Flash :: Block Until Request Completes?

Feb 9, 2011

I want to make a synchronous request to a server. I want the entire program to stop processing anything until the request is complete and the server has responded; what is the proper way of doing this?

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Php :: Send POST Request With X-amf (Flash) Request Header?

Apr 13, 2011

I'm trying to reproduce a POST request that was captured from WireShark using PHP. This POST request was sent by a Flash (.swf) object, so it's a little bit complicated in configuring the header.It does not print out anything in the end, so there must be something wrong with PHP code that I could not see.Here is what WireShark captured:

POST /engine/ HTTP/1.1

Host: abcdef.com

User-Agent: Mozilla/5.0 (X11; Linux i686; rv:2.0) Gecko/20100101 Firefox/4.0

Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8[code]....

The result is a blank page instead of response from server.

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Ajax :: Detect If HTTP Request Is From Browser / Flex Asynchronous Request?

Jun 1, 2010

When Flex application make an asynchronus HTTP request, does it add a special header to the request, like some JavaScript framework does? Something that indicates whether this request is an AJAX call/not.I just want my server side code to return different response format, depending on whether the request is made from browser/flex.

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ActionScript 3.0 :: Can't Accses "block" Movie Clip Which's Added From The Fla Files And Given An Instance Name As "block"

Dec 31, 2010

So i have an external as file which have a function. the function make the movie clip do something when it hit another object which i named "block."

but the external as file can't accses "block" movie clip which's added from the fla files and given an instance name as "block".

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IDE :: White Block Before Flash Movie?

May 26, 2009

i have an html web site withe flash movie there is white block for a few second before the flash movie is up ow do i get read of it? can i make this white clock to be black or to have a clock the time until the flash movie is up

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Flash - Make A Flex/AIR Scroller With An HGroup "snap" To Each Item When Scrolling Completes?

Feb 23, 2011

I'm developing an app for ANDROID devices using Flash Builder Burrito and am having trouble figuring out how to accomplish one aspect of my app.I have an HGroup inside of a Scroller. The HGroup has images that are 400px in width and I have the width of each HGroup column set to 400px. Although the number of items is dynamic, assume I have 10 images in the HGroup. The width of the Scroller and Viewport is set to 400px.

So far so good -- the user can see a single image within the scroller. The user can then scroll left or right using touch or mouse and see each image. But here's where I'm stuck. I want to make it so that when the user STOPS scrolling the scroller then "snaps" an image into view. In other words, I don't want half of one image and half of another image in the viewport.

Seems pretty straightforward but I can't figure it out. Part of the issue is that there doesn't seem to be an event to use for this purpose. I know I can hook in to PropertyChangeEvent.PROPERTY_CHANGE or MouseEvent.MOUSE_UP/TouchEvent.TOUCH_END (which is what I'm doing now) but that event doesn't really give me what I need.

I really need an event that fires when the user releases the mouse as part of the scroll or lifts their finger off the device as part of the scroll. And then I need to wait for the scroll to stop. For example, if I do a really fast swipe I need to wait for the scroller to stop or almost stop before I perform the snap. The event fires as soon as I let go of the mouse or take my finger off the tablet, so if I alter the horizontal scroll pos then it gets overwritten by the "slowing down of the scroller".

By the way, I know I can use modulus logic to show each image "whole". That's not where I'm stuck -- I'm stuck at which event to use to know WHEN to perform this mod logic.

Note that what I've already developed works just fine if I slowly scroll and then let off the mouse. It's only when you slide more rapidly that it ceases to work.

Here's my partially working code:

private function onVehicleScrollerMouseUp(event:Event):void
{
snapScroller();
}

[code]....

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Professional :: Flash Block Out Page Content?

Sep 7, 2011

if there is a way to allow the page content to still be clickable with a flash animation the size of the webpage over it. I have a flash animation the size of my page that is a loading wave that drops to the bottom of the page after a few seconds but even though its dropped and the page content is visible.. i cannot click anything.

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Flash :: Block Embed Access To Internet?

Feb 10, 2011

Is there any way to block an embed flash from accessing the internet? The idea is to block ads that appear "internally". I have it embed in the traditional way, as follows[code]...

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JavaScript :: How To Block Link On Flash Object

Jan 3, 2012

It is possible to block a link from flash object? (Link is hardcoded inside a flash object).

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Flash :: C# - Block Elements In The Web Browser Control?

Jan 17, 2012

I building a C# application with a WebBrowser control in it and and I am trying to figure out a way to get the flash content within the web page to not display as it is sucking up a ton of my CPU and memory. I've been trying to remove the <object> tag within the page (there's only one) by getting it via browser.Document.GetElementsByTagName("object") and setting its outerHtml to an empty string. It returns one element (confirmed by the Count property) but accessing the first element ([0]) gives an index out of range error. I've tried doing it via a foreach loop but nothing happens at all and there are no errors. If I try to retrieve <div> elements instead of <object> elements, the foreach loop runs. Am I doing something wrong here, is there a bug, or is there a better way to remove the flash content?

[Code]...

EDIT: I just figured out that while the DocumentCompleted event is being called, it is being called before JavaScript injects the flash content onto the page. I've tried a few "sleeping"-like methods but they all stop the web page from processing too. Any way to wait for more time (5 seconds or so) while the webpage continues to render?

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ActionScript 2.0 :: (Flash CS5) Statement Block Must Be Terminated By }?

Feb 8, 2011

i'm getting continuous errors of:

Symbol=sprite 415, layer=Layer 22, frame=1, Line 7 Statement block must be terminated by '}'
Symbol=sprite 415, layer=Layer 22, frame=1, Line 28 Syntax error.

I also have a few problem with my quicklink menu.

1. Quick link (sprite 164)

a. How do I create the link when I click at Zedma E-Store it will go [URL]

b. Why I cannot click on Contact menu, I already add the actionscript on this button, but it look like I�m missing somewhere else.

2. Contact Form (sprite 415)

a. When I trying to type my name Faizal the screen will display FaiZal, what should I do

b. I cannot type �@� on email address on e-mail address column

c. I only can type no.0,2,3,5 on �Your Telephone:� column

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ActionScript 3.0 :: Loading SWF After Another SWF Completes?

May 5, 2009

I coded a dynamic SWF player that loads Movie containing SWFs at random (and that part works fine). But what I dont know how to do, or if it is even possible to do, is to have the next movie SWF load after the first movie SWF is completed playing it's movie all the way through.

I guess what I'm asking is, is there anyway in AS3 to add an Event Listener to the SWF so that is executes the needed function after the movie in the SWF has finished playing??

because I'm not sure how to do this, I have found a workaround by adding a Timer to the functions that actually load (addChild(movie1) the SWFs, the timer counts the exact time it takes the movie in the SWF to finish to then load the nest SWF. The problem with this work around is that if the SWF has a player component and someone actually pauses the movie the Timer will still execute the function in the specified Time given.

"I have not finished the Switch1 & 2 functions so just ignore them"

// Setting variable to act as a random Number//
var Random:Number = Math.random();
// Setting variables for the Timer Class //
var myTimer1:Timer = new Timer(63500, 1);

[Code].....

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Flash - Block / Prevent Loaded SWF From Accessing Loader Stage

Sep 29, 2011

I have two SWFs: a Loader SWF, and a Loaded SWF. I need to add the Loaded SWF to the display hierarchy, but I don't want to give it free access to the stage. It may, for instance, attempt to change the scaleMode, and I don't want that to happen. What are some good methods for restricting loaded content's access to the stage? I may, for instance, want to allow it to access the stageWidth and stageHeight, but not the scaleMode or align.

Additional Constraints. I can't change anything about the Loaded SWF. Both SWFs are in the local-with-file-system sandbox. These SWFs are both Flash Player 10, ActionScript 3, made in Flash Professional. Not AIR, not Flex. I'd love to be able to implement a proxy class or a getter to somehow intercept calls to the stage, but I don't believe there is any way to.

I don't believe, for example, that you can subclass the Stage class and use that subclass in place of the normal Stage object referenced by the stage property in all MovieClips. The stage property is read-only, so it can't be cross-scripted by the Loader to point to something different.

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ActionScript 3.0 :: Flash Replace String Block Containing A URL With Html Hyperlink

Jun 25, 2010

The basic idea is that I have a string that contains a user's comment, which could potentially contain URLs, so I wanted to take a string like:"Gee, the folks in the Url...And using pattern replace, replace the URL with an HTML hyperlink, so the string would end up being:[code]So my question is how can I alter the pattern replace code so that it accommodates a string containing random text, as well as a URL.

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Flash :: Which Unicode Block Is Needed To Display Certain Latin-based Language

Jan 7, 2011

In Flash you have the option to embed only certain unicode blocks of selected font. Those characters will then be available in your project.Which unicode block is needed to display certain latin-based language? It's obvious in cases like Greek or Hebrew but what latin extension do I need for German, Danish or Czech language?

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ActionScript 1/2 :: Advance To A New Frame After Animation Completes?

Apr 24, 2009

I have a button on frame 1 that, when pressed advances to frame 2. On frame 2, there is an animated symbol that starts playing right as you get to the frame. I want this to play once, and then advane to frame 3, but I can't seem to figure out how to do it? Please help, all it does now is loop continuously on frame 2, and I can't figure out how to advance to frame 3.

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ActionScript 3.0 :: Play SWF When User Completes Quiz?

Sep 12, 2009

have built a quiz that uses startdrag & stopdrag where the user drags the right answer (a MovieClip) and drops on the question (a Movieclip). I want to load and addChild an external SWF when they have completed all 6 questions correctly but am not sure how to code a function/listener that identifies when all have been dropped in the right place.I am trying to use an If statement in a function with multiple conditions & an event listener but can't seem to get anything to make sense.Code I used for drag/drop is below x6, each mcquestionx6 drops in different coordinates.

function q1StartDrag(evtDrag:MouseEvent):void
{
mcquestion1.startDrag();
}

[code].....

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Actionscript 3.0 :: External Swf Plays Before Preloader Completes?

Oct 4, 2010

My external .swf is playing before it's even finished loading from the COMPLETE event. W

I can understand it might work like streaming an mp3 or something... but it's not like anyone can see the first parts of the loading movie while the preloader does its thing. I also want this to be automatic... so I can avoid having the user click to enter or click to start after the preloader is complete. Lastly, the loading .swf has stop() on frame one...

Preloader Code:
Code: Select allintro_mc.mask_mc.scaleY = 0;
var childrensApp:Sprite= new Sprite();
var childrensAppLoader:Loader = new Loader();

[Code].....

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Actionscript :: Flash: Disable Or Block All Mouse Events Temporarily For An Externally Loaded SWF?

Jul 14, 2009

I have SWF files that I load into my flash movie and those SWF files sometimes have mouse events that can interfere with dialogs and buttons in my flash movie. I'd like to temporarily disable the loaded SWFs mouse event handlers or block them from having any effects on my flash movie. My flash movie is AS 2.

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Professional :: Stopping A Simple Text Annimation After It Completes Once?

Feb 3, 2010

I am new to flash, i am trying to make a simple text annimation that has a word fly into the document from off the screen and only play once, not repeat itself.

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ActionScript 3.0 :: Trigger An Event When Any Sound In A Soundchannel Completes?

May 3, 2011

I have a soundchannel, and I'm playing a lot of sounds in it, but I need the completion of any sound file within that channel to be followed by a wait of two seconds, then trigger an event. How can I do this?

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ActionScript 1/2 :: Fade Out Preloader Music As Loading Completes?

May 27, 2011

I have an external preloader that plays music while the main swf is loading. Everything works fine but it sounds a little abrupt when the music just stops as soon as the swf is loaded. Is there a way to start fading out the music when the progress bar gets to, say, 80%, so that by the time the main swf opens, the music is completely faded out?

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ActionScript 2.0 :: Make Picture Fade After Interval Completes?

Sep 30, 2009

I want the part labeled fade to happen after the interval completes. Right now it does it right away.[code]...

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ActionScript 2.0 :: Cycle Through Graphics Array As Each Sound Completes?

Mar 23, 2011

I am trying to create a game that has a sound player.I have created an array of 6 sounds each sound lasting 20 seconds.I can click on the next sound button to cycle through 6 sounds.The idea is that the player must guess what the sound is before the sound completes playing.Once the sound is complete a graphic appear telling the player what the sound is.The player would then click the next sound button, this would cause the current graphic to disappear,when the next sound completes a second graphic will appear.At the moment the sound side of the game is complete.I have create an array similar to the sounds array containing each of the 6 graphics.The code I have allows the first graphic to appear when the first sound completes,and when the next sound button is pressed that graphic disappears. how to display the next 5 graphics as each of the next sounds complete.I have cycled through each of the sounds in the sounds array,I have given each of the graphics a name in the linkage box, although I can only get that first graphic to appear and disappear when it has been dragged into the stage and given the instance name "image1"![code]

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ActionScript 2.0 :: Activate Play Buttons When Sounds Completes

Mar 30, 2011

I currently have a game that allows the player to Start, Stop and Pause sound clips.
Currently the Start button only becomes active after the Stop button has been pressed.
I would also like is the play buttons to become active as soon as the sounds complete playing. This is the code on frame 1 of the main timeline that creates two sound objects

[Code]....

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Actionscript 3.0 :: Main .swf Begins Playing Before Preloader Completes

Jul 9, 2009

I just followed Lee Brimelow's 'Preloading in Actionscript 3.0' tut - it was easy to follow and implement. However, when I upload my files to my webserver to test, the .swf that I'm loading begins to play before the preloader completes. Actually, to be precise, the main swf has an audio file in the background that begins before the preloader completes. The stage of the main swf doesn't appear until the preloader completes. Prior to this, I was using a 'scenes' method of preloading, that didn't have this problem, but I kept running into a 1009 error, so thought I'd try a different method...

Here is the actionscript for my preloader:

Code: Select allvar l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("CelebrateV4RPLY.swf"));

[Code].....

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ActionScript 3.0 :: Using Triggering A Custom Class Method When An Animation Completes?

Mar 30, 2009

What's the preferred OOP way to run a method of a custom class when you reach a certain frame in a movieclip?

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ActionScript 3.0 :: Using Triggerign A Custom Class Method When An Animation Completes?

Sep 23, 2004

What's the preferred OOP way to run a method of a custom class when you reach a certain frame in a movieclip?

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Flash :: Request Came From Swf?

Jul 23, 2010

I have an application developed in flash, and I need to access some php files. so the php file return some data if the access is came from swf. How can i identify if the request came from flash or not?

without passing get/post variables to php.

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ActionScript 3.0 :: Bitmaps Loading An Image And Tracing The Result After The Loader Completes

Dec 12, 2009

I'm trying to clone / duplicate an object loaded in at runtime via the

--
ldr = new Loader();
var mRequest:URLRequest = new URLRequest(targetFile);
--

technique. The problem I think I'm having, is in understanding what exactly the loader returns and how it can be used. after loading an image and tracing the result after the loader completes like this ...

trace(ldr.content); // - traces [object Bitmap]

I have a fuction I built that returns an arrar of clones / duplicates of a passed bitmap ...

[Code]...

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