Skip First Element In "for Each" Loop?

Mar 28, 2012

I have an array of sprites called segments and I would like to skip the first element of segments in my for each loop. I'm doing this at the moment[code]...

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Is there a way to skip to the next record in a for loop, without executing whats in the for loop? I hade an idea:

Code:
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The "else" isn't really working in the real code, so I really need a way to skip the record in some case.

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[Code] .....

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1. I have a single frame movie where I create a simple array of strings from an external text file:

[Code]...

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Basically I have 14 text boxes, each box draws its content from an external txt file. Next to each text box is a button. I want the button to be either visible=true or visible=false depending on weather or not the text box has content or is "undefined" Here is what I have so far, and it's not working:[code] I would like a FOR loop to just run through the variables and check to see if any of them are undefined. if it is, then make the correct send button invisible.

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when I create an element  with this method :
 
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I have (4) buttons with a play action that all play the same series of frames labeled:"1out"(19 frames long), when they get to the (19th) frame the action at that frame tells it to goto frame label "begin". I want only one of those buttions to have a different action when it gets to frame 19, instead of going to frame label"begin" I want it to goto frame label "2in" I thought I set up the code right for the single button, and frame 19 but it wont work,

[Code]...

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I have an tree component that is populated via XML. There are branch nodes and child nodes for each branch. This is a user interface for an elearning course. The branch nodes/folders in the tree component are for course sections and the child/leaf nodes for each are the content topics. each have a url attribute with a path to the appropriate content swf. The branch nodes/folders in the tree component do nothing when they are clicked on, as intended.

I also have previous/next buttons. They basically just navigate between leaf nodes. However, if the currently playing topic/leaf node is the first underneath a branch/folder, and I click on the 'previous' button, nothing happens. How can I set this thing to 'skip over' branch nodes? Here is the relevant code (the tree change listener, and the previous/next button event handlers:

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[Code].....

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I would like to make a button that will skip to and start playing at say frame 30.I can make the button but I just cant get the script to work.

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lets say when a button is released, it will play from frame 1 to 10 then it will skip the 11th frame then go to the 12th frame btw, the 11th frame has a stop action script on it

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I am having a problem with my drop traget. I have the ability to drop and duplicate multiple objects on a stage. I have a clip set up (canvas) which is used for if someone drops objects onto this it duplicates the dragged clip.

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I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.

The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.

Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
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Aug 11, 2009

I'm having trouble with skipping back to frame 1 after having skipped forward to frame 2 using buttons. The button which is suppose to skip back won't work and the errormessage I get after previewing is:

Error #1009: Cannot access a property or method of a null object reference. at page3/frame1()

Here's the code:

stop();
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function clickFunction(evt:MouseEvent):void {

[code]....

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I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech). This is the preloader code. I have it in the first frame of the preloader.swf:

[Code]...

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ActionScript 3.0 :: Add A Skip Intro Btn To Preloader

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I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech).

This is the preloader code. I have it in the first frame of the preloader.swf:

stop();
var myRequest:URLRequest = new URLRequest("flash/index.swf");
var myLoader:Loader = new Loader();

[Code].....

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I'm making a flash project and I have 10 different videos on it (embedded using FlVPlayback) and all the videos have the same stupid intro. My boss would like me to add a "skip intro" button which would allow you to jump to about 19 seconds in the video.

what I have done so far is insterted a video file without the introduction in a new keyframe and have the "skip intro" button linked to keyframe.the only problem is that if you do not wish to press the skip intro button, it stays up on the screen the entire time, and we would like it to disappear. I've thought about using skipintro.alpha = 0 at a cuePoint located 19 seconds in, but i'm not really sure how that would work.

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I am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?

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I have a preloader working fine but having problems integrating a "skip" button (so users can skip opening animation)Each of the code blocks ("//skip it" and "//Preloader" work ok without each other but when I combine them I get;"Error #1009: Cannot access a property or method of a null object reference. at xyz.fla::MainTimeline/updatePreloader()"I think when the skip buttin is pressed the prelodader code continues to be active???I guess IF skip button is pressed I need to gotoAndPlay (149) and also stop the preloader code but I cannot successfully combine the 2 code blocksHere is the code.

// skip It
orSkip_btn.addEventListener(MouseEvent.CLICK, skipped);
function skipped (evtObj:MouseEvent):void{  trace ("skipped");

[code]......

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I have created an animated home page that I have put a "skip intro" button. When the viewer clicks on the skip intro button I want them to go to the end of the animation/homepage. There are three embedded movie clips of test tubes filling (near the end of the main timeline and these testubes are also navigation buttons to the rest of the site). Even though the viewer goes to the end of the main timeline when they click SKIP INTRO, the testtubes fill at this point and the animation loops back to frame 1 and keeps looping. I want viewer to stay at last frame with all testtubes filled and animation complete. I'm guessing it's something in the individual testube clips AS that is causing this or some simple solution that I'm overlooking? I published an html file and when I tested in a browser and DON'T skip the intro animation it goes through the full animation - to end and stops and does not loop.

[Code]...

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I am created a website, i want to put skip button requirement is mentioned below
 
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