I'm using CS4 and trying to create a new quiz using one of the templates.I can see how to edit it to get only Multiple Choice but I'm stuck at one thing - I can't see where to specify which choice is the correct one.
For my project i am creating a quiz on the Romans. There are only three questions that the user must answer with three possible answers in frames 3,4 and 5.I want to know the code that would help me to allow a Jpeg (an evaluation of the answer given on each frame) to be placed on frame 6 ready for the user to receive feedback for each answer they have given. So when the user selects an answer, the corresponding jpeg to that answer is placed ready on frame 6 for their arrival after they have answered the third question.
Basically I want to create 6 questions with input boxes next to them for the user to inset their answer. I want them to try three times and then if not correct the answer is displayed for them. In the box with a little description next to it.
Question: How many sides as a square (answer in the box) = 4 (desc to side of box says) = A square has four equal sides.
I'm working on a quiz-style piece right now and in short it's several pages of multi choice questions, each rewarding a certain point amount that is added up at the end and given specific results based on the point range scored. (i.e. 10-20 = good, 21-30 = great... etc)
For code I've stopped here: if (answercheck == 40 - 52){ trace("Feedback: Range 40 - 52"); form.gotoAndStop(3); form.AnswerTotal.Number = answercheck; }
Answercheck is the var with the total points accumulated. Form is the mc with the feedback frames based on their point totals. AnswerTotal is the dynamic text box I'm trying to load the exact point total the user acquired into at the end.
I am quite new to actionscripting and need to create a flash based quiz.The user will have to circle the correct answer in the quiz.I do know of drag and drop function but didn't know how to create circling function.
I am trying to get an answer from Input text Field and compare it to the correct answer.here is how my code look like:
//I have a confirm button here confirm_button.addEventListener(MouseEvent.CLICK, ConfirmFunction); //I have a correct answer as a String here var correctans:String = "July";
[code]....
This will check if correct answer contains words in the answer from input text field.But that will result on if I key in "July is great", it will still link to the correct answer frame instead of wrong answer frame.I want the answer to be exact same as the correct answer.
I have a grid with 12 movieclip buttons. When a button is pushed a answer is displayed and on the answer frame, there's a button "click for more information".
That button points to information in a frame within the mc button. However, when I test it all the buttons on the root timeline appear on top of this information, covering it up.
Also, when you move the mouse while in this "further info" area, it disappears
I have made a simple animation with music, 800ish frames, no actionscript, using CS4 When I export it as a Quicktime Mov it breaks up and leaves artifacts everywhere, I read that the spec of your mac can affect the export but I'm working on a mac pro with 2 x 2.26 GHz Quad core Xeon and 16GB Ram so I very much doubt its that. The only other forums I've seen (working) answers on are ones where you save the video and audio separately and rebuild it in after effects or something similar but I do not have that software (and surely you should'nt have to do all that). I need to import the movie into iMovie to add to another piece of film.
Anyone know where to start thinking about logic for an XML quiz with multiple correct answers, that when the user gets the question right, that question is removed from the random array of questions so we never need to answer it again?
I am currently working on a site where a button in the flash takes you to an external link. The user would like the browser back button, when you are on the external link, to take them to the page on the flash that was last viewed without restarting the flash. Is this possible?
I have l modded some code that I am really happy with, it makes buttons bounce around for the user to try to click on when entering a certain frame.. I notice tha the code adds eventlisteners ENTER_FRAME to make this work, when you leave that frame there are now problems with null objects becuase the listeners are still on but the objects are not there anymore..
Ok so attempted solution - I can use a currentLabel on the main timeline to check if the correct frame is reached then use a function if (label is x) put listeners on else take them off... works but then I have to have these objects hidden on the timeline and then add visible=true/false to my framelabel listener.. This works but part of my functionality here is that these movieclips that move are buttons that the user clicks on and they explode and dissapear- but now they dont because I have a code that says on that frame they should be visible..
The only thing I can think of is to have a blank frame at the end of the explode and put a stop on it. Then add a gotoAndPlay(1) into my frame label code. Seems very ugly, you guys got a better way? Can I remove eventlisteners on leaving a frame? Is there a code like LEAVE_FRAME??
Using CS 5.5, I am using a single scene with buttons that all appear on the first frame along with code snippet AS also on the first frame that when clicked, takes the user to a different frame. Everything seems to work fine, except, after you go to frame 15 and click on one of the buttons that take you to one of the earlier frames, the text from frame 15 still displays on those earlier frames. The text on frame 15 is on a different layer and does not exist anywhere else until frame 15.
I'd been using flash cs4 fine for a few weeks before this happened but in the last few days whenever i save a file i'm working on i can no longer preview it (by preview i mean ctrl + enter) my cursor turns to the symbol to show it's working for a few moments but once i move the mouse this goes back to being my normal cursor. Whenever i try and publish a file i get the error "Parameter is incorrect". Before i save the work the file previews fine and even blank documents that i start and immediately save will not allow me to preview or publish them following the save
I'm running w7 64bit on a quad core with 4gb ram. I've tried uninstalling and reinstalling but this hasn't helped. My flash professional cs4 is also fully updated.I've attached one of my .fla files that to me i can't use properly anymore, it's just a basic animation of squares forming the words 'enemy down' on a black background.
I am using AS3.0.I have created simple forward naviagtion from my homepage to my second screen using the code below and a simple button (click1)
//handle events for buttons... click1.addEventListener(MouseEvent.CLICK, clickSection1); function clickSection1(evtObj:MouseEvent){[code].......
Slightly modified code is used on consequent pages to navigate forward through my site.I have also created a home button that navigates me back to my first screen (called screen2) using the following code...
home_btn.addEventListener(MouseEvent.CLICK, clickhome1); function clickhome1(e:MouseEvent):void {gotoAndStop("screen2") }
However, when I return to the homepage and click forward, instead of taking me to the next page and the next page, it jumps me forward directly to the 5th. screen.
I am working as a teacher in Singapore and I am currently doing a project for our school. I am using the Adobe CS4 Design Premium. I am using Adobe Flash CS4 for the project I am doing. Adobe Flash CS4 crash often and after the latest crash and when I open up my project i got an error which is "parameter is incorrect" and when I press ctrl+enter, it didn't pulish the file and I have noticed that the swf file that was created before is gone after I press CTRL+enter.
All i do is add a movieclip to the stage of a fresh FLA, adjust its 3d position, for example adjust the 'x' position in the '3d position and view' section within properties, export the file, and I get the following errors:MainTimeline, Line 531137: Incorrect number of arguments. Expected no more than 1.MainTimeline, Line 551137: Incorrect number of arguments. Expected no more than 7.
how to navigate to one frame or another depending on whether there is a correct or incorrect answer for the learning interaction. I am using the CS3 drag and drop.
Using Flash CS3, having issues getting flash to send quiz results to a LMS. Using the Flash quiz templates, exporting with SCORM 1.2 compliance. The LMS is able to track times attempted and if the lesson was complete or not, however the quiz results don't reach the LMS.
I think this can be resolved in the actionscript or the javascript that gets exported with the HTML file Apparently you can control the javascript functions with FScommands from actionscript Something like fscommand ("LMSSetValue","cmi.core.score.raw" + "," + integer); I don't know where in the actionscript this should be triggered from.
I had an existing client ask me about the possibility of building an online quiz. I am fairly adept at working "inside" Flash, but always run into problems when trying to export data "from" Flash anywhere else. I am also trying to figure out if Flash is the best application to build this quiz (I see other possible apps like Captivate, but don't know if they are necessary for what I am trying to do).
What I need to do: I need to create a Login screen to attach the final text score to an individual. Create (50) separate screens for 50 questions with multiple answers for each (simple enough) with submit buttons once the answer(s) are chosen.
Each time an answer is submitted it has a certain "weight" toward the total score (which I am guessing that I could track into a variable inside Flash?) When the test is complete all I need to do is send that Person's Name/Total Score to a database. Is this something best accomplished using Flash?
I'm having some resizing/full-screen difficulty with loading an external quiz swf into a video player swf. What's happening is that, when the quiz swf is first loaded into the video player, the size of the loaded swf has the correct dimensions and aspect ratio. That part is fine, but as soon as I try to fullscreen or resize the video player (using listeners with stage dimensions) the external quiz swf changes dimensions on me and looks vertically squished and smaller.
I've talked to other people about this issue, and they're telling me that this issue is occuring because the quiz swf contains elements outside of the stage. These hidden elements are supposedly giving the video player "incorrect" dimensions. Is this really the case? Is there any other solution other than fitting any hidden elements within the quiz swf within the stage? And if this is the only solution, then why on initial load does the quiz swf show up properly?
I am trying to create a quiz in Adobe Flash CS3 using Drag and Drop Feature. I have created similar Drag items and I want to drag the item and place it into any target. For Ex. I want Drag1, Drag2, Drag3, Drag4, Drag5 should go to any target from Target1, Target2, Target3, Target4, Target5. The objects on Drag1 through Drag5 is similar like I am working on number system. So I want the Drag boxes to go to any place values into the target boxes. But the drag and target instance names should be unique and should be mentioned in the component inspector also.
I tried to create some, such as "Drag and Drop" or "True and False." However, the instructions weren't adequate. I couldn't figure out what Adobe was telling me to do. I went online to Adobe, and tried to find tutorials.It seems, to me, that there Quiz Learning Interactions are included only in the version of Flash CS5 that comes with the e-Learning suite.
Im pretty sure Im not going about this the right way... but anyways If you move to the left or right, the front triangle is supposed to have its points redrawn to locked positions inside the player, but for some reason it is leaving artifacts and Im sure its some redundancy in my script that I don't see...here is the script executing the redraw...
Actionscript Code: function reDrawFront() { var temp=frontLockright.localToGlobal(new Point(0,0)); var temp2=frontLockleft.localToGlobal(new Point(0,0));
From my flash "home" frames, I have 4 buttons that take the user to different places on the timeline. One frame on the timeline includes a carosel of pictures that rotate and looks nice. I downloaded the carosel actionscript and xml documents online, I did not build them myself. Now, when I hit the "home" button to get back to the home frame, the carosel still lingers around. I would like to know how to hide it, or make it not come back at all when coming back to my "home" frame.