ActionScript 1/2 :: Possible To Create An Event
Jul 18, 2009is it possible to create an event using the ActionScript cue points at the end of the movie?
View 3 Repliesis it possible to create an event using the ActionScript cue points at the end of the movie?
View 3 RepliesIf I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
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I'm trying to create a series of scripts that will create some custom event listeners.
I have three movie clips on my stage. One is a movieclip who's sole function is to hold array's and the event listeners. A second which moves around the screen. And a third that is motionless.
The problem is that the argument I want to test (which activates the custom event) is held within a string.
What I want to know is, how do you test to see if the string argument is true?
Is it something similar to this:
var myCode:String="1<0";if(myCode){
trace('one is smaller than 0'); //Strangely apparently one IS smaller than 0!!!
}
I think I'm going about this in the wrong manner, however this is the only way I can think of this working... (since I need to be able to dynamically create these events)
At the moment I create an onEnterFrame function to ease a movie clip into view. I then delete it. I want to be able to recreate a similar onEnter Frame function later to swoosh the movie clip out of view. At the moment weird things happen when I try and do the second onEnterFrame.I know I could put this all in the original onEnterFrame, but I don't wanna be wasting processor time doing an if statement every frame to work out if it's time to swoosh out the movieclip. Or should I not worry because that's negligible cpu time?
View 3 RepliesIs there a point of creating custom event class if i dont need to pass custom property with that event?
View 3 RepliesFlash says I can only use the Clipboard.getData only in a PASTE event. (CS4 & AS3)
But I don't know how to make a paste event?
I want to create an event in my class. I want to create an event when a number variable =4.private var loadNum :int;In this class with the event I have extended this as a Sprite. I want to test when this variable = 4 and execute a function when this is the case.How do I code this?
View 3 RepliesIn action script 3 I can just extend the event class and create my own Event Class.how can I achieve the same results using action script 2?
View 1 RepliesHow can I create Mouseover event for a checkbox. Where if I put mouse over a checkbox it should display some text.
View 3 RepliesI have a tween I am calling in a function and I'd like a scale event to occur once the tween complete.I've never created an event listener dependant on the completion of another actionI'll ultimatley scale cntcnt XandY to the newly created scprop once the TweenLite event completes.
Below is the code which calls the tween. I'd
function clktwn(e:MouseEvent):void{
//create vars for x,y cordinates of clicked county (child)
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I got a problem with dynamicaly assigning the onRelease event on my buttons.
I got about 45 buttons and I don't want to create 300 lines of code just to create each of the onRelease events on them so I thought about using a loop (for) to pass through them and assigning the onRelease event. This is what I got and thought would work:
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Unfortunately, it does go to "salle" (which is a frame), but the CURRENT_SECTION variable is always set to 43! I can't understand why it would give me 43 on any of the section buttons I click (which ranges from 1 to 42). how I could make this work? I don't like having too much codes in my Flash (I've been using a hell load of loops to make it cleaner).
I'm building a flash piecve for aour FAQ section. I have an button instance controlling what show when a user mouses over a certain area. On click it displays the info box. What i need is a way when the user clicks, and then releases that the inlformation box stays, at least until another option is clicked.
View 4 RepliesIs it possible to create a custom event listener other than the ones prebuilt in flash? I sort of know my way around the eventDispatcher class, but can I use it to create my own event to listen for?
View 1 RepliesI create a download progress event but I need tu use it seral time and the text apear only one time.[code]No problem for the first click, but after the progress text dont't appaear.
View 4 RepliesI'm listening for a Loader to COMPLETE loading, and then I jump to a handler function "thumbLoaded". I would like to create a new Loader obj. each time I enter the "thumbLoaded" function. I would like this new Loader to be equal to the Loader that triggered the COMPLETE event. But I don't know the correct syntax to refer to that Loader. I'm trying to refer to the "parent" of the contentLoaderInfo object (ie, the Loader object itself). I've tried both "target.parent" and "currentTarget.parent". I get an error that says "parent is not a valid property of the loaderInfo object".
ActionScript Code:
function loadThumb():void{
if (i < kitchensGallery_xml.kitchen.length()){
var thumbLoader:Loader = new Loader();
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My problem is: I'm trying to create an external class which function is load an external sound file and play or stop depends on stage.activate and stage.deactivate events. The actionscript 3 in the timeline is functioning properly, but when I try to create as external class, it has so many errors. So many that I can't troubleshoot them. Btw, it's my first class creation. Is there anybody who kindly enough to give me some guidance to create a proper class with stage event listener?
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how can I create event handler for a class that I wrote myself?
Example:
Code:
class blah {
var ladida:string;
function blah () {
[Code]....
How is it possible to create an event handler, like lame.onChange? When the variable inside the class is changed, how would i be notified?
I used After Effects to create a flv file thats got multiple event cuepoints. When i try to use these cuepoints in Flash, it says :
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81.88 is the first position where two Cuepoints are set on the same point of time. I named them 81.88a and 81.88b in After Effects but it wont make a difference. Each of these points has some important parameters (cornerpoint data) so that i need them all.
I have created a music site with audio and video content in AS 3. So far my audio content works well, and my video content works well. Video continues playing when the home or music buttons are clicked. I am having trouble locating code for an event listener that will stop video play when the home button or music button are clicked. Here's what I have been trying so far...to no avail.
stop();
home_btn2.addEventListener(MouseEvent.CLICK, goHome2);
function goHome2(E:MouseEvent):void {
[Code]....
How do I create a custom event class similar to ActionScript? What I mean by that is a class that I can use to fire off my own events, send the necessary data.
I don't wanna use third-party libraries like YUI or jQuery to do it. My goal is to be able to send a event that looks like this.[code]...
I have a Flash AS2 application that is made up of many SWF files. I need to create an OnClick event in a container SWF that will work for every SWF called. I am trying to avoid adding code to every SWF (over 100).
Currently I can get access to the click in the container for the first SWF but when the second SWF is called it seems to overwrite the container.
this._lockroot = true;
this.onMouseUp = function(){
//if not on login
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How do I make where a click in the container will be triggered even if the SWF inside the container calls another SWF?
Here is my full code
import fl.controls.*;
var test:MovieClip = new MovieClip();
var btn:Button;
[code]....
Result:
You clicked 8
You clicked 8
You clicked 8...
Is there anyway, such that, I can use for loop to create different name button, and add it to an event listener?
I'm still struggling with the complete concept of custom event handling within AS3. I know I am close to a complete understanding it's just not falling into place yet.[code]...
View 6 RepliesI try to separate code from .fla file.[code]...
View 1 RepliesHow to create a mouse over event that call a function after 3 second?
I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?
could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.
View 5 RepliesWith the KEY_DOWN event handler, if the user holds the key down it fires the event constantly. I want to create a KEY_DOWN event which only fires once on the initial key press, even if the user holds the key down.
View 2 RepliesIf I have a Global Variable
Globalvars.vars.noLoaded which is in many classes
How do I create an event where i detect to see if it reaches a certain number.
addEventListener(??, Gvariable);
privatefunction Gvariable(event:Event):void
{
}
how to create a mouse over event that call a function after 3 second?
I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?
I'm not sure if it's possible, but can you override a variable of a parent class like you can override a function? I'm trying to create my own event class that can handle the target property. I have a custom imageLoader class, but when it dispatches it's loading complete event:
ActionScript Code: dispatch(new Event("load_complete")); and a listener picks it up, e.target = null where I would like e.target to equal the imageLoader instance that has finished loading.
Does anyone have an answer or a better way to accomplish what I am aiming for?