ActionScript 2.0 :: Button To Play Frame A Then B
Apr 9, 2010
I've seen answers to this type of question in many different ways, but I've had trouble understanding them and the ones that I thought I understood didn't work. I'm making a website with 4 buttons in the navigation bar (Home, Services, Portfolio, and Contact). Here's what I'm trying to accomplish using Actionscript 2.0:
In frame 2, I want the buttons to do the following:
Home: Play frame 3, then frame 1.
Portfolio: Play frame 3, then frame 4.
Contact: Play frame 3, then frame 6.
In frame 4, I want the buttons to do the following:
Home: Play frame 5, then frame 1.
Services: Play frame 5, then frame 2.
Contact: Play frame 5, then frame 6.
In frame 6, I want the buttons to do the following:
Home: Play frame 32, then frame 1.
Servies: Play frame 32, then frame 2.
Portfolio: Play frame 32, then frame 4.
How to have the buttons play a certain frame, followed by another.
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Jul 3, 2010
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
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Sep 6, 2011
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
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May 25, 2011
I have a small flash site made up of a number of pages all on the one timeline.
The query is this. When i release a button i want the timeline to roll on for x frames (fading components out) before going to the frame that button links to (The beginning of the new page).
I have no idea what AS to use for this.
No matter where in the timeline you are, the button should fade out that area and then skip to a new one.
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Oct 18, 2010
What I'm trying to do is play 5 frames all attached with short audio wav files one right after another. I want to be able to press play for each frame.When I insert either of these codes:
Code:
play_btn.addEventListener(MouseEvent.CLICK, playSound);
}
function playSound(event:MouseEvent):void
[code]....
The video goes straight to playing the frame 1 wav sound file I have there, then when I press the button it rushes through the rest of the sound files in the rest of the frames and starts back at frame 1.Am I missing a code that I need to insert into the other frames, or am I using the wrong coding?
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Jan 23, 2011
I have a button (instance is called resbutton) and I would like it to play a specific frame (frame 13) when clicked on. Flash says I cannot add actions to the buttin itself so I made an Actionscript layer and so far just have:
resbutton onPress
Im using AS3 - what goes next?
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May 11, 2009
I'm tempted to switching back to AS2 so I can script my buttons with ease, but now that I've spent so much time trying to figure out how to script my button to play a mc on frame 2 of the mc using AS3, I really want to figure this out. I've done some posting and then some more research and then tested it but it's still not working.Placed a button on the stage on it's own layer and gave it an instance name (calendar_btn).[code]Placed the mc on the stage on it's own layer. The mc has nothing on the first frame except a stop action.That's why I want it to play on frame 2.When I test the movie the button doesn't work and the mc starts playing on it's own even though it has a stop action on frame 1.I even put a stop action on frame 1 of the main timeline and the mc still plays. I'm noticing that stop actions do not work anywhere I place them.
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Apr 16, 2010
I'm trying to create a "back" button, but when the user clicks on this button I want the animations to go in reverse and then go to the frame that it is calling. so for example i have 5 notes, what happens first is that "note 1" is on the stage then you click on 'next' and then "note 2" slides in from the bottom and pushes "note 1" up and out of the frame and stops and shows 'back' and 'next' buttons. what i am trying to do is, if the user clicks on 'back' , I want the movie to rewind and have "note 1" slide back down. Or if they click on 'next' 2 will be pushed up and 3 is revealed the same way 2 came in.
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Jan 18, 2010
So what I have is this: 1 frame with stop(); action and 1 button. To the button I added the action on (release){ gotoAndPlay(2);} so that it plays frame 2. Frame 2 through 6 is a simple motion tween, with the stop action at the end. Yet, when I click the button it takes me to frame 2, but the motion tween doesn't play.
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Feb 9, 2010
I have a menu bar at the top and and when i click the different buttons i want to play different movies from the start i.e different pages, and where i used to just type goto and play etc
I have the impression that i cant type straight on the button layer anymore so I need to type the code on an actions layer (right or wrong?)
I think this is nearly the code i need but what do i type to get it to go to a particular movie and frame?[code]...
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May 13, 2010
Ive got a portfolio, with buttons that loads things from the portfolio, eg volvo.swf, ikea.swf and ford.swf into the same loader.underneath ive got another ext swf with two buttons, next and back, and i want them to go to next and prev on the eg. volvo.swf if that's the one which is loaded. but it doesn't work!the code below, loads the arrows(next/backbuttons) alright, but i dont know how to get them to gotoAndStop on the next /prev fram on the loaded swf.
Code: Select allvar myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest = new URLRequest("arrow.swf");
[code].....
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Sep 23, 2009
how to play the timeline with a simple button
example:
in AS2 you could attached script to button something like
on MouseEvent {
gotoandplay(6);
}
thats all I am trying to do, but in AS3 how do I simply get a button when clicked to go to a frame and play.
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Feb 19, 2010
how to play the timeline with a simple button
example:
in AS2 you could attached script to button something like
on MouseEvent {
gotoandplay(6);
}
thats all I am trying to do, but in AS3 how do I simply get a button when clicked to go to a frame and play.
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Dec 16, 2009
I am trying to make a little animation, where when the button is pressed it would take you to a random scene or Keyframe on the animation.
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Sep 20, 2010
I have a button that when clicked,i want it to play an animation from frame let say 3.
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Mar 19, 2005
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like:
If ( current frame is frame 1 ) { goto and play frame 2 }
But I can't seem to get it to work.
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Sep 27, 2011
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
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Aug 27, 2005
What im trying to do is play a movie clip between frames. So say we have two menus, when you are on menu 1 and you click the button for menu 2, a short movie clip plays and then you stop on menu 2. I realise I can do this by putting the movie clip on the main scene timeline, but is there anyway i can put it on the button? I think the action script would be something along the lines of "On release play MovieClip and goto frame X" As i said i want the movie to play as an almost filmic transition between menus, with a fade up and then out (Have got that bit sussed using the alpha controls)
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Jun 14, 2004
I have three buttons: each one changes a variable to a name: one, two and three and plays the movie.when the movie gets to frame 100, it should get the variable and play the label with the same name of the button...How should be the AS of this frame so it plays to the correct label?
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Jan 15, 2007
im trying to play a frame in an external .swf with a button from my main flash file.
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Dec 2, 2010
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10.
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Apr 10, 2010
I've got an intro for a movie,and a single button appears around frame 58,and I've tried giving it a function so it will skip to fram 478 and play the whole movie from there on:
PlayCompl_btn.onRelease = function() {
gotoAndPlay(478);
}
but it keeps saying "statement must appear within handler" and I've got the same problem when the movie reaches frame 477 I want it to go back to frame 58 and play from there so it would loop all until the button is clicked:
PlayCompl_btn.onEnterFrame = function() {
gotoAndPlay(58);
};
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Nov 23, 2009
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
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Dec 10, 2009
Flash CS4/Actionscript 3 I am trying to create a section for a site where mousing over a button will play a certain frame of a movie clip, which is sitting next to the button. Mousing over different buttons will play (and stop) different frames in the movie clip.
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Jan 8, 2010
Normally, I want the movie to play the tween that spans from 25 to 35, then stop UNLESS a button has been clicked back on frame 24 - then I want the tween played from 25 to 35 then jump to 46.Problem is, in the button function code, if I have...gotoAndPlay(25); gotoAndPlay(46);the timeline jumps straight to 46 - it doesn't play 25-35. Why?I tried putting a timer in between the two gotoAndPlays, but itignored that too and jumped to 46.o how do I tell it - 'play from 25-35 and stop, unless but_a was pressed back on Frame 24 - then play 25-35, and then play 46' ?
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Jan 9, 2006
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
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Jul 20, 2006
its a gambling game of chance and I want it to go to a random frame which will play a movie when the button "one" or the button "two" is pressed. so on each button, I have the code:
[Code]....
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Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
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Jun 23, 2006
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
playBTN.onPress = function() {
this._alpha = 50;
setInterval(this, "nextImage", 3000, 1);[code]....
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Jul 13, 2006
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
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