Professional :: Publishing A Projector No Longer Works?
Feb 19, 2010
I've been developing a fairly simple presentation in CS4, AS3, OSX, which runs as a standalone projector.Everything was working for a while, but now for no apparent reason, any file I publish as a projector starts the Flash Player app, but the projector does not appear or play.Older versions that I had already published will play correctly, but if I re-publish them they do not work any more.
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Sep 30, 2010
How can I use an older version of Flash player when publishing to Man/Win Projector? The Properties says 'Player: 7' but when I publish to Mac/Win (.app/.exe) the file says it uses Flash player 9 (9.0.115.0)! One of our clients are having issues with a project published this way - on autoplay they get a white screen instead of the program screen and after they update Flash on their computer, the application (Projector) works. What's the issue?
[Code]....
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Dec 15, 2009
I've published Mac projector files and .exe file from Flash CS4 for several months without issue. For the past week when I've published Mac projector files the .app icon appears on my desktop but when I try to play the file the dock opens but the file doesn't play. Any Mac projector files I published prior to this problem play fine.I've tried creating a new .fla file and have reinstalled Flash but I'm still having the problem. EXE files and SWF files play fine. Also, the Mac projector files publish at about half the file size they did before this problem, while the EXE and SWF files are the same size.
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Jan 12, 2012
I am running flash cs5.5 and attempting to use the JSON calls that are in flash player 11. I patched my install so that I could select flash 11 as the target. When I run in a browser, everything is fine. When I publish to a macos projector, the JSON pieces do not work.
Is there any way to make it work?
Here is my code:
private static function on_complete(e : Event):void
{
trace ("Http on_complete!");
[Code]....
This works as expected in the browser, however in the projector it never gets beyond the ob=JSON.parse call. I can tell where it gets by uncommenting the amount=xxx lines
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Feb 11, 2011
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Aug 3, 2009
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Nov 14, 2008
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This thread talks about the cache blocking trick:
[URL]
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Jul 16, 2009
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Sep 17, 2010
Changed AS3 defualt linkage to merged into code, and now my flash file will not load into firefox. It works fine in Chrome, but IE8 and firefox site at frame 1 of my movie, and no code is executed. Works perfectly in chrome. What do I do?the reason i changed to merged into code is because i made an imbeded preloader, and using preloader method as custom preloader loop and setting default linkage to Runtime Shared Library (RSL) borks the file.
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Sep 12, 2010
I had FMS 3.5 developer package installed on my server installed about a month ago. I used to be able to go to the /webroot/ page to see the sample RTMP video play and it worked great. Today, I go to view that page and find that it no longer plays. I get "Connection Error. Please preee Play to try again."
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[Code]...
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Mar 24, 2011
I'm currently having an issue with FMS4 developer edition on both Linux (x64) and Windows XP (x86).When I stream a webcam using ns.publish("foobar", "live") I can watch the live stream on another client, however when i use ns.publish("foobar", "record"); neither broadcasting nor recording works.Using the "live" parameter the client appears in the log files and in the administration console as "publishing", using "record" the client appears as "idle".Is there anything I need to configure besides LIVE_DIR in fms.ini?
Is this a restriction in the developer edition? Here is the relevant part of the code (condensed):
--------------------------------------------------------------------
var camLive:Camera = Camera.getCamera();
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Jun 2, 2011
I have a project whose final deliverable is a Windows projector, but is also published as a swf so the client can proof it remotely online. The projector has the following line of code: stage.displayState = StageDisplayState.FULL_SCREEN; which, of course, makes the projector go to full screen automatically upon launching it. Unfortunately, it prevents the swf from playing at all (not sure why). So I am constantly commenting and uncommenting that line, since I usually publish to both swf and projector. Is there a way to rewrite that so that it works in the projector, but does not stop the swf from playing?
One idea I had was to do something like: "If (I am not a swf) {stage.displayState = StageDisplayState.FULL_SCREEN;}" Or alternately: "If (I am a projector) {stage.displayState = StageDisplayState.FULL_SCREEN;}" I'm not sure this is possible, or, if it is, what the as3 code would be for it.
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Mar 24, 2011
I'm currently having an issue with FMS4 developer edition on both Linux (x64) and Windows XP (x86). When I stream a webcam using ns. publish ("foobar", "live") I can watch the live stream on another client, however when i use ns.publish("foobar", "record"); neither broadcasting nor recording works. Using the "live" parameter the client appears in the log files and in the administration console as "publishing", using "record" the client appears as "idle". [code]
-Is there anything I need to configure besides LIVE_DIR in fms.ini?
-Is this a restriction in the developer edition?
-Is there something else I'm missing?
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Sep 9, 2009
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I'm trying to make straight lines grow out of a stationary dot, like veins. I've tried shape tween, but it only works for shapes, not lines. I'd just get a blank workspace when I hit play. I've also tried motion tween, but I can't get the line to grow continuously to a point.
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Mar 29, 2012
Installed the new flash player and all of a sudden my flv audio no longer played in an existing media player built using the FLVPlayback component.
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Audio flvs that previously would play fine no longer play. I get "NetStream.Play.Failed".This occurs when progressively playing over HTTP, i.e. starting NetConnection.connect(null) and then NetStream.play("http://url_of_my_flv");Regular RTMP playback still works.So, I've seen two posts with similar issues in the last day or so:
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Dec 21, 2011
I have created an animation in Flash which is 2mins long at 25fps, so 3000 in frame length. However when I export it as either a swf or a mov it plays for 6mins! The frame rate is definetely 25fps in Quicktime export settings also but still it doesn't play for the correct duration? The Quicktime movie says 6mins also desptire the fps matching.
The movie is a standard timeline animation?
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Aug 6, 2010
I've just created a quick video player using the FLVPlayBack Component. When I publish, the HTML file always has a bunch of JavaScript in the <header> tab. What is this JavaScript for? I've tried to move the JavaScript into a seperate file and link it in the HTML file, but the .swf will not load. I've also tried just deleting the JavaScript, but the .swf will not load. I have found the only way to get the .swf to play is to keep the javascript in the HTML file. The problem I am looking at is I am building a webpage that will have two seperate video players, thus requiring two seperate .swf files. What I am concerned about is I'll have to have a boat load of JavaScript in the one HTML page which makes it messy. I've tried searching the internet, but not able to find much help. Is there a way around having to keep the JavaScript in the HTML file?
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I'm using Flash CS4 and have a couple of FLAs (but not all my FLAs) that always get flagged as being modified when I publish. The issue is that my source control keeps wanting to have me check-in those files.
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The only thing I get is a swf file.I don't really know why Flash CS 5.5 refuses to generate my project's apk file since I've never encountered a problem like this before. Is it a bug or am I doing something wrong? My player is set to AIR for Android,I have my certificate,I don't get any errors, and debugging on my device via USB works flawlessly.
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I am trying to publish a small animation but flash only seem to be rendering the bg color not showing any of my content , i have flash vector animation and a bg drawn in photoshop exported to web in jpeg format.
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Mar 28, 2010
flash document is.. 1920 px by 1080 px, 1080p resolution for animation, standard stuff.When I go to export the stage as a PNG files, doesn't matter if I specify the resolution as 1920 by 1080 or click match movie, the exported png file is HUGE, the size to be exact is 8000 by 4500, why is this? I can't find a way to fix that.Secondly, it's not exporting the full stage, it seems to be cutting off most of the right side, see the image below.[URL]
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