insert a Classic Tween (I've tried Motion Tween as well).
Bottom Line:
-When I try Control --> Play, the fade works perfectly. -When I try Control --> Test Movie, the fade never happens and the symbol remains invisible.
Why would the fade work in Play but not in Test Movie?What step is missing/wrong in getting this fade to work?
I just need to work on a roll out effect, I have it so if the mouse rolls of the button before the second image is up, it fades out. That is good. But when the second image IS up, the mouse rolls off the button and then the 2nd image fades out, but the 1st images shows up and also fades out. How can I prevent this from happening so it is always only the visible image that will fade out.
I'm trying to cross fade between two frames using action script. I can fade a frame out with the following script but I can't figure out the cross fade part.
/* Fade Out Movie Clip
Fades out the symbol instance by decreasing its alpha property within an ENTER_FRAME event until it is invisible.
Instructions:
1. To change the speed at which the symbol instance fades out, change the 0.01 value below (valid values are in the range 0.0 - 1.0). Higher values cause faster fade out.
2. The '-=' operator is a shortcut to typing 'Spread1.alpha = Spread1.alpha - 0.1'.
3. Because the animation uses an ENTER_FRAME event, it progresses only when the playhead moves to a new frame, and the speed of the animation is also affected by the frame rate of the FLA file.
Spread1.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut); Spread1.alpha = 1; function fl_FadeSymbolOut(event:Event)
When you create shape on stage and right click and chose create object you can chose Registration point for the object
you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I need to create an interactive slideshow where the each image automatically slides to the left every 10 seconds. There should also be the option of clicking a button to move both back and forth as well.