ActionScript 2.0 :: Important Transparent Pngs Into My SWF?

Apr 20, 2008

I need to important transparent pngs into my SWF, and have them clickable as buttons. Right now, I'm using JPGs with the loader component, but I'm aware this method does not work with PNGs.

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[Code]...

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After whittling down of the options we've encountered a problem with PNG's and ActionScript 3 (AS3).

When loading a PNG 8 or PNG 32 with alpha transparancy we're getting the following error reported in Flash:-

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[Code]...

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Flash can compress .png files like Photoshop can compress .jpg files better than any other tool hands down. I have 77 .png files that are 1.8 .megs on my c: drive after I imported them and setting the file compression under the "File > Publish Settings" to 75% for jpg and published the .swf with all the .png on the stage the file size is 350K that's about 20% of the original file size of the .pngs downloaded file by file with 77 separate request.

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Also the way we deploy we cannot roll out a new release/build to update the .pngs but we can upload a new .swf to the asset server so the .pngs need to be in a separate .swf. I can get the shared MovieClip to add the linked assets to it's own stage when testing and when loading my problem is the main .swf that loads the shared .swf cannot create instances of the classes that are exported for runtime sharing using linkage.

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I have been experementing the the loadmovie command in AS1

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ActionScript 3.0 :: Alpha Transparency Not Working On PNGs?

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I'm currently constructing a scrollbar as part of a website using as3 and png images. I've got loaders for each image inside of an array, and when loading on each image finishes, it's added as a child to a sprite on the stage. I've got a background image with no transparency, which loads fine. On top of that, I've got the actual slider, which loads the RGB data, and appears to be using the alpha as a 1-bit mask. So anywhere that I have partial transparency, it just shows up as black, where it should be showing the background underneath. I can't find any attribute that will change the way loaded images process alpha transparency.

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I'm having a helluva time trying to figure out the syntax for smoothing of dynamically loaded png's. It's such an easy function for as3, but seems very complicated in as2.

Actionscript Code:

import mx.utils.Delegate;import mx.transitions.Tween;import mx.transitions.easing.*;var numOfItems:Number;var radiusX:Number = 100;var radiusY:Number = 40;var centerX:Number = Stage.width / 4;var centerY:Number = Stage.height / 2;var speed:Number = .001;var perspective:Number = 3;var home:MovieClip = this;theText._alpha = 0;var tooltip:MovieClip =

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I am trying to print a movieclip with printjob in flash. This movieclip contains two layers: one with a PNG image with transparency and one below with a jpg image. The problem is that the transparency of the png is not respected so the jpg image does not appear. The code i'm using is real simple: var my_pj:PrintJob = new PrintJob();

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I'm an actionscript dude - I'm working on a papervision game.

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I have two png's that kind of look like paint brush strokes. they have some transparency in them that lets the stage colour bleed through a bit.

I am adding two of these images to the stage in AS 3. One adds quite fine - looks as expected. The second one however doesn't have any transparency other than around its edges. What i mean is it looks more like GIF than a PNG. Rough around the edges, no transparency "inside" the image itself (where there should be)

i have tried re-creating the image (yes it IS a PNG) which did nothing. I ensured the library item is not being treated as a JPEG. I also even tried externally calling the PNG to see if that made a difference. Unfortunately it did not.

why this second PNG doesn't seem to have a transparency set?

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