Xml :: Test The Validity Of XML Against A XML Schema?
Aug 13, 2010
I don't need to parse the XML, or to decode it into an ActionScript object -- I'm only interested in loading both XSD and XML and tell whether the latter is legal XML according to the document definition in the former.
I am creating an web application in which users can upload documents, create folders (just like any file explorer) problem Is how should I translate this Hierarchical structure into Mysql database flat structure, how should I creat a tree view from database?
I wanted to know if there are ways to use dispatchEvents with custom event function calls without actually instantiate the function in an xml form but doing so in the script. What I am trying to do is, have a developer use my custom component button, but add his/her own function to what is already added to my own click event call. so just as a case he/she wants to add there own validation function of that click event. One way i have it is where i create an instance in my component within the xml schema.i have a mxml component called DialogWindow.mxml and inside I have
In the "cancelAction" function I add the dispatchEvent to cancBtnClick as this will be the userdefined function.
protected function cancelAction(event:Event):void { dispatchEvent(new Event("cancBtnClick")); PopUpManager.removePopUp(this); }
When deriving the component DialogWindow.mxml from another component, I can use this statement where myFunction is taken place of cancBtnClick in cancelAction function.
// from TestButton.mxml <cmp:DialogWindow cancBthClick="myFunction()" />
The above works fine, but what if i want to call it using derived class call in a script. such as
public var dialogW:IFlexDisplayObject = null; (dialogW as DialogWindow).cancBtnClick = "myFunction"; // this is an instance of DialogWindow
When trying this, of course there is no cancBtnClick. So i know i am not implementing this correctly.
I found that there is a setting in the Component Inspector within Schema called Formatter. I am wondering if this is what I use, and if so how to format for time such as HH:MM:SS ? Or if I have to use something else?
I have an xml with an xml-schema. The xml-schema defines an abstract complex type with 2 optional attributes that have default values. Then I have several complex types that extend the base one. And finally nodes of the types defined.So I load the xml and when I parse each node, the optional attributes are not present at all.I've tried fooling around with the namespaces, even[code]...
No luck. Something similar was being experienced by this guy on codingforums, but that was like 5 years ago. Same is happening to me with firefox 3.0.11 - the xml is shown without the default attributes.For now I'm setting the default values in code, but isn't there a way to make them available from the xml-schema?[code]...
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
Just wanted to know if any of you know the best way to test your project? We all know pressing (control + enter "Test Movie") will let you test the movie, but what if you have tons of art, music, and other stuff in your library? It can take quite a long time to load, just to test the movie. Anyway around this? Is there anything else I can do (already removed music, but need other art and graphics) to be able to test quicker?
I am creating an animation with sound.The sound syncs with objects.Everytime I synch an object with a sound, I test the animation out by hitting cmd+enter.Is there a way to only test out a certain portion?It's a big time waste to test the whole animation every single time.
i used cs4 for around a week, and it hasnt crashed once until today and today it crashed because of a actionscript error when i tried to test it....so i fixed the error and tried to test it again.it doesnt work everytime i try testing or publish now, it just crashes no crash report, just disappear from the screen.
Im currently working on a demo flash game built on AS 2.0. im a very beginner to this flash and AS and im stuck up with a very silly concept though im not able to overcome it. the problem i have is with collision detection ie hit test and im really struggling with it.
I have flash as part of the adobe suite but am yet to have a real go at it. If I was to buy a third party flash banner say with a size of 100x250 and wanted to add text to it so it would then be 100x350, is this an easy process?
I have a brand new Mac Pro (8-core "nehalem") and I'm having a very frustrating problem. While testing a movie within Flash, the Test Movie window will randomly go completely blank, showing the Stage color. The movie is still running, there's no error, it's just blank. When I resize the Test Movie window, everything reappears. Until a few seconds later, it snaps back to blank.I resize, it reappears, it disappears,I resize,it reappears, it disappears... over and over. Today is my first day really using this machine for Flash. The FLA worked perfectly fine on my old Quad G5 and on my Intel iMac at home, so I don't think it's an issue with my file. The graphics card is an NVIDIA GeForce GT 120 with 512MB VRAM. (the standard card that comes in the 8-cores.)
In my platform game my character shoots bullets from a gun,these bullets are loaded from a 'bullet' class. A new instance of this class has the variable name 'bulletVar'. I can adjust the bullets x and y position like so:
bulletVar.x = 253;
But I also want to use it in a hitTestObject, I thought that the following code would work, but it does not!
stage.addEventListener(Event.ENTER_FRAME, hitEnemy); function hitEnemy(event:Event):void { if (bulletVar.hitTestObject(enemy_mc))
[code]....
Here's my code to call a bullet:
var bulletVar:bullet = new bullet(); this.addChild(bulletVar);
I'm not sure when it started happening, but I believe after the update my movie keeps looping if I test the movie. This never happened before. I'm not sure what went wrong? I never changed my action script or anything. What can be my problem?
when i use the "rest movie" function or even when i try to hear audio from the library - no sound. this problem is only with flash. all other audio programs work ok. i use cs3 for almost a year with audio - this is new problem which started few days ago.
if (_root.Limits.Border.hitTest(this._x + xspeed, this._y + yspeed, true))Beginning with (this._x), I do not understand what effect that has on the hit test itself. I understand that the_root.Limits.Border.hitTestcalls a hit test on Border, which resides within the movie clip Limits. What effect is had on the outcome of the hit test by adding in those specific variables, along with the "true" at the end? I'm making a game that of course uses extensive hit test collision detection, and this code is from a sample I've been working on to get my collision detection down pat.
how to test my preloader in CS5. When I look under Control - Test Movie, it doesn't have an option for Simulate Download, and when I just do a regular test, I see nothing.
I have run this example from this site, and it's an excellent example and works well. http:[url].... Extract from the above demo: With this code loaded into my larger app - I am getting many errors related to authorize_btn, post_btn and so on. Where are these xxx.btn's being called from. I'm sure they are in a library, but which one, and why is it loading in the sample - but not in my main code
private function init():void { FacebookDesktop.init("xxxxxxxxxxxxxxxx", handleLogin); // this is my app_idfrom Facebook authorize_btn.addEventListener(MouseEvent.CLICK, onAuthorize);[code].....
I know the hitTestObject produces a boolean value so if I ask it to ++ a variable it will continually increment until the objects have stopped hitting each other. But is there a way to just get it to increment a variable by 1 on collision?
I ask because I have a racing game and when the car crosses the start/finish line I want to increment "var lap" by 1.