Skip First Element In "for Each" Loop?
Mar 28, 2012I have an array of sprites called segments and I would like to skip the first element of segments in my for each loop. I'm doing this at the moment[code]...
View 1 RepliesI have an array of sprites called segments and I would like to skip the first element of segments in my for each loop. I'm doing this at the moment[code]...
View 1 RepliesIs there a way to skip to the next record in a for loop, without executing whats in the for loop? I hade an idea:
Code:
for (var i=0;i<testXml.product.length();i++) {
if (testXml.product[i].related != productToRelate) {
next();
};
Execute some code
};
The "else" isn't really working in the real code, so I really need a way to skip the record in some case.
Okay, very simple: there is an array containing 3 objects. Each object has a unique property called "ID" with values of either 1, 2, or 3One of the objects gets deleted.The objective now is to update the ID property of each object corresponding to the new array.length valueSo for example, the object with ID of 2 got deleted. The remaining objects in the array would each have ID values of 1 and 3 respectively.o the objective is to loop through the array and update the ID properties to 1, and 2 (instead of 1 and 3)
View 2 RepliesI search the stage for the level I created and put the floor pieces into an array. I'm trying to test the properties I created for each piece by tracing to output when the hero sprite is within the floor pieces sides. This works fine when I specify the array index to do this for, but does not work when I try to loop through every element of the array. I see no reason why this code should not work.
package {
import flash.display.*;
import flash.events.*;
import flash.utils.getTimer;
import flash.utils.Timer;
public class MegaManTest extends MovieClip {
private var hero:Object;
[Code] .....
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I have a for loop updating a dynamic text element but it seems to iterate so fast that only the last item in the loop is updating the text. I'd like the dynamic text element to be updated with EACH item in the loop, not just the last.
1. I have a single frame movie where I create a simple array of strings from an external text file:
[Code]...
I know that there is no such function as getElementByName in Flex but I also now that you can do this["object_id"] to get the element of the application u're in.What about getting an element inside another element?I've tried making element["id"] ? But in my try-catch it always runs the "catch" part..how do I get an element inside another element just having it's id in dynamically created string form?
View 2 RepliesI have flash where there is a link for song download. And, at the bottom of the flash I've a count, loaded thorugh flash vars which should increment everytime donload button is hit. Please let me know what approach should i take to do that. can i call a Java method on donload button which will insert a row in the table and and then get the count and render it to the count variable in my flash?
May be this extremely confusing. Here is a very similar example on how it is done. This is actually very similar to what i want to do. [URL] on this link there is count below which increments you hit the download button.
I've built a rather robust tooltip class recently that attaches and draws a single tooltip sprite to the root, then uses MOUSE_OVER to detect when it is over a tooltippable object, and shows the appropriate tooltip text. At the moment, I'm ensuring that any elements in my application which wants to take advantage of showing tooltips implement the ITooltippable interface, and expose a public getter, get tooltip().
[Code]...
Basically I have 14 text boxes, each box draws its content from an external txt file. Next to each text box is a button. I want the button to be either visible=true or visible=false depending on weather or not the text box has content or is "undefined" Here is what I have so far, and it's not working:[code] I would like a FOR loop to just run through the variables and check to see if any of them are undefined. if it is, then make the correct send button invisible.
View 8 Replies<root>
<function name="lala">
<metadata name="foo" />
[code].....
I am unable to access 2nd element and 3rd element (I can acces 1st element.[code]
View 1 Replieswhen I create an element with this method :
this["nodeValue"+i] = new TextField();
(surely in dynamic class )
then I want to change instance name of that element.when I trace this["nodeValue"+i].name.I got a different name for that element ! f ex : instance8 .how can I get "nodeValue"+i from my element and change that .is it read only ? I want to swap tow element's instance name !
for example :
this["nodeValue"+i] to this["nodeValue"+i+1]
I have (4) buttons with a play action that all play the same series of frames labeled:"1out"(19 frames long), when they get to the (19th) frame the action at that frame tells it to goto frame label "begin". I want only one of those buttions to have a different action when it gets to frame 19, instead of going to frame label"begin" I want it to goto frame label "2in" I thought I set up the code right for the single button, and frame 19 but it wont work,
[Code]...
Im making a title menu and i know how to skip from one from to another, but I want to skip from one scene to another. I have actionscript on the title menu frame to stop, but what should i put on the button to make it go to another frame?
View 4 RepliesI have an tree component that is populated via XML. There are branch nodes and child nodes for each branch. This is a user interface for an elearning course. The branch nodes/folders in the tree component are for course sections and the child/leaf nodes for each are the content topics. each have a url attribute with a path to the appropriate content swf. The branch nodes/folders in the tree component do nothing when they are clicked on, as intended.
I also have previous/next buttons. They basically just navigate between leaf nodes. However, if the currently playing topic/leaf node is the first underneath a branch/folder, and I click on the 'previous' button, nothing happens. How can I set this thing to 'skip over' branch nodes? Here is the relevant code (the tree change listener, and the previous/next button event handlers:
Code:
var treeClickListener:Object = new Object();
treeClickListener.change = function() {
var item = menu_ctr.selectedItem;
[Code].....
I would like to make a button that will skip to and start playing at say frame 30.I can make the button but I just cant get the script to work.
View 2 Replieslets say when a button is released, it will play from frame 1 to 10 then it will skip the 11th frame then go to the 12th frame btw, the 11th frame has a stop action script on it
View 8 RepliesI am having a problem with my drop traget. I have the ability to drop and duplicate multiple objects on a stage. I have a clip set up (canvas) which is used for if someone drops objects onto this it duplicates the dragged clip.
However the problem I am having is that if someone tries to drop an element on top of an already drop/duplicated element, it wont duplicate the new clip. Its like it thinks that the dragged clip is not over the canvas.
I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?
I'm having trouble with skipping back to frame 1 after having skipped forward to frame 2 using buttons. The button which is suppose to skip back won't work and the errormessage I get after previewing is:
Error #1009: Cannot access a property or method of a null object reference. at page3/frame1()
Here's the code:
stop();
galBtn.addEventListener(MouseEvent.CLICK, clickFunction);
function clickFunction(evt:MouseEvent):void {
[code]....
I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech). This is the preloader code. I have it in the first frame of the preloader.swf:
[Code]...
I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech).
This is the preloader code. I have it in the first frame of the preloader.swf:
stop();
var myRequest:URLRequest = new URLRequest("flash/index.swf");
var myLoader:Loader = new Loader();
[Code].....
I'm making a flash project and I have 10 different videos on it (embedded using FlVPlayback) and all the videos have the same stupid intro. My boss would like me to add a "skip intro" button which would allow you to jump to about 19 seconds in the video.
what I have done so far is insterted a video file without the introduction in a new keyframe and have the "skip intro" button linked to keyframe.the only problem is that if you do not wish to press the skip intro button, it stays up on the screen the entire time, and we would like it to disappear. I've thought about using skipintro.alpha = 0 at a cuePoint located 19 seconds in, but i'm not really sure how that would work.
I am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?
Right now on the frame I want it to jump from I have
gotoAndPlay(8220);
This does not seem to be doing the job.
I have a preloader working fine but having problems integrating a "skip" button (so users can skip opening animation)Each of the code blocks ("//skip it" and "//Preloader" work ok without each other but when I combine them I get;"Error #1009: Cannot access a property or method of a null object reference. at xyz.fla::MainTimeline/updatePreloader()"I think when the skip buttin is pressed the prelodader code continues to be active???I guess IF skip button is pressed I need to gotoAndPlay (149) and also stop the preloader code but I cannot successfully combine the 2 code blocksHere is the code.
// skip It
orSkip_btn.addEventListener(MouseEvent.CLICK, skipped);
function skipped (evtObj:MouseEvent):void{ trace ("skipped");
[code]......
I have created an animated home page that I have put a "skip intro" button. When the viewer clicks on the skip intro button I want them to go to the end of the animation/homepage. There are three embedded movie clips of test tubes filling (near the end of the main timeline and these testubes are also navigation buttons to the rest of the site). Even though the viewer goes to the end of the main timeline when they click SKIP INTRO, the testtubes fill at this point and the animation loops back to frame 1 and keeps looping. I want viewer to stay at last frame with all testtubes filled and animation complete. I'm guessing it's something in the individual testube clips AS that is causing this or some simple solution that I'm overlooking? I published an html file and when I tested in a browser and DON'T skip the intro animation it goes through the full animation - to end and stops and does not loop.
[Code]...
I am created a website, i want to put skip button requirement is mentioned below
The intro should have a "skip" button to skip to the home / index page. At the end of the intro animation it should directly lead to the Home / index page (automatically)Please Help me... i am waiting for valuable feedback
I'm creating a flash game which uses time intervals with setInterval and sometimes does heavy calculations. The problem is that on slower machines these calculations can't keep up with the framerate and the movie slows down BUT the timers are unaffected what makes them asynchronous to the movie. Looking back, it was a bad idea to use timers but I can't change it back now. So...is there a way to skip drawing frames?
View 2 RepliesGame I'm making slows to half the speed when there's a ot going on. I'm sure I'll be able to get rid of a lot of that whe I optimize it, but is there some way of telling flash to skip frames when things get slow?
If not, was thinking I might be able to change the speed of the character so when the frame rate drops to half they get twice as fast.