I have this banner that needs to have a several rows worth of paragraph text animate horizontally through it. Ideally, the text should also be possible to update from outside of flash. As for the scrolling text, working with that much text as one long row of letters doesn't seem feasible, so I'm wondering is there a standard way in Flash CS5 of working with large amounts of animated text? Not the user editable kind like text fields and such, but presentational text.
Obviously it's not efficient to have one long string of text that extends several screens beyond the display, as is the case now. Editing just one letter can take several seconds of scrolling as the string is currently over 3000 px wide, and it's not even all the text that's going to be in the final animation. It'd be great if it was possible to type that text through some web based cms, and have it automatically transferred to the Flash banner,
how to display a large amount of text inside of Flash CS4. I have a 46 page pdf I would like to display but I would really like to keep it internal to Flash...I don't want to link it out to a separate html page if I don't have to (i.e. through a URLRequest). I would like to have one self-contained swf file.
So I have extended my textfield so I can add a some text, a style, an x and y position.
var clientText:MyTextField = new MyTextField("Client:", "style1", 75, 60); addChild(clientText);
The problem is the text is starting to get a bit long and I need a way to insert large amount of text neatly. I don't really want to use xml I would prefer to just have it in the ide like in the attached image. However formatting it in this way gives me the error
(Flex 3) I have a TextArea component which needs to hold the user's clipboard content. The TextArea does the job relatively well for most cases but when pasting a large amount of data, I can't seem to get the content in the component at all due to the script execution timeout.
I've done a fair deal on investigation to try and hopefully find how I could make this work. I found that the TextArea is using a IUITextField (which is in my case an instance of TextField at runtime) do handle the job of obtaining the pasting data and then throws an event when it is done.
I have found no way to take a look at the source of TextField as it is a class in the playerglobal.swc library.
Is there a way for me to maybe see the source of that class or is there something I'm missing in my approach to figure out a way to make this work?
I need to create a Flash banner. Fairly straight-forward in terms of looks - a long list of services that scrolls from right to left and then loops continuously.
I'm using Flash MX 2004. So far I've created the text - it comes on from the right and leaves on the left. The problem I've got however is how to make this a continuous, seamless loop. When it goes off on the left I can't figure out how to make it come back on from the right.
I built a quick and dirty site header banner, with text masking a scrolling background of several images. The text is the mask, so the images show up inside the text. Viewing it works in Flash CS3, but when I publish it, I see the images scrolling from right to left, but they are not masked.
I am trying to make a scrolling banner like the html <marquee> tag that loads text from a .txt file. Here is what I have so far:
Frame1
Code: var formatObj = new TextFormat(); formatObj.size = 15; formatObj.color = 0; formatObj.font = "Comic Sans MS";
[code].....
For some reason it only works by using the stop(); command. The problem is that this causes the animation not to automatically start when placed into an html page. The result I want is for the text to automatically begin to scroll.
I have a flash video(swf) that i'd like to display on my homepage. But, for those without flash i'd like to display a html slider. how would i do this?this is the code for the slider taht i'd like to display if flash isn't available
I have a large amount of POIs at the same spot (e.g. the same district). If I zoom out the map I want to group these nearby POIs to one big Spot so that the map doesn't get filled up with pois. For example: [URL]. But instead of decluttering them I want to group them into 1 bigger spot. Is there a way to do this?
I'm making a game where missiles are created using the duplicateMovieClip thing and I've used it a lot before, but i never noticed that there is a limit to the number of layers, around 256, I think. The problem is that i have a bunch of sprites in my games and each of them move(i.e. fire,smoke,shrapnel from rockets,etc) so is there a way to group a large amount of movie clips so that they're on one layer, without putting them into another movieclip? If u want look at a part of my game, well two parts.
I have a large amount of POIs at the same spot (e.g. the same district). If i zoom out the map i want to group these nearby POIs to one big Spot so that the map doesn't get filled up with pois.
[URL]
But instead of decluttering them i want to group them into 1 bigger spot.
I have 100 names. I want to have it animated like the genname.fla I attached.And it should show these names when I mouseover it, in completely random order.Like the namebanner.fla I attached.I don't want the flash swf to get too large in filesize or the animation playing choppy.
How do I implement all these names (with animation) with coding in AS2 instead of timeline and labels?Without using external files xml, swf, txt.My solution I chosen is to have Labels (label1, label2..) in my timeline and I have now 30 labels, 30 movieclips+30MC:s in every with the name animation. It is so hard work to copy label, motion, convert new movieclip and do this for 100 names. Maybe I need 200 names.. This is impossible to sort out.
Every name must have the same:
- animation: movement, speed, blurfilter
- font
I need to be able to change:
- the name (firstname, lastname)
- animation (blurfilter, where it should start animate and stop, how fast..)
And I need to be able to change the font so It changes in every name so I don't need to go into every movieclip and change.
I have following code:
Code:
//random function fncShuffle() { return Math.floor(Math.random()*5)-1; } //function for every label on the timeline
I have x amount of classes in a package eg. "com.trevorboyle.lotsofclasses" and I keep adding more (These classes will probably all be static and will probably all extend the same class).I wish to create a drop-down list of all these classes, preferably without having to manually create an array myself.
Once a class is selected from the list, I'll be able to use getDefinitionByName to return it, because I will know it's name at this point.The question is, as I believe there is no support in AS3 to list all the classes in a specific package, is there a design pattern that handles this?
I'm using flash sockets to build an embedded chat application. everything works great. I want to allow all the sites who embedded this application to connect to my server, except for some sites.
My problem is that the number of sites that I don't want to connect to my server is a very large one( 4-5k). Currently from what I seen all you can do is tell in your policy file the domains that you allow/not allow.
What I'm looking for is a way for flash player to send me the domain where the flash is embedded and I could return an accept/decline response. I know I can send info about the site where the flash is embedded using actionscript, but this can be very easy simulated.
I have a full flash site which uses swfobject to embed it 100% height and width. I'm using swffit to force a browser scroll bar for pages with a large amount of content. This is all fine and works perfectly. I also have the content in HTML format, as alternative content and this also works apart from in order to get the flash swfobject to work I need to add the overflow = hidden in the CSS, like:
I have brush off my Flash skills. Usualy I work in FW but now I have to create a banner in various large sizes but with very limited file size so I turn to Flash. My animation needs are very modest: moving ease in/out, rotate back forth and maybe a fade. Have any of you guys have some tips&trix for getting as much (simple) animation with keeping a small file size? Or point me to some tutorials?
I have an actionscript function which is supposed to launch a panel and then fill in Networktopology data inside it.As, network data is too large that it consumes much time and makes browser hang!Even I tried to display busy cursor which also stopped spinning when data was being processed.How can I ensure processing large amount of data does not hang the browser.
I created a text field but the field stop scrolling after a certain amount of lines. How do i get it to scroll through my text field? here is the code on the up button:
I have a photo browser that I am building, and so far itlooks good. It loads in however many images are listed in an XMLdocument to thumbnails, and then opens a larger window when youclick on them. The program basically stacks the thumbnails on topof one another in a movieClip, and you scroll through with a scrollbar or by dragging the thumbnails up and down directly. My issueis, once that movieClip gets to a certain size, Flash doesn't dealwith it well. Let's say I have 100 images I want to scroll through.If I stack them all up, and they are 150 pixels high with 25 pixelspadding each side, that's a 20,000 pixels high movieClip, and thatdoesn't fly. I thought about using a list component, but I need itto scroll smoothly, and not only a cell at a time.
Do folks have any ideas on how to do this? It's really keythat it scrolls smoothly, and that it can scroll by dragging photosdirectly up and down in the viewer. It's easy now because I canhave the dragging behavior attached to the thumbnail scroll, andnot each individual image, and I can move that one movieClip,rather than tracking the position of all the images
Here is an example online, I am trying something similar but am not happy with what I am seeing, perhaps it is just on my side. The scrolling seems choppy/jagged. I have this same issue doing a similar scroll with lots of big images. Is there any way to get a nice smooth scroll at a decent speed with flash?
Ive ported my as2 code into as3 but am seeing the same results. I have used tweener and tweenlite, nothing Ive tried is helping. how to achieve a smooth scroll?
I am trying to make a scrolling banner. I have succeeded so far in making it scroll from right to left and it loops. However my problem is this - I need for the looping to start when the graphic is at position X (x being a frame number).
I'm pretty new to Flash, and having a few problems with a website I've had to design for my college ICT course.I built the site entirely in Flash, which went perfectly, then went on to build a scrolling image gallery banner for use on a gallery page of the site (assuming that it would be an easy task to chop the banner into the website).When I've tried importing the file to the stage/library it leaves all the images behind (as they are in the library of the first file) as well as the actionscript required to call the images; leaving me with just a new, blank layer.I've also tried copying the actionscript code into the website document and transferring the images from the gallery library to the website library, however, the gallery is written so that the stage is used in its entirety to show only a certain amount of images, meaning that the proportions of the banner are all wrong on the website file.Is there any way to integrate the flash file for the gallery into a confined area of the stage in the website document, or am I going to have to alter my designs so that the gallery goes entirely across the page (put up and shut up style).
Attatched are download links to the two files in question, sorry if they're a little on the large side.
I've created a game engine using bitmaps and box2D, the floors for the game engine is made out of a number of lines which then has a bitmap fill applied to it, then it adds a little bit of grass on top of these floors....Here's a quick video to show you what I'm talking about:http:[url].....
This all works fine on my main computer, but when I move over to my netbook, I struggle to get 10fps... Because of this I am now looking for as many ways as possible to improve the efficiency of my code. So far what I've done that appears to of had some positive effect is:
- Use bitmapCaching on layers where it's appropriate to do so.
- Use scrollRect to scroll on only the necessary part of each of the layers.
However I'm still having big problems when it comes to scrolling the terrain on my netbook - are there any ideas that anyone might have which might be able to speed up the game slightly?
working on an internal web project and the project sponsor really wants the home page to have an "iphone" style draggable scrolling content.the only place i have seen an example of it is here:URL...but i have no idea how i'd go about making it!Have dabbled in flash over the years, and have a good understanding of AS2, and basic AS3 - with some serious research and practice i could probably make this, but there are major time constraints on the project so it would be great if someone has a similar script to share please!There is budget to pay so it doesn't have to be a free script!
I am currently creating a new rotating home page banner, on the second banner rotation it displays a youtube video, I've managed to load the video, position etc with out much drama, the issue comes with the actual rotation it self, i need the banner to stop once the user clicks play on the youtube video:Below is the code I'm currently using, is there an easy line of code I can use, to call the stop(); on press of the youtube video?[code]